F1 2020 Modding Questions Thread

I was thinking of using these to aid with helmet and car skinning
Does anyone use these packages or have alternitives
 
How do you generate the helmet_s file for a helmet livery that you have made from scratch?
You have to make it yourself. Just color the livery in the _s-layer colors you want to use based on the following hex colour codes:

Matt - 009600
satin - ff7d00
glossy - ff3500
chrome - 0018bd
metallic/chrome - 0035ce
metallic - ff35ef

It was posted in this thread somewhere
 
Last edited:
You have to make it yourself. Just color the livery in the _s-layer colors you want to use based on the following hex colour codes:

Matt - 009600
satin - ff7d00
glossy - ff3500
chrome - 0018bd
metallic/chrome - 0035ce
metallic - ff35ef

It was posted in this thread somewhere
Is there no way it can be generated with any option while saving?
 
Is there no way it can be generated with any option while saving?
This can't be creatively generated automatically while saving, because your image editing program has no way of knowing what areas of your UV file to associate with what material. That said, you can always just save your file out as a BC1 file and append a "_s" to it and away you go. ;)

You can, however, creatively generate a specular map automatically while saving using Photoshop layers and a custom export script. :cool:

Give each layer an identifying prefix or suffix specifying it's material assignment when you're creating your helmet/livery image elements. ( ex. frontWing_chrome, oakleyLogo_matte, rearTrim_metallic. ) Then create an export script that fills your named layers with the associated material colours. Once that's done have the script save out the file as a .dds in BC1 4bpp (linear).. or whatever format you decide to use.. and append an "_s" to the filename. :thumbsup:

P.S. This process should also work to automatically generate and save out associated normal maps.
 
This can't be creatively generated automatically while saving, because your image editing program has no way of knowing what areas of your UV file to associate with what material. That said, you can always just save your file out as a BC1 file and append a "_s" to it and away you go. ;)

You can, however, creatively generate a specular map automatically while saving using Photoshop layers and a custom export script. :cool:

Give each layer an identifying prefix or suffix specifying it's material assignment when you're creating your helmet/livery image elements. ( ex. frontWing_chrome, oakleyLogo_matte, rearTrim_metallic. ) Then create an export script that fills your named layers with the associated material colours. Once that's done have the script save out the file as a .dds in BC1 4bpp (linear).. or whatever format you decide to use.. and append an "_s" to the filename. :thumbsup:

P.S. This process should also work to automatically generate and save out associated normal maps.
Yeah, recolouring seems easier lol
 
Hi !
I'm new here and I'm working on a Skoda F1 Team full pack and I was working on the cap when I had to do the "n" file. I want to do something like the Mercedes logo in attach, kind of relief for an Adidas logo. I absolute don't know how to do it, so does anyone know how to do it and could explain me or give me a link to somewhere it's explain ?
I'm sorry if the question has ever been asked but I'm French so I don't have a perfect English so it's hard for me to search perfectly...
Thanks for answering !!!

2020-mercedes_cap_n.png
 
Hey man, You can't simply make a 3D mesh transparent by importing a blank texture.. That helmet with transparent/clear wing is specifically made for Valtteri. If you want to get Bottas helmet model you need to swap his helmet model to the 70th Anniversary
Hi!
Which files need to be swapped to make it work?
I've asked this a while ago and seen a few people ask the same. But maybe because it was trivial or impossible at that time no one really explained it in details in this thread.
 
Hi, I'm currently modding Racing Point car to look like AM fantasy. I'm editing the decal file, but turns out white everytime I save it. Anyone knows why?
Make sure to keep the original alpha layer (all set to 0). I only know in paint.net when you delete sth and it gets transparent, it has different alpha settings. So I colorpick the original alpha and place it back.
 
Can you change the My_Team_Renault engine sound to Ferrari one?

Choosed Renault for my S2 My team and HATE the sound....
Open folder Steam\steamapps\common\F1 2020\audio\2020\bundles, copy ferrari_2020.bdl to another folder, rename to renault_2020.bdl and copy back with replacing. Then all cars with the Renault sound will sound like a Ferrari.
 
I take the liberty to up this if somebody know how to do it... :redface:
Hi !
I'm new here and I'm working on a Skoda F1 Team full pack and I was working on the cap when I had to do the "n" file. I want to do something like the Mercedes logo in attach, kind of relief for an Adidas logo. I absolute don't know how to do it, so does anyone know how to do it and could explain me or give me a link to somewhere it's explain ?
I'm sorry if the question has ever been asked but I'm French so I don't have a perfect English so it's hard for me to search perfectly...
Thanks for answering !!!

View attachment 443742
 
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