The only way you'll get a halo removal ( as it's part of the car model ) is by using last year's model ( https://www.racedepartment.com/threads/2017-cars-replace-2018.158414 )
not going to happen as we can't modify language files so any mods would still have 2018 teamnames and driversCan we get a mod for the 2000, 2001, 2002, 2003, 2004, or 2005 F1 season with the classic cars?
But its part of 2018 IRL so why remove them. If u hate them play 2017.Please if it is possible complete halo removal mod. I just hate that thing on cars.
How would that work?we can not find the language files anywhere in the game files, so therefore we cannot edit them. It may be possible to still find them, or come up with a workaround (there's at least one potential way to do basic driver transfers (no new drivers added, but swap around existing ones), if we get the tools for it but I doubt it). For now though it's not possible.
essentially the game has a database, which is stored in gamevaluedata.erp, which Ryder25 did manage to extract for F1 2016, and in that 2016 extracted file you can find things such as references to language file values. So I suspect (not confirmed as I have no means to test it) you could then edit it and switch those language file references to change names around (so like say Leclerc in a Ferrari and Kimi in a Sauber) and have it work, it might even allow for adding drivers who were around before back in as Codies have previously left old language file values in, so like Kvyat could maybe be done.How would that work?
Very interesting, yeah they do tend to leave lots of stuffessentially the game has a database, which is stored in gamevaluedata.erp, which Ryder25 did manage to extract for F1 2016, and in that 2016 extracted file you can find things such as references to language file values. So I suspect (not confirmed as I have no means to test it) you could then edit it and switch those language file references to change names around (so like say Leclerc in a Ferrari and Kimi in a Sauber) and have it work, it might even allow for adding drivers who were around before back in as Codies have previously left old language file values in, so like Kvyat could maybe be done.
But the problem is that even though it is possible to extract the values from the file we don't know if Ryder managed to also convert a modified version back into the format that the game needs for it, and we do not have those same tools available to try it ourselves.
A more promising and easily accessible way to do it would be Cheat Engine, which has been tried and does work for editing driver names but you need to redo it for every time you launch the game (there is likely a way around this via loading changes from a file) but it's a bit complex to do and still being experimented
have you tired using this mod skin since the update?The n on the chandon logo will overlap on the fin same will happen if we put the shadowlogo. no UV map to put the chandon logo on the decal file as well.
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Im working on all the f1 2018 3D models and will release it early this week.