By all respect, I have to say just, facepalm...mod download rfactor please ? thanks ^^
By all respect, I have to say just, facepalm...mod download rfactor please ? thanks ^^
Some things never change...
So maybe it will be possible to import models?:O.the compiler is almost finished ... we are solving the last detail, and several program crashes. Thanks for your patience...
yes,we can import 3D models, preferably rfactor models. the biggest problems were the physical and collisions, we are now solving various game crashes and blue screens and strange behaviors of imported models .. the truth being quite complicated, but as I said not impossible.So maybe it will be possible to import models?:O.
have you guys tried a model import?If so then you are solving the problems with pssg files?
yes,we can import 3D models, preferably rfactor models. the biggest problems were the physical and collisions, we are now solving various game crashes and blue screens and strange behaviors of imported models .. the truth being quite complicated, but as I said not impossible.
Ok but with new models multiplayer won't be playable?And other thing you will just import pssg files or new model files too?Cause this would require a whole new camera xml file for all cars again.yes,we can import 3D models, preferably rfactor models. the biggest problems were the physical and collisions, we are now solving various game crashes and blue screens and strange behaviors of imported models .. the truth being quite complicated, but as I said not impossible.
multiplayer mode have not tried anything, but I fear it would not be possible, because the opponents do not have the same cars.
unless of course we all have the same cars ... I do not know if the same applies to the skins. just a matter of investigation, but first let's finish the compiler
quick answer...i hope so.....the cars will be in 3ds with tga/bmp files....the cars will be unlocked and free for guys here to edit/convert....i do not have the time to make them all for different racing sims...the models are not the time killer, but the texture changes to `tex` `pssg` `dds` plus the extra files...the cars will be placed in named folders and contain all the files needed....the idea was to have a decent high quality base for others to build on....i hope they do.
if you want to try other models feel free...the gp4 community has produced all the cars now and there are some good models out there.....what is better or worse is not the case, but choice.
gen.
slideshow final later...still trying to get finished by tomorrow...but 9th looking favorite.
Not a problem.But still with 2013 mods the new cars from Genesis would be awesome to use.Even in offline mod.I think i heard something that it was possible to play online if everyone has that mod, but not in 2012.
of courseNot a problem.But still with 2013 mods the new cars from Genesis would be awesome to use.Even in offline mod.
Folks, please.date postponed?
Are we able to import multiple models in CM f1 2012 with your compiler?Or only one model at the time?1. the compiler takes care of automatically rename objects.
2. the name of the compiler to recognize objects will be the same as shown in a model of rfactor. I chose this one because it is easier to work with, since the model is split.
3. accurate.
4. not all models rfactor has the same number of objects. once the compiler. I will create a guide for creating models.
5. not to be having problems .. even a model can be converted to 3ds rfactor, is more laborious.
in short .. At first I think that would be best .. to avoid problems and bad builds .. as we are having now .. as it is being debugged, we can open the type of source formats.
I hope I have served my answers