Greetings all,
After two and a half years of use my Rift is having a few issues. Chief among them is that I lost audio in the right earphone yesterday. Given the importance of audio for situational awareness in simulations, this constitutes a game-breaking problem. It's actually a known flaw with the Rift, and if you're willing to jump through a few hoops you can get a workaround/fix for free. However, given my headset's other minor issues I think it's time to bite the bullet and get a new one. I'm looking at the Rift S for two reasons, the price and the fact that half the VR games I own are via the Oculus store.
I realise there's plenty of sources for info out there but I prefer opinions from a community I know, especially since sims account for the bulk of my VR use. So to those who own one already, what do you think of it? How does it compare to the previous Rift? How is the tracking in movement-heavy games (eg, Beat Sabre) since it no longer uses external sensors? Are the old motion controllers compatible? Any noticeable drop in performance? (I'm on a i7 and 1060.) How are the lenses with an IPD of ~60mm?
Note that I'm only looking for feedback on the Rift S, so please don't suggest other headsets. I can neither afford them, nor do I want to lose my current library of games.
Thanks in advance!
Edit 03/03/20:
In case anyone else is looking for feedback, here is mine having now bought a Rift S.
So far I've tried BeatSaber, IL-2 Sturmovik, and R3E. There's plenty of full reviews out there, so I'll stick with the pros/cons as I see them:
Overall the S is a definite upgrade over the CV1, and I'm perfectly happy with it. The graphics are better than expected, and the audio is as bad as expected, so there were no negative surprises. Given the easy fix to the audio by using your own or doing this, I don't consider it a reason not to buy one. A tiny part of me is glad my CV1 decided to become defective, despite the cost.
After two and a half years of use my Rift is having a few issues. Chief among them is that I lost audio in the right earphone yesterday. Given the importance of audio for situational awareness in simulations, this constitutes a game-breaking problem. It's actually a known flaw with the Rift, and if you're willing to jump through a few hoops you can get a workaround/fix for free. However, given my headset's other minor issues I think it's time to bite the bullet and get a new one. I'm looking at the Rift S for two reasons, the price and the fact that half the VR games I own are via the Oculus store.
I realise there's plenty of sources for info out there but I prefer opinions from a community I know, especially since sims account for the bulk of my VR use. So to those who own one already, what do you think of it? How does it compare to the previous Rift? How is the tracking in movement-heavy games (eg, Beat Sabre) since it no longer uses external sensors? Are the old motion controllers compatible? Any noticeable drop in performance? (I'm on a i7 and 1060.) How are the lenses with an IPD of ~60mm?
Note that I'm only looking for feedback on the Rift S, so please don't suggest other headsets. I can neither afford them, nor do I want to lose my current library of games.
Thanks in advance!
Edit 03/03/20:
In case anyone else is looking for feedback, here is mine having now bought a Rift S.
So far I've tried BeatSaber, IL-2 Sturmovik, and R3E. There's plenty of full reviews out there, so I'll stick with the pros/cons as I see them:
- Pro: Graphics. The S only has a slightly higher overall resolution than the CV1, but the difference in sharpness and clarity is like night and day. I was genuinely surprised by the massive improvement!
- Pro: Tracking. No more constantly resetting my VR position, and no more weird hand movements. An indication of how much better the tracking is is that I beat nearly all of my old highscores in BeatSabre on my first go with the S.
- Pro: Comfort. The S may look bulkier than the CV1 but it doesn't feel it. The "halo" system is superior to the old headstraps, as well as being instantly adjustable for any user.
- Pro: One cable, one USB port. No more wires all over my walls and ceiling to achieve room-scale gameplay!
- Pro: No misting! For whatever reason the lenses didn't mist up once, unlike the CV1 who's lenses would mist the moment I put the thing on my head.
- Con: Audio. The built-in speakers are absolutely terrible. Oculus clearly knew this, which is why they've provided a headphone jack built into the headset. Using it with your own headphones is a must.
- Con: No mechanical IPD adjustment. With an IPD of 60mm I'm inside the "compatible" zone, but by deliberately mis-adjusting the headset I can see how terrible it would look to anyone who falls outside.
- Con: Controllers. Compared to the CV1 they feel light, somewhat flimsy, and are probably easily broken if accidentally slammed into a wall... something my old controllers have miraculously survived many times without issue.
- Con: Colour. The colours aren't quite as deep and vivid as in the CV1, though if you'd never used a CV1 you probably wouldn't even notice.
- Con: Audio. The built-in speakers are absolutely terrible. Worth mentioning twice because they're really that bad for anyone who wants any semblance of bass in their audio experience.
Overall the S is a definite upgrade over the CV1, and I'm perfectly happy with it. The graphics are better than expected, and the audio is as bad as expected, so there were no negative surprises. Given the easy fix to the audio by using your own or doing this, I don't consider it a reason not to buy one. A tiny part of me is glad my CV1 decided to become defective, despite the cost.
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