kelaroost
@Simberia
Im editing those in red and they all effect the movement.
Those in blue effect each other.
<Parameter name="axisScale" type="vector3" x="-0.016" y="0.11" z="0.003" />
<Parameter name="axisScaleForTilt" type="vector3" x="1.0" y="0.02" z="0.00150" />
<Parameter name="twistScale" type="vector3" x="-0.020" y="0.0" z="0.08" />
<Parameter name="maximumShift" type="scalar" value="1.4" />
<Parameter name="movementSpeed" type="scalar" value="6.2" />
<Parameter name="tiltDistance" type="scalar" value="0.5" />
<Parameter name="smoothing" type="scalar" value="0.915" />
<Parameter name="maxPushBackwardsInMillimetres" type="scalar" value="6.0" />
<Parameter name="maxPushForwardsInMillimetres" type="scalar" value="2.0" />
<Parameter name="maxPushUpInMillimetres" type="scalar" value="+3.2" />
<Parameter name="maxPushDownInMillimetres" type="scalar" value="2.0" />
<Parameter name="maxTiltBackwardsInDegrees" type="scalar" value="2.0" />
<Parameter name="maxTiltForwardsInDegrees" type="scalar" value="1.2" />
<Parameter name="gearChangeTimeInSeconds" type="scalar" value="0.08" />
<Parameter name="pitchLimitInDegrees" type="scalar" value="2.0" />
<Parameter name="smoothingScale0To1" type="scalar" value="0.6" />
<CorneringForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="rollLimitInDegrees" type="scalar" value="7.6" />
<Parameter name="rollSmoothingScale0To1" type="scalar" value="0.28" />
<Parameter name="yawLimitInDegrees" type="scalar" value="16.0" />
<Parameter name="yawSmoothingScale0To1" type="scalar" value="0.040" />
</CorneringForces>
<GearChangeForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="gearChangeTimeInSeconds" type="scalar" value="0.10" />
<Parameter name="maxPushForwardsInMillimetres" type="scalar" value="6.5" />
<Parameter name="maxTiltForwardsInDegrees" type="scalar" value="0.035" />
<Parameter name="snapToLimitSpeed" type="scalar" value="0.50" />
<Parameter name="returnToDefaultSpeed" type="scalar" value="0.2" />
</GearChangeForces>
Its a pain in the ass to be honest.
When you go slow and turn left the right mirror lifts but as you go faster the right mirror drops as you turn left.
Its all about the distance and speed of the movement.
Anyone want help feel free.
What im after is,
As you turn left I want the right mirror to drop but the track to do the exact opposite and twist anti clockwise aswell as look into the apex and lean into the corner with your head.
That's the best I can explain.
The lift dip yaw and bounce is done and the gear change effect is done also,
Pls feel free to drop a comment and voice your opinion on the 2nd cockpit camera.
When its finished I will add it to my main pack on all the cars.
Those in blue effect each other.
<Parameter name="axisScale" type="vector3" x="-0.016" y="0.11" z="0.003" />
<Parameter name="axisScaleForTilt" type="vector3" x="1.0" y="0.02" z="0.00150" />
<Parameter name="twistScale" type="vector3" x="-0.020" y="0.0" z="0.08" />
<Parameter name="maximumShift" type="scalar" value="1.4" />
<Parameter name="movementSpeed" type="scalar" value="6.2" />
<Parameter name="tiltDistance" type="scalar" value="0.5" />
<Parameter name="smoothing" type="scalar" value="0.915" />
<Parameter name="maxPushBackwardsInMillimetres" type="scalar" value="6.0" />
<Parameter name="maxPushForwardsInMillimetres" type="scalar" value="2.0" />
<Parameter name="maxPushUpInMillimetres" type="scalar" value="+3.2" />
<Parameter name="maxPushDownInMillimetres" type="scalar" value="2.0" />
<Parameter name="maxTiltBackwardsInDegrees" type="scalar" value="2.0" />
<Parameter name="maxTiltForwardsInDegrees" type="scalar" value="1.2" />
<Parameter name="gearChangeTimeInSeconds" type="scalar" value="0.08" />
<Parameter name="pitchLimitInDegrees" type="scalar" value="2.0" />
<Parameter name="smoothingScale0To1" type="scalar" value="0.6" />
<CorneringForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="rollLimitInDegrees" type="scalar" value="7.6" />
<Parameter name="rollSmoothingScale0To1" type="scalar" value="0.28" />
<Parameter name="yawLimitInDegrees" type="scalar" value="16.0" />
<Parameter name="yawSmoothingScale0To1" type="scalar" value="0.040" />
</CorneringForces>
<GearChangeForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="gearChangeTimeInSeconds" type="scalar" value="0.10" />
<Parameter name="maxPushForwardsInMillimetres" type="scalar" value="6.5" />
<Parameter name="maxTiltForwardsInDegrees" type="scalar" value="0.035" />
<Parameter name="snapToLimitSpeed" type="scalar" value="0.50" />
<Parameter name="returnToDefaultSpeed" type="scalar" value="0.2" />
</GearChangeForces>
Its a pain in the ass to be honest.
When you go slow and turn left the right mirror lifts but as you go faster the right mirror drops as you turn left.
Its all about the distance and speed of the movement.
Anyone want help feel free.
What im after is,
As you turn left I want the right mirror to drop but the track to do the exact opposite and twist anti clockwise aswell as look into the apex and lean into the corner with your head.
That's the best I can explain.
The lift dip yaw and bounce is done and the gear change effect is done also,
Pls feel free to drop a comment and voice your opinion on the 2nd cockpit camera.
When its finished I will add it to my main pack on all the cars.
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