Try reinstalling the audio folderin my game it sounds like the video.. even i put maximum the sound
I'd like to keep DRS in, purely because of the 'Mercedes OP' of having all cars matched to each other. In higher difficulties, it is vital and who wants to download a mod that they can't keep up with the AI in?do you have the no DRS mod on this too?
In real life formula E cars don't have DRS
The no DRS mod from F1 2013 works, I could help you disable it for the new tracks Austria and Sochi if you want.
btw I still think you shouldn't have equal cars and drivers. Equal cars yes, but definetly not equal drivers.
The cars are the same, but they also have the 'Hamilton Effect' whereby the cars seem to just pull away a huge gap very quickly. I am hesitant to change the drivers, as I want them all to be equal, but I don't want it to be too easy.if all cars are equal, that means everyone should have Mercedes? (unless you didn't touch the player's car of course)
DRS is better, but it's also less realistic.
well, I at least hope you can make it as realistic as possible. I'd vote for disabling DRS, and putting the prime tyre equal to option (or vice versa) in the database file.The DRS has to come under the same acceptance that this is a Formula One game and that Formula E Cars don't have Fuel Mixes or different tyres. Just the same as Formula One doesn't have mid race car changes.
My priority is to finish the helmets and suits before anything else. I will then experiment with new views and an improved sound. I want to have the mod in Beta in good time before F1 2015. I will then look to transferring it to the new game and exploring further options, like car performance and Formula E sponsor boards. In my opinion, realism is not the first priority, because as I have said before, this is and always will be a Formula One game, not a Formula E game. For anyone who wants such realism with the Pitstops and handling models, as well as the performance of the cars. The Formula E Mod for Rfactor is a much better experience.well, I at least hope you can make it as realistic as possible. I'd vote for disabling DRS, and putting the prime tyre equal to option (or vice versa) in the database file.
Formula E cars don't have fuel mixes but they can adjust the amount of power they take into corners. So I guess we could call it fuel-mix, sort of.
about the car changes, I think the closest you can do is make all cars go for one stop every race, by reducing tyrewear.
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btw have you thought of editing the car handling files or is that still in the very distant future?
but I don't have rFactorThe Formula E Mod for Rfactor is a much better experience.
Not yet, my time has been limitedany updates...?
Don't use the 2013 files, delete the rearwing triggers and add the forbid trigger manually as 2014 files have different pit trigger and safety car triggers/lines.The no DRS mod from F1 2013 works, I could help you disable it for the new tracks Austria and Sochi if you want.
I've left the DRS in deliberately, but flashbacks shouldn't have been affected.Hello, how disable DRS and enable flashback in this mod, because in Formula E there are not DRS and flashbacks are not available.