hi
@StrongestFish i know this game is a thing of the past but am still playing. I was playing with ego erp archiver and i was wondering if it is possible to make the probability of a puncture earlier that 0.75 tire wear, also i wish i can get a tire puncture without fatal suspension crash in a colision using the realistic damage mod. I hope u can see this post. cheers
Edit line <PunctureWearMin value="0.750000" /> to 0 or 0.3 or like you want.(two lines - for front & rear). But it's affect only for player.
Also for punctures after collisions:
<CollisionSpeedTyreDamageRateSpline numVertices="3">
<SplineElement x="0" y="0" op="=" />
<SplineElement x="20.0" y="0.0" op="=" />
<SplineElement x="30.0" y="1.0" op="=" />
</CollisionSpeedTyreDamageRateSpline>
<PunctureSpeedTyreDamageRateSpline numVertices="3">
<SplineElement x="0" y="0" op="=" />
<SplineElement x="20.0" y="0.0" op="=" />
<SplineElement x="30.0" y="0.04" op="=" />
</PunctureSpeedTyreDamageRateSpline>
to this(for front & rear)
<CollisionSpeedTyreDamageRateSpline numVertices="3">
<SplineElement x="0" y="1" op="=" />
<SplineElement x="20.0" y="1" op="=" />
<SplineElement x="30.0" y="1.0" op="=" />
</CollisionSpeedTyreDamageRateSpline>
<PunctureSpeedTyreDamageRateSpline numVertices="3">
<SplineElement x="0" y="1" op="=" />
<SplineElement x="20.0" y="1" op="=" />
<SplineElement x="30.0" y="1" op="=" />
</PunctureSpeedTyreDamageRateSpline>
<SplineElement x="30.0" y="1" op="=" />
It's not included into mods, because affect only for player.