Hi Gladius, may I ask you why you decided to add more dirty air compared to the regular game? In your mod you apply a value of 0.65 meaning 65% downforce when following, regular game has 0.85 meaning 85%. If the regulations of 2022 want cars to fight more and suffer less dirty air, why did you decide to have more dirty air and loss of downforce (minus 35% instead of minus 15%) when following other cars?
Thanks for clarifiying and keep up the good work