ParkYongLee
Modular Mods Creator
Don't rush. CM needs to patch their game a few times at first. Worst case scenario would be like GTA V when at some point of the patching way, the modding tools need to be readjusted.
I tried changing the complete header and ending of a *.tga.erp file to a real .tga file and renaming it. But as the original header seems to grab three information from the .erp file, it ofcourse failed to deliver something useful.
Thought about making changes within the .exe file to remove the ERPK system, but errm, didn't work too well, of course
E: What I really don't like is: Seems the raceload is gone and is now replaced with some asset-system (asset_groups) if I'm getting that right.
I tried changing the complete header and ending of a *.tga.erp file to a real .tga file and renaming it. But as the original header seems to grab three information from the .erp file, it ofcourse failed to deliver something useful.
Thought about making changes within the .exe file to remove the ERPK system, but errm, didn't work too well, of course
E: What I really don't like is: Seems the raceload is gone and is now replaced with some asset-system (asset_groups) if I'm getting that right.
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