You can do thisHow can i fix this issue? The sidepods don't show up at all in the onboard cameras. This happens when i drive McLaren and Toro Rosso cars.
You can do thisHow can i fix this issue? The sidepods don't show up at all in the onboard cameras. This happens when i drive McLaren and Toro Rosso cars.
Just made a discord server, wanna join?As all of us said before, try to do it by yourself. I believe @canois is busy updating his 2021 chassis and also, i guess he doesn't have much time now.
I've got the same problem with my WIP 2022 season mod.how do i fix an invisible safety car? i have skyfall 2021 mod, maybe that's the issue?
Well, I hope the F1 2014 modding gets better in 2022.I've got the same problem with my WIP 2022 season mod.
Skyfall posted something on YouTube about this issue.I've got the same problem with my WIP 2022 season mod.
Strange, I don't see anything about this.Skyfall posted something on YouTube about this issue.
No problem! Cheers mate!Strange, I don't see anything about this.
Edit: I've found it! Thanks mate.
Is it possible to bring Winter/Snow to F1 2014? There was one for F1 2013 but unfortunately it wasn't uploaded.
simply simply lovely. do you think to release this any day?Thanks a lot Petar, by removing the alpha channel I really added reflections!View attachment 522984
In order to fix it, you need to bind texture of first pilot to first and second pilot in database. The problem is that in this case the numbers for the first and the pilot will be the same, but the problem of "shifting" texture should disappear.Hello, dear friends. My name is Kirill, I'm from Russia, so I'm sorry for my English. Recently I started modding for F1 2013/2014. I mainly do liveries. For the first time in my life I am writing a message in the modding topic. I wanted to ask about the "MCL35M" mod from comrade myflowitistrap, namely, about an error in the texture of the co-pilot – what needs to be changed and where exactly to do it in the database to fix this error? I thought it could be fixed with a raceload.jpk, which adds "its" livery 1 and 2 to the pilot separately. It didn't help, so I decided to contact you.
I also want to thank in this message Smokey17 and Canois and all the others involved in adding Halo to the old parts for their work. Thank you, friends!
Happy New Year 2022 to all!
I did not upload the corrected database to mod, because it will break the modified database for many. People who even a little bit understand how to modify it can fix this problem themselves.Hello, dear friends. My name is Kirill, I'm from Russia, so I'm sorry for my English. Recently I started modding for F1 2013/2014. I mainly do liveries. For the first time in my life I am writing a message in the modding topic. I wanted to ask about the "MCL35M" mod from comrade myflowitistrap, namely, about an error in the texture of the co-pilot – what needs to be changed and where exactly to do it in the database to fix this error? I thought it could be fixed with a raceload.jpk, which adds "its" livery 1 and 2 to the pilot separately. It didn't help, so I decided to contact you.
I also want to thank in this message Smokey17 and Canois and all the others involved in adding Halo to the old parts for their work. Thank you, friends!
Happy New Year 2022 to all!
Yes, the error has been fixed. I went to the database, went to the f1drivers_f1teams section and reassigned the livery id of the first pilot to the second in the livery column. It worked, the pilots began to look the same as cars. I hope this will be fixed in the future. I believe in your strength.In order to fix it, you need to bind texture of first pilot to first and second pilot in database. The problem is that in this case the numbers for the first and the pilot will be the same, but the problem of "shifting" texture should disappear.
Here, my attempt to correct the texture of the co-pilot with a crutch method. But still, this is not a solution to the problem, since during the stage the texture will be displayed more or less normally, then in the lobby (in the main menu) the texture breaks even more.In order to fix it, you need to bind texture of first pilot to first and second pilot in database. The problem is that in this case the numbers for the first and the pilot will be the same, but the problem of "shifting" texture should disappear.