if you look at that meassage i sent you the image im missing some stuff from itoh ok
if you look at that meassage i sent you the image im missing some stuff from itoh ok
hi anyway where i can just get the tyre perfomance part of this mod
Thanks for your feedback I Appreciate.I am currently at the 11th round of my career mode and so far I haven't had a single bug or problem with the mod. And considering how big the mod is, I am surprised that it's as stable as it is already! There is just one thing, but that could be just luck of Verstappen in my career mode - just 11 races done and he's already 100 points ahead of Lewis.
But yeah, I just wanted to somehow appreciate your work and tell everyone that the mod is completely stable!
have u changed the merc performance yeah ik you did that mass thing and i put it back to normal with ego erp but it says on the on the performance chart they are first my miles but they cant even win races like they get p5 aand p6 at best and botas is 91 focus so it aint the focus stattyrecompounds.erp, common.erp and all cars files.
Many files and parameters in fact.
that's a bit confusing I wish code masters added I thing that makes the charts changes when changes are made to the files that's the only downside to mods if it weren't for that I would use this mod on career it makes it much more fun but not knowing were my car is in performance just frustrates meDifficult to analyse, the performance charts didn't take into account file modifications i think.
And you are lucky ... many players have Botas always at first position and will be happy to have him on 5 or 6 .
After i don't see others explanations, i just changed the mass of mercedes.
For the focusins stats the behavior is strange. Small difference between drivers can give huge difference on ranking sometime.
I think today it's very difficult to understand how the performances evolve on My Team seasons ... That's why i avoid to make big changes on car performances.
Yes.Does this Mod also increase the slipstream speed increase when following someone down the straights (so that it's easier for the AI to overtake people on 1 stop)? And if so, by how much?
Hello,
- compatibility with 1.10 patch
Tyre compounds for F1 updated to be fully compatible with patch 1.10 (especially with new T ° and tyres characteristics)
- update for slipt stream effects to be more realistic
F1 :
0.75% for lift and 0.85% for drag effect reduction under slipstreams.
F2 :
0.80% for lift and 0.80% for drag effect reduction under slipstreams.
So, caution if you stay too long under 0.6s behind an other car. Overtake or keep 1s.
- new side skin for...
Nice mod dude, I have some questions for you:
1. First of all, I tried the full mod in 50% length races and I think tyre wear is too high, every driver (including myself) had to do a M-M-H strategy or even needed a third stop. Is it possible that you can make a "light" version with less degradation?
2. Related to the previous point. I don't know if I'm the only one having this issue, but I saw that teammates that have the same strategy, they pit in the same lap, and, for example, if they both start in soft compound, they hinder each other in the pitstop because they pit at the same time. It use to happen with the first pitstop, as they are not far away between them.
3. Does the mod affect the difficulty? I tested it in Bahrain, Hamilton's pole was a 27.3 (modded version) and without it Hamilton did a 26.6. I play in 100% difficulty. Both times I did a 27.3.
4. Is it possible that you make a version with the damage sensibility increase and the modified aero slipstream effects? These changes were perfect in my opinion, but I'll understand if you don't want to do another version.
Thanks and keep it up!!!