Cars Ford Transit 2005 (WIP)

Unlikely, for 2 reasons.
1, it was always supposed to be the exact Transit model and spec they used in the Top Gear film. And 2, its quite a lot of work for what is a pretty minimal difference - that time could be better spent on more interesting things imo.

I completely understand. We have a 2001 transit, it is very similar to your model. Keep it up, it looks great !!
 
BTW, i have about 13 free skins with no names attached. If anyone wants them then let me know :)

Usual stuff, list your name, country, team (optional) and number for which skin you want.

The options are as follows (Factory colours then miscellaneous skins after), red ones are taken :

Moondust Silver - Sabine Schmitz - Germany - Top Gear - 0
Diamond White - Laurent Londes - Belgium - 42
Panther Black - John Schulze - Germany - 98
Radiant Red - Alex Leif - England - 420
Dark Blue - Kenny - United Kingdom - 74
Pepper Red - Roland Tomek - Austria - 81
Dark True Blue Solid - Juho Kruunupuro - Finland - 27
Saffron Yellow - Ben O'Bro - Cyprus - 77
Medium Steel Blue - Thomas Fredson - France - 91
Jewel Green - Gary Paterson - Scotland - 94
Royal Mail - Pat Clifton - United Kingdom - Royal Mail - 1
DHL - Arne Heine - Germany - DHL Delivery - 85
FedEx - Stephen Brown - United Kingdom - Team Mascot - 7
UPS - Tibor Sólyom - Hungary - 14
Blue + Double White Stripes - Jan Thornburn - Ghentian - Belgium - 6

UK Style Police - @hal4000 gets first dibs on this if he wants considering its his skin :)

Also if you want a pic of what the colour looks like just ask, the names aren't the most useful!
 
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BTW, i have about 13 free skins with no names attached. If anyone wants them then let me know :)

Usual stuff, list your name, country, team (optional) and number for which skin you want.

The options are as follows (Factory colours then miscellaneous skins after), red ones are taken :

Moondust Silver - Sabine Schmitz - Germany - Top Gear - 1
Diamond White -
Panther Black -
Radiant Red -
Dark Blue (in name only, its not dark at all) -
Pepper Red -
Dark True Blue Solid -
Saffron Yellow -
Medium Steel Blue -
Jewel Green - Gary Paterson - Scotland - 94
Royal Mail -
DHL -
FedEx -
UPS -
Blue + Double White Stripes - Jan Thornburn - Belgium - 6
UK Style Police - @hal4000 gets first dibs on this if he wants considering its his skin :)

Also if you want a pic of what the colour looks like just ask, the names aren't the most useful!
I'll take FedEx if it's available please Gary.
Stephen Brown, UK, Team Mascot, Lucky 7.
:)
 
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are the LCD numbers part of the texture or all inserted via digital_instruments.ini? I'd do via ini, looks better
You've just reminded me of something I've always wondered about: why do so many digital digits appear to float a good distance in front of their actual displays in some car mods? Lazy conversions, probably - but what causes it?
There's also the occasional issue where a speedo needle is sticking out like a sundial. I'm always scared of poking one of my eyes out under heavy braking in VR.
 
You've just reminded me of something I've always wondered about: why do so many digital digits appear to float a good distance in front of their actual displays in some car mods? Lazy conversions, probably - but what causes it?
There's also the occasional issue where a speedo needle is sticking out like a sundial. I'm always scared of poking one of my eyes out under heavy braking in VR.
Shoddy workmanship! It’s very noticeable in VR.. Little time spent fixing can get them perfect,
it’s just a matter of moving them closer to the display. Although cars with those problems usually have many more problems too!
 
You've just reminded me of something I've always wondered about: why do so many digital digits appear to float a good distance in front of their actual displays in some car mods? Lazy conversions, probably - but what causes it?
There's also the occasional issue where a speedo needle is sticking out like a sundial. I'm always scared of poking one of my eyes out under heavy braking in VR.
You need to do that, or else it will cause z-fighting on many tracks (the flickering between background and foreground texture). I never had an issue with the short distance, it doesn't draw shadows anyway. Not lazy but needed.
 
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