Got a question is it possible to mod f1 2014 on pc and transfer the mod to xbox 360
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Got a question is it possible to mod f1 2014 on pc and transfer the mod to xbox 360
For as far as i know; it's the "clipping" setting...Does anyone know why parts of the car are not visible? I just changed the "pod" cam and had this result, same with the Marussia.
Would be great if somebody could help.
see screenshot:
I think the most teams you can have is 12 since there never were more teams in a Codemasters F1 game. HRT is also still saved in the language file. And I think you can only have 2 drivers per team.Is there at all a limit as to how many drivers and teams you can have?
I think the most teams you can have is 12 since there never were more teams in a Codemasters F1 game. HRT is also still saved in the language file. And I think you can only have 2 drivers per team.
I need help, guys.....
1) How can I change the car number on the livery? I know I asked this perhaps around 42 times but I still don't know how to do it.....
2) How can I transfer a current helmet design to another driver? So for example I put Alonso to Mercedes instead of Rosberg, how do I put Alonsos helmet in Rosbergs helmet slot?
Thx guys
What do they mean in database.bin?
Control
Agression
Good day chance
Bad day chance
Speed_in and out
Hi I was trying to change drivers on F1 2014 but editing by ELE doesn´t worked so I had to do it with EDE when I was trying to add NEW drivers the game doesn´t showed the results I want, but when I switched drivers for example Hulkenberg to Renault it worked perfectly can you help me please?
Has anybody ever get to run 12 teams in a race? I tried it myself now but without any success
To 1) The car number is painted on the skin, so you have to export the livery which is in the "cars/livery main" folder. There are two .pssg files (high and low) which contain the livery file. To open and work with pssg files you need EGO PSSG Editor (not 100% sure if the name is 100% right ). Once you have exported the livery, you can edit the number with graphic programs and then re-import it again and overwrite the old livery.
To 2) It is the same for the helmets. You have to extract the helmet file out of the .pssg files I mentioned above and import it to the team you want. But the helmet, which you will find in the "cars" area is only visible during the sessions. If you want the helmet visible in the sequences after race/quali you have to work in "\characters\models\2013". There you will find the files like "hightxt_felipe_massa.pssg" for any driver. Do the same with this pssg files like above.
The difference is: In "cars" folder the helmets are related to the cars. In the "characters/models/2013" folder the helmets are related to the drivers. So you have to combine a bid But in the end, it's still easy!
Don't know what Good day chance & bad day chance mean or effect. The other are clearly effecting the pace of a driver but I think that speed_in and speed_out has way more influence.
Did you changed all the names in the f1drivers table in the database? If so, that won't work or at least I don't get it work either. Because this table refers to a special graphic/data in other files and in these files don't contain datas for drivers who aren't in the base game. So to get the names work you need to edit the language file.
To not overwrite names but just add new ones you have to do following:
Go in the database f1drivers table and search for "first_name_string_id" & "surname_name_string_id".
It works as follows: In Alonso's row there is "Fernando" and "Alonso" for the two columns. So the game will look in the language file for the entries "db_Fernando" & "db_Alonso" and shows these entries as his name ingame.
So if you changed it to "Lance" and "Stroll", the game will search for the entries "db_Lance" and "db_Stroll" in the language file. You have to create them manually, otherwise it won't show anything I guess.
I do not recommend to change other entries in this database f1drivers table which includes the drivers name because I actually didn't get it work
Hope I could help you guys
Dude, you are a hero. Thank you very much, I now understand it but I'm afraid I do not have a graphic program that can read a PSSG file and for the helmet thing: it sounds easy, maybe I can tell you later if I consider it easy too anyway, thanks for your help, mate!
I now have the DDS viewer. I guess that should work.no problem! No, a graphic program can't read pssg file. To open the pssg file you need EGO PSSG Editor. With this tool you extract the graphic files like car skins/helmets which are .dds files. For graphic programs like photoshop you may need some extra plugin to open these .dds files (just google this plugin for your program). Then you can edit them easily