You have to make it yourself. Just color the livery in the _s-layer colors you want to use based on the following hex colour codes:How do you generate the helmet_s file for a helmet livery that you have made from scratch?
Is there no way it can be generated with any option while saving?You have to make it yourself. Just color the livery in the _s-layer colors you want to use based on the following hex colour codes:
Matt - 009600
satin - ff7d00
glossy - ff3500
chrome - 0018bd
metallic/chrome - 0035ce
metallic - ff35ef
It was posted in this thread somewhere
This can't be creatively generated automatically while saving, because your image editing program has no way of knowing what areas of your UV file to associate with what material. That said, you can always just save your file out as a BC1 file and append a "_s" to it and away you go.Is there no way it can be generated with any option while saving?
Yeah, recolouring seems easier lolThis can't be creatively generated automatically while saving, because your image editing program has no way of knowing what areas of your UV file to associate with what material. That said, you can always just save your file out as a BC1 file and append a "_s" to it and away you go.
You can, however, creatively generate a specular map automatically while saving using Photoshop layers and a custom export script.
Give each layer an identifying prefix or suffix specifying it's material assignment when you're creating your helmet/livery image elements. ( ex. frontWing_chrome, oakleyLogo_matte, rearTrim_metallic. ) Then create an export script that fills your named layers with the associated material colours. Once that's done have the script save out the file as a .dds in BC1 4bpp (linear).. or whatever format you decide to use.. and append an "_s" to the filename.
P.S. This process should also work to automatically generate and save out associated normal maps.
A quick search in this thread would have given you the following answer: No.hello! one small question: is it possible to replace the My Team chassis with another one? Thank you in advance
Hi!Hey man, You can't simply make a 3D mesh transparent by importing a blank texture.. That helmet with transparent/clear wing is specifically made for Valtteri. If you want to get Bottas helmet model you need to swap his helmet model to the 70th Anniversary
Make sure to keep the original alpha layer (all set to 0). I only know in paint.net when you delete sth and it gets transparent, it has different alpha settings. So I colorpick the original alpha and place it back.Hi, I'm currently modding Racing Point car to look like AM fantasy. I'm editing the decal file, but turns out white everytime I save it. Anyone knows why?
Open folder Steam\steamapps\common\F1 2020\audio\2020\bundles, copy ferrari_2020.bdl to another folder, rename to renault_2020.bdl and copy back with replacing. Then all cars with the Renault sound will sound like a Ferrari.Can you change the My_Team_Renault engine sound to Ferrari one?
Choosed Renault for my S2 My team and HATE the sound....
Hi !
I'm new here and I'm working on a Skoda F1 Team full pack and I was working on the cap when I had to do the "n" file. I want to do something like the Mercedes logo in attach, kind of relief for an Adidas logo. I absolute don't know how to do it, so does anyone know how to do it and could explain me or give me a link to somewhere it's explain ?
I'm sorry if the question has ever been asked but I'm French so I don't have a perfect English so it's hard for me to search perfectly...
Thanks for answering !!!
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There is no any way for it.Any mod that let's you edit the schedule of the F1 Sprint Championship? The one that uses the reverse grid order. The idea is cool but the schedule sucks.