FIA Vegas eRace - Was it good for SimRacing?

Chris

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2017 is now well and truly underway, and for many months prior to this day, a select group of SimRacers have been practicing their rear end's off in order to have the best shot at winning the 200,000 dollar cash prize on offer from the inaugural Vegas eRace.

Whilst the chance to see the worlds best SimRacers going head-to-head with real life professional drivers is a tasty proposition, did the Vegas eRace really capitalise on SimRacing's very first mass-market production?

In some respects, yes it did. It gained far and away the largest viewership that SimRacing has ever had, and given the money that was thrown at it, that's not surprising. It had the backing from large corporate entities such as VISA, the FIA and the Formula E teams themselves, which meant that out of all the SimRacing events that have taken place over the decades, this one was far and away the heaviest hitter. Utilising the real life commentary team of Jack Nicholls and Dario Franchitti also helped boost the cause of the event and gave it more credibility. It really wasn't too distant from a real life Formula E race.

However, the driving standards were what the majority of those of us in this little niche were curious to see. In the past, Formula E has run similar events, albeit on a smaller scale, at race events with the fans. A couple of real Formula E drivers would go head-to-head with a fan (or several) at the Simulator-zone, which every single time, would result in a crash-fest so bad it made public lobby racing look cleaner than a vacuum-sealed laboratory, as the everyday fan had no clue what they were doing, and the drivers themselves simply didn't care as it was all a big joke.

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Given that 200,000 'Big Ones' were on the line, the drivers taking part no doubt had to take things a little more seriously, but would there be enough time for them to get up to speed with basic SimRacing skills in order to avoid taking someone out and potentially costing them a life-changing amount of money?

Well, the driving standards from the real life drivers had improved. The only massive incident coming when David Greco tried to go three wide through the fast chicane, causing a large pile-up and significant damage. This is no different to any pro-league race you'll find. Driving standards are never going to be perfect. But with so much money on the line, and more eyeballs on the race than SimRacing has ever had, every incident is magnified and scrutinised just that much more.

As for the presentation of the race, well I actually thought it was pretty impressive. The on-screen graphics were well done, the commentary was, as expected, good, and the replays all fed into a nice production that can definitely be learned from and improved upon in future events. However, since Formula E had chosen rFactor 2 as their simulator of choice, the graphics of the actual cars, the track and it's surrounding were simply not up to par with what e-Sports expects and demands from it's productions. rFactor 2 is not the worst looking game, but it's certainly not what you'd call 'Eye Candy'.

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Sure, the cars and the track they used were a massive step up from previous e-Races they've done (which, let's be honest, looked like they were straight out of a PlayStation 1 game), the images seen from the race were a far cry from the beautiful images you see coming from the likes of Forza and Gran Turismo.

But rFactor was chosen for one simple reason. It's pretty much the only simulator that can pull something like this off given that iRacing does not have a Formula E car lying around. Had iRacing actually had a Formula E car at it's disposal, then that would have unquestionably been the platform of choice for this event. But even so, the best was made with what they had available.

But already there is controversy brewing. With just a handful of laps until the end of the 20 lap race, Bono Huis and Felix Rosenqvist were running one-two and had amassed a fairly substantial lead over the rest of the pack. However, Formula E uses a thing called "Fan Boost", whereby the fans watching at home can vote for a driver to receive a horsepower boost for a limited period of time.

Enter third placed driver Olli Pahkala.

The average race pace for this event was a 1 minute 28 second lap. This is what the majority of the front runners were able to produce. When Olli received fan boost, it was supposed to only be for six seconds, instead, it appears he received fan boost for six laps. This meant he was able to lap in the 1 minute 26 range. This was not supposed to happen. Either that, or as Dario Franchitti said several times "He must've found a shortcut somewhere!".

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As Huis and Rosenqvist left their pitstops very late, they emerged behind Pahkala, who was still lapping at the abnormally quick pace. With only a couple of laps left, Pahkala had well and truly checked out and was on his way to winning the $200k. Why he received fan boost for such a long period of time, you ask? Well, that remains to be seen, but one thing was for certain: Bono Huis was not a happy camper.

The final podium ceremony was cringe-worthy to say the least as Felix Rosenqvist was the only driver to actually look happy. Huis and Pahkala both took hugely long periods of time before coming out on stage and at first I put this down to being shy, or something. But could there perhaps have been some more serious discussions going on behind the stage regarding Pahkala's miraculous pace?

Whether or not the details come out remains to be seen. There were some things that definitely need improvement for subsequent holdings of the event, like the unbelievably awkward post-race awards ceremony along with it's poor execution, but by and large, this was a positive boost for SimRacing to gain traction (pun intended) in the eSporting world, and to be taken more seriously. If real drivers are beginning to take it more seriously, then the rest of the motorsport community will sit up and take notice.

In terms of getting the sheer number of eyeballs on the event, yes it absolutely was a success, however the overall presentation of the race along with pre and post-race events, definitely needs more work. But it was a decent first go at it, and there is definitely the potential for a huge improvement in what is delivered at the next event.


Over to you!
What did you think of the Vegas eRace? Was it good for SimRacing, or are we destined for niche-ism?



***Update:
Olli Pahkala has taken a post-race penalty, demoting him to third place. This means Bono Huis takes first place for the Vegas eRace.
 
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It was a great reality check for the rF2 fanboys and most of the sim-racing community. Other mods and the base content aren't much better than this. The event just tossed a giant spotlight over the game terrible flaws. It maximized what the non-fanboys have been saying about rF2 in the past 5 years: it's ugly, it's unfriendly to modding and overall a very outdated game surrounding a competent and terribly underused physics engine.

So ugly, that I was impressed the other day running rF1 with the 1979 F1 mod: a 12 years old game with a 10 years mod that actually doesn't look bad at all. And worse, it looks and drives far better than rF2!
 
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Imagine what sort of beautiful track Virtua_LM could have created for $10,000 or so. Their Sebring looks as good as any track I've ever seen, in any sim.

Why is rF2 so hard to make look good, anyway? It can be done. Just not very often.
 
I'm a bit mixed on this one.
What the heck was with the delays in the drivers appearing at the end to pick up trophies?
I personally found that a bit rude.
I sensed that bono knew what was up when he went over to olli after the race. He looked well hacked off and tbe commentator thought they were just doing sim racer bonding lol i think huis probs nearly refused to appear knowing what had happened. He didnt clap "the first winner" on the podium. Prior to that there was a comedy moment when the main presenter walked off stage to find the podium guys. Lol cringe
 

Ahh yes, the sim racing communities worst member shows up in an rF2 thread about the biggest pay day event in the genre that uses an rF1 mod... to talk about Assetto Corsa...

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Anyways, anyone with eyes can see how poorly done this event was, and the choice of Cloud Sport running the show was quite obviously the wrong choice. From the mods used, to the racing, to the race starting without the commentators even being aware... it was bad all around. Free leagues that have no budget put on better shows than this travesty.
 
It was a great reality check for the rF2 fanboys and most of the sim-racing community. Other mods and the base content aren't much better than this.

90% of the rF2 mods that people actually play are better than this garbage and the recent base content is 300% better. You simply can't use a mod from year 2007 something and expect it to look good 10 years later. It doesn't matter if Assetto Corsa, pCars or DX12+ engine was used, it doesn't make low-poly objects with low-res textures miraculously look good. It takes time and effort to build good-looking mods regardless of the engine used.
 
Fun fact is, that people use the inability of the organizer to drop their usual crapload regarding rF2 completely missing the point. What makes people believe, that Cloudsport would have done better with AC, iRacing, PC or any other sim for that reason? Sims that are less flexible or don't even have basic features implemented properly that you need for that kind of event. Now one guy from the AC growd has to explain me how you want to simulate a car swap in AC and how you want to use those god aweful pitstops for simulating a race series with car swaps and pitstops. You could argue that the content looked crap, but I personaly watch esport broadcasts for the competition. A CS1.6 broadcast can still be entertaining as hell.

As J.E. Saxen allready explained, those tracks and cars wouldn't have looked any better in other sims. :)
 
We are a community and everybody can write a news article about (virtual) motorsports. Good pieces we happily feature on the front page.

Formula E could have done a better job as well as the only link I saw on their site was twitch.TV

That's what I mean. We didn't even have any large threads about it. I saw it months ago, but sort of forgot about it or when it was happening, and it appears many others forgot as well. I just think it was funny that it seemed to slip under the radar for many of us.

Well I guess we will see if there is a follow up event next year. I personally don't think this will be what the marketing departments consider as worthwhile. I hope so, but a million dollars in prize money, plus all other costs, and to have 11,000 viewers, I'm guessing that's not enough. I hope they continue it and have it next year, but if I had to guess I would say probably not.
 

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