you can only change the whole car model, you cant just change a steering wheelDoes anybody know how to change the steering wheel of a car
you can only change the whole car model, you cant just change a steering wheelDoes anybody know how to change the steering wheel of a car
No it isn'tI MEAN IF I CHANGE A MCLAREN CHASSIS TO MERC CHASSIS
I WOULD WANT TO KEEP THE MCLAREN STEERING
IS IT POSSIBLE?
You put logos and livery onto pain file, i reccomend leaving decal blank sinbce it is easier to make livery that wayGuys, do you know how to use decal_da for fom car? It's something I don't understand at all...View attachment 377297
But I don't want mirrored logos...You put logos and livery onto pain file, i reccomend leaving decal blank sinbce it is easier to make livery that way
FOM car does not have mirrored UV, every part of car has its own part of vireframe. its like F1 2012But I don't want mirrored logos...
As you can see if I put petronas on side of a car it's mirroredFOM car does not have mirrored UV, every part of car has its own part of vireframe. its like F1 2012
What ?.. thats FOM car ? If yes then i dont know how to thenI have to put two logos on the side of the car but apparently I can't...
you can refer to the video of foxydude 98 video on making liveriesIs there any solution for bug in q2 with changed chassis?
Sorry, my mistake. I mean Speech folder not soundbanks. Like I said, you can import them back by using quickbms. It is not to hard to do it.But, it takes too much times to make changes. There are a lot of files for each driver. If you want i can send to you quickbms with how to use it.you cant import them back to .nfs (even tho someone did it for ~f1 2016 but he didn't say how and I still dont know how he did it)
(and also speech is in speech folder, not soundbanks -- it contains sfx for ui and musics)
I already have this program with nefs script but I still dont know how to reimport files back :/Sorry, my mistake. I mean Speech folder not soundbanks. Like I said, you can import them back by using quickbms. It is not to hard to do it.But, it takes too much times to make changes. There are a lot of files for each driver. If you want i can send to you quickbms with how to use it.
this look like helmet_s files that remain from old helmet, they are file regarding shades and finish of colour, so you need to edit those eswellHey everyone, I was hoping someone could give me a hand with something regarding custom helmets. So basically what I did was take one of the custom helmets already in the game and painted over it on Photoshop, I did this because I wanted to kind of reuse a design but add new stuff. I used the community design number 2 as a base, this one:
View attachment 383733
So I painted it and added stuff and whatnot, but when I imported it into the game I got this:
View attachment 383734
As you can see it looks like some of the shaders or the paint or whatever of the original helmet remains even after painting over it in Photoshop. What I did in Photoshop, in case you're wondering, was click image, then edit smart object, then paint, so I was painting directly on the texture, then I added images and whatnot on top of the smart object.
Anyone know how to remove this bit? As you can see, it looks pretty hideous with my design. Thanks in advance.
this look like helmet_s files that remain from old helmet, they are file regarding shades and finish of colour, so you need to edit those eswell
i reccomend just using new design you have and painting colours of helmet_s onto it
this look like helmet_s files that remain from old helmet, they are file regarding shades and finish of colour, so you need to edit those eswell
i reccomend just using new design you have and painting colours of helmet_s onto it