Cheers mate. If you have additional questions don't be shy to ask.This is exactly the info I was looking for. Thanks for getting back to me.
Cheers mate. If you have additional questions don't be shy to ask.This is exactly the info I was looking for. Thanks for getting back to me.
What Programm are you using to edit the numbers?I don't know what happen but every time i tried to change the number the resulting format is so much smaller than what i want please helpView attachment 307038
Unlike the above photo if you see carefully the 2nd picture number have the resolution of 64x32 while the mod i created only have 4x2 which resulted in the quality for my driver number to be very badView attachment 307040
go to program files (86x) > Steam > steamapps > common > F1 2018 > asset_groups > ui_package and then open flow_persistent.erpHi guys,can someone please tell me where to find the drivers picture that are used on the starting grid cutscene?thanks a lot
Looks like you may have used an old version of ERP Archiver, or then not replaced the mipmaps correctly. Those are the cases where I've seen that happenReaching out to anyone for help on a "custom helmets" issue I've had for quite some time now.
Ok so, basically, after watching this video (the one I think most of the people used as a tutorial), I went on to try and make my own helmet, following step by step, the various passages of the video.
The problem though, came when i launched the game, selected the helmet and tried it: it looked all blurry and extremely pixelated, totally different from the preview I had in Photoshop, especially concerning quality, but also the whole design of the helmet itself.
Obviously, I thought I must've done something wrong, or perhaps missed something in the tutorial... so I came back to Photoshop, completely redesigned the helmet, followed exactly (this time I made sure I did everything correctly, and btw turns out I actually did even the first time) what the video said... but still the issue persisted.
At that point I decided to give up on the thing and just continuing to use the default helmets the game propose.
It's now been months since then, and during that time I've never even recalled what happened, until today, when the "custom helmet" topic suddenly decided to pop up in my mind once again.
So this time, instead of trying to make my own custom helmet, I decided to take one form this site, and see if things would've gone differently... well, they didn't.
This is the thread where I've taken the custom helmet.
This is the issue I've been talking about (same case that took place when I tried to apply my own helmet).
ok so, the ERP Archiver version I'm using is the latest one released so far, but, how do I make sure I've replaced the mipmaps correctly? sorry in advance if this may sound like a dumb question but my knowledge in F1 Games' modding is pretty smallLooks like you may have used an old version of ERP Archiver, or then not replaced the mipmaps correctly. Those are the cases where I've seen that happen
did you set your game directory in EEA or manually select the mipmap? Also what is the number of your EEA version (just to make sure as I'm pretty sure the download page has them in a weird order)ok so, the ERP Archiver version I'm using is the latest one released so far, but, how do I make sure I've replaced the minimaps correctly? sorry in advance if this may sound like a dumb question but my knowledge in F1 Games' modding is pretty small
wait, is there any way i can contact you privately, so that we don't clog up the thread?did you set your game directory in EEA or manually select the mipmap? Also what is the number of your EEA version (just to make sure as I'm pretty sure the download page has them in a weird order)