Hi. Very good sound. Too bad it's applied on a faulty SimDream mod (1.1). No point in driving the vehicle with the images of the side windows that remain frozen. Très bon son.
- Louder interior sound to not be overwhelmed by other cars on track
- Coast sample added from 150 distance with downshift sound
- Now not affected by down shifts and autoblip and sounds like its constant when charging
- +2dB increaone on every sample for interior sound
So Whats your audio settings@Juliusz Baczynski Sent you a PM
Lowered 2dB during acceleration to lessen ear fatigue
- Smoother transition when passing by (side of the car) in mid rpms exiting a corner from spectator view
Idle sample now available for exterior
- New chase cam sample n load to corespond with the closer distance
- Covered new areas where the sound was inaudible
- adjustment to the hybrid sound, now activating at 190-200 kmh/h as in the real car
- Added new sample when on throttle at 4-6k rpm when approaching viewer from the front and diagonally, sounds more crunchy now like the real car.
- Extended chase cam on load sample to immerse the viewer from a close flyby, bridging the close sample to the further ones standing next to the race track.
Sorry, I didn't see the notification for your reply. What do you mean by audio settings?So Whats your audio settings
hotfix for the stuck inner window glitch for SDD 499, add this code to your exsisting extension-config fileHi. Very good sound. Too bad it's applied on a faulty SimDream mod (1.1). No point in driving the vehicle with the images of the side windows that remain frozen. Très bon son.