Hello, dear friends. My name is Kirill, I'm from Russia, so I'm sorry for my English. Recently I started modding for F1 2013/2014. I mainly do liveries. For the first time in my life I am writing a message in the modding topic. I wanted to ask about the "MCL35M" mod from comrade myflowitistrap, namely, about an error in the texture of the co-pilot – what needs to be changed and where exactly to do it in the database to fix this error? I thought it could be fixed with a raceload.jpk, which adds "its" livery 1 and 2 to the pilot separately. It didn't help, so I decided to contact you.

I also want to thank in this message Smokey17 and Canois and all the others involved in adding Halo to the old parts for their work. Thank you, friends!

Happy New Year 2022 to all!
 

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Hello, dear friends. My name is Kirill, I'm from Russia, so I'm sorry for my English. Recently I started modding for F1 2013/2014. I mainly do liveries. For the first time in my life I am writing a message in the modding topic. I wanted to ask about the "MCL35M" mod from comrade myflowitistrap, namely, about an error in the texture of the co-pilot – what needs to be changed and where exactly to do it in the database to fix this error? I thought it could be fixed with a raceload.jpk, which adds "its" livery 1 and 2 to the pilot separately. It didn't help, so I decided to contact you.

I also want to thank in this message Smokey17 and Canois and all the others involved in adding Halo to the old parts for their work. Thank you, friends!

Happy New Year 2022 to all!
In order to fix it, you need to bind texture of first pilot to first and second pilot in database. The problem is that in this case the numbers for the first and the pilot will be the same, but the problem of "shifting" texture should disappear.
 
Hello, dear friends. My name is Kirill, I'm from Russia, so I'm sorry for my English. Recently I started modding for F1 2013/2014. I mainly do liveries. For the first time in my life I am writing a message in the modding topic. I wanted to ask about the "MCL35M" mod from comrade myflowitistrap, namely, about an error in the texture of the co-pilot – what needs to be changed and where exactly to do it in the database to fix this error? I thought it could be fixed with a raceload.jpk, which adds "its" livery 1 and 2 to the pilot separately. It didn't help, so I decided to contact you.

I also want to thank in this message Smokey17 and Canois and all the others involved in adding Halo to the old parts for their work. Thank you, friends!

Happy New Year 2022 to all!
I did not upload the corrected database to mod, because it will break the modified database for many. People who even a little bit understand how to modify it can fix this problem themselves.
 
In order to fix it, you need to bind texture of first pilot to first and second pilot in database. The problem is that in this case the numbers for the first and the pilot will be the same, but the problem of "shifting" texture should disappear.
Yes, the error has been fixed. I went to the database, went to the f1drivers_f1teams section and reassigned the livery id of the first pilot to the second in the livery column. It worked, the pilots began to look the same as cars. I hope this will be fixed in the future. I believe in your strength.

I also wanted to add that the co-pilot's livery can be adjusted with another crutch method. The fact is that the co-pilot's sweep is beating, namely, the elements of the cockpit sidewalls, the engine casing with side pontoons, the side aerodynamic elements and the side plates of the rear wing are moving out. If the texture area of these elements is shifted to the right (in the case of aerodynamic elements, it needs to be moved up, like), then the texture of the co-pilot can be somehow corrected. I'm already busy with this and at the moment somehow managed to fix the sidewalls of the car. As soon as I fix most of the flaws, I will send a screenshot.

In fact, in the case of the second paragraph, an almost second (new) scan of the co-pilot's car is created, where the elements are moved sideways or up/down.
 
In order to fix it, you need to bind texture of first pilot to first and second pilot in database. The problem is that in this case the numbers for the first and the pilot will be the same, but the problem of "shifting" texture should disappear.
Here, my attempt to correct the texture of the co-pilot with a crutch method. But still, this is not a solution to the problem, since during the stage the texture will be displayed more or less normally, then in the lobby (in the main menu) the texture breaks even more.
 

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