F1 2019 F1 2019 V1.07 Released (PC)

F1 2019 The Game (Codemasters)

Paul Jeffrey

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F1 2019 Update 1.07 Notes.jpg

Codemasters have released version 1.07 of F1 2019 for PC players of the game...


... with deployment to Xbox One and PS4 versions of the get set to follow in the very near future.

With the title having received some steady attention from Codemasters since becoming available to the public back on June 28th, the latest update to the software deployed earlier today is another pass by the British development studio to address some of the outstanding issues identified within the game.

The visual car updates are expected to drop this month (August), with the 2019 Formula 2 update set to come to the game as a free addition in September

F1 2019 V1.07 Update Notes:
  • League AI difficulty now goes up to 110
  • F2 cars will no longer start sprint races or one-shot qualifying with cold tyres
  • F1 setups can no longer be applied to F2 cars
  • Grid penalties now apply correctly after taking new parts out-with the initial allocation between qualifying and race
  • France pitlane has been updated for the 2019 season
  • Cars are now less cautious of unsafe releases in the pitlane
  • Nvidia Deep Learning Super Sampling (DLSS) and AMD FidelityFX Upscaling and FidelityFX Sharpening are now available as Anti-Aliasing options on applicable devices
  • HDR is now selectable when running in DX12 on PC
  • Report codes are now shown on the pause menu in all game modes
  • Stopped players on Xbox One from being able to invite to Ranked sessions by using Party Chat
  • Reduced GPU usage in the front end
  • F2 wet tyres will now have a longer life
  • Helicopters are no longer flying at increased speeds
  • Various other fixes and stability improvements
F1 2019 is available now on Xbox One, PS4 and PC.

For the latest F1 2019 news, head over to the F1 2019 sub forum here at RaceDepartment - a great place to chat about the game, engage with your fellow F1 fans and even browse our growing F1 2019 modding forum.

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Yes, but makes no sense anyway.. the image is very blury using it.
Also every RTX card "makes" enough FPS so you don't need to use it.
DLSS 2X would be nice, but no games support it still.

TAA+FidelityFX Sharpening is the best looking AA right now in the game.
Thanks man, yeah it's nowhere near what Nvidia was talking about(as always!)

17 races into career never had a full or virtual safety car. So who knows what is going on.
Me too, actually i didn't get any safety car since the end of F1 2018 era, there was a bug back then that you got SC everytime you save/load a midsession game or in other random scenarios, after fixing that issue there was no safety car for me in Career, and the F1 2019 is based on that...
In quick races or championship mode i get safety car normally but not in career mode and i have a friend that has too many safety car, it's a bug that something is triggering it, i believe it's about the "disappearing speed of stopped cars", it's too fast most of the times! and i heard the amount of time the cars stopped on the track(and also the amount of yellow flag time) is the triggering element of SC, but here the cars are disappearing too fast, so the yellow flag will be green before triggering SC.
 
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On a GTX 1070 i get the AMD options lol, they don't do much good for me personally, still on TAA checkerboard.
Ha yes, I get the AMD options on my GTX 970.

Can't currently decide between DSR@1440p with TAA checkerboard or 1080p with TAA+FidelityFX Sharpening for the absolute best image quality. Both give a solid 60fps (vsynced) in race.

Opinions?
 
BREAKING NEWS

Police are on the hunt for a silver Mercedes Benz AMG GT-R, it is believed to hang around the end of the pit lane at Formula One race events, the vehicle should make a appearance when a incident occurs on track but has been missing since the start of the 2019 season.

If anyone spots the missing vehicle please contact Codemasters on +44 (0) 1926 816 000


:D:whistling: Wouldn't you know it, it's been found in the rain in Austin, Texas. Police say it might be one off sighting so ask the public to stay vigilant.

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Yes, but makes no sense anyway.. the image is very blury using it.
Also every RTX card "makes" enough FPS so you don't need to use it.
DLSS 2X would be nice, but no games support it still.

TAA+FidelityFX Sharpening is the best looking AA right now in the game.

DLSS was never meant to be used at 1080p, at least not unless you are in dire need of FPS. 1080p DLSS is basically a sub-1080p resolution, which shouldn't exist in 2019. At 1440p it starts to make some kind of sense.
 
DLSS was never meant to be used at 1080p, at least not unless you are in dire need of FPS. 1080p DLSS is basically a sub-1080p resolution, which shouldn't exist in 2019. At 1440p it starts to make some kind of sense.
Codemasters also admitted they implemented it wrong and they'll be re-doing it for the next patch.

Still it's getting hard to see the benefits of the tensor cores, seems like what DLSS does could be easily done with a "negative DSR" and use the space occupied with normal Cuda cores or RT.
 

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