Also can push tyres for longer than standard game. If pace is good no need to pit
For wet floor, my times have increased.Same software but updated version. There are some good YouTube videos explaining how to mod the game. All the tyre values are in the file in the mod, export the XML from the ERP file. Make the changes and import back in
Sorry can you explain the problem a bit more?For wet floor, my times have increased.
It has curves that arrive as before is patically ingathery.
Can you solve this?
So far only tested on Austrilia, Bahrain and China both on increased downforce car setup with soft tyres on Williams car. It seems to me a lil bit high. Should I adjust tyre pressures ?Sounds a little high but not too bad. Depends on track though.
4 X 4 = 16 laps. If have done qualifying as well that's ok. Maybe look at if overheating and what tyre pressures
Further improvements to dry inter cross overs
Sorry, would have been helpful if I told you this in the first place.Interesting. I have not changed how the drys work. Did you go from v1.5 to v1.6?
Agreed and the mod has always worked perfectly.I am not the creator of the mod but I think that one of the purpose of the mod may be making 2 stops more rewarding, as usually in the original game when you pull off a 1 stop strategy you gain lots of positions against the a.i. if they qualify on softs in certain circuits
Career or single gp? I think later in career the R&D makes softs stronger.Agreed and the mod has always worked perfectly.
I was just surprised that cars were doing 3 stoppers at COTA - that's unheard of in real life.
Career mode, first season with Mclaren. Only other mod is Javliar's dash.Career or single gp? I think later in career the R&D makes softs stronger.
Also did you select softer for compounds for the race. I think the ai follow the players choice so they may only have had 1 medium to use and didnt want to use the hard?
Sorry for quick double versions release
Fixed an issue with hard compounds
Should make more hards better for longer runs
Should make softs easier to use after rain when on damp cold track but mediums hards are still better for longer runs. should create more strategy
andyandy989898 updated F1 2020 TyreTempMod - Realistic temperature, grip, wear, strategy with a new update entry:
Tyre Temp Mod 1.7
Read the rest of this update entry...
Interesting, I have never seen this in testing. Do you have a saved game just before this happens?Hi Andy, I am having an issue with version 1.7.
Light rain hits in SPA on lap 6 out of 22, so many drivers including myself pit for the inters.
After 2 laps in inters a safety car comes out and the rest of the pack pits to inters, but even who had already pit for inters boxed again for a new pair of inters just after 2 laps.
I don't think this is a tyre wear issue as tyre consumption was quite normal on my side
Edit: another lap on the safety car and all the cars pitted again for new inters for the 3rd time, after only a lap of new tyres
I did not save before the safety car, Sorry. But I can still restart the race and the weather will be the same, with the dry-inter crossover. It may be possible it is a bug not related to your mod but I thought it was Better you knew! Once I restart the race i'll let you know if it happens againInteresting, I have never seen this in testing. Do you have a saved game just before this happens?
Thank you if you want to have a look. The strange thing is that safety car comes out, they pit, and at the end of the 1st safety car lap they did pit again for Inters even though they already did (they were the same cars). Everyone did so. Thanks!!Thanks Enrique
I think it's a case of the safety car timing. The AI are pitting to gain advantage of fresh tyres but it also maybe a value in the inters grip spline that is wrong. Be good to know