tbh I didn't mess with .ctf much myself [too lazy, I also only choose fast setup nowadays], I took one good from performance mod and changed the mass: top team: 635, worst team 685 other teams anywhere between, for me 20kg more mass were equal to 1sec slower [my drivers are almost all equal in their skills and failure rate, I don't want to overlap someone but having hard competition
]
I know the aero_cd_max and _min make a huge difference [my cars have all 0.75 & 0.95] as well, I never noticed any real difference when changing all the other values (a bit handling changed but ... not the speed)
But it all depends on how to place the season: Realistic or competitive [I prefer last one].
I guess for AI and such you can surely ask
snthennumbers he's a nice bud giving good hints ^__^
Ah, I forgot, I didn't replace tha ai_vehicle_track yet (competitive braking points and such), that surely makes a speed difference for the AI as well
Oh and speaking of competitive, it would be great if you guys would provide us two databases (if the DNF are caused because of that): one for realistic DNF from season 2007 and one for very minimalistic DNF (like 1 DNF per race or even none, let them crash
). To me it's not motivating having a "dog fight" and your opponent turns his car hard into the off because he's going to retire ... even when it will be much less drivers which DNF it's just ruining the racing atmosphere. But that's my personal opinion ofc, no offence, you're doing a great job!