Personally, I find no value on delta bar for improving lap time. It shows just accumulated difference of time. For improving performance, we need difference time of section to section(corner entry to exit, continuous corners...). And it's not belong to on the fly analysis, it should be analyse at garage. For me, it's a some kind of distracted element. But there is request. I'm going to implement it sooner or later despite my personal feeling.I'm going to try this tonight.
As soon as a delta bar can be added I believe you will have all AMS drivers rejoicing.
As always Heitor nails itkenken, I understand your point and respect your opinion about it (and also think you are doing a great job here), but I have to disagree with you. Delta bar IS the most important thing for improving performance. At least to me it is. And if you check the Leaderboards you will see that I have a certain "authority" to say it (I know, it means nothing, but I wasn't able to put it in a less arrogant way. =-/ Portuguese speaker here).
Without the delta you can't really be sure about what made you faster in a certain lap. Be it because sector times won't show you which corner was faster, be it because you can't recall which lap you tried what. With the delta you know on the fly if a line is better or not, and this instantaneous feedback gives you confidence to repeat the faster move during next lap, and understand car behaviour more easily.
Even the real drivers I work with find the delta bar an amazing tool. But you make the call. I just wanted to make sure you'd weight a different opinion before making the call.
This is just my personal opinion. The value shown is accumulated is a problem what I think. As long as you run on same line and same speed against reference lap except a part which you try to improve, delta bar works as expected. But how many people can do that? And do you always subtract values and compare them in you head while you drive on the limit? At least, I don't want to do, I just want to concentrate to drive. That's why I think we should compare section to section differential time not whole lap time differentiation.kenken, I understand your point and respect your opinion about it (and also think you are doing a great job here), but I have to disagree with you. Delta bar IS the most important thing for improving performance. At least to me it is. And if you check the Leaderboards you will see that I have a certain "authority" to say it (I know, it means nothing, but I wasn't able to put it in a less arrogant way. =-/ Portuguese speaker here).
Without the delta you can't really be sure about what made you faster in a certain lap. Be it because sector times won't show you which corner was faster, be it because you can't recall which lap you tried what. With the delta you know on the fly if a line is better or not, and this instantaneous feedback gives you confidence to repeat the faster move during next lap, and confidence to understand car behaviour more easily.
Even the real drivers I work with find the delta bar an amazing tool. But you make the call. I just wanted to make sure you'd weight a different opinion before making the call.
Sometimes I do, sometimes I don't. When you are in a comfortable part of the track, it's fine to do that. But when things are difficult, only noticing the value shrinking is enough to know it was a good line. I set the colour bar to be very sensitive, like 1s when it's full, so every .050 s of change is very noticeable. No need to look directly to the bar.And do you always subtract values and compare them in you head while you drive on the limit?
The brief changelog since beta 1:
added delta bar widget.
To fix missing icons and wrong alignments, replace "png" with "dds" in line 17 in evoHUD.nut. I'm not sure but this also fixes widget background, probably.View attachment 206341
Here a pic, sadly to report some problems on the graphic side, as you can see on the pic: missing icons, no gray background, elements not at the same level, etc, etc
Maybe it doesn't auto scale based on monitor resolution?
About delta bar...it works!
Faster and precise as should be!
(Sorry for the wall but trying to do the pic I hit it, lol)
It not difficult to implement delta bar because basic mechanism of it is pretty simple. Furthermore, I was able to skip bothersome part of programming, since Reiza provides data through plugin for dynHUD. Actually, I spent more time for checking/observing than writing codes.
OMG... I have to set my rig right now to test this! You really know how to surprise us! Haha.
Cheers!
Because is java based (and an old version too) on my opinion...is so heavy and unstable and ugly....Question remains, why dynHUD delta bar is so unstable?
You can monitor by DebugView(https://technet.microsoft.com/en-us/sysinternals/bb896647). Normally, debug output should be below at startup.Hey there,
I was wanting to check this out, but it doesn't show up at all for me? Is there some logging anywhere I can check to see what I'm doing wrong?
I run in borderless windowed mode, just incase that's causing issues, and I would like to preserve SweetFX dll, (d3d9_2.dll - so I edited that into the evohud.ini, and I also followed the provided install instructions)
1 0.000000 3428 Steam.exe ExecCommandLine: ""C:\Program Files (x86)\Steam\steam.exe" steam://rungameid/431600"
2 0.000181 3428 Steam.exe ExecSteamURL: "steam://rungameid/431600"
3 0.168540 3428 Steam.exe GameAction [AppID 431600, ActionID 2] : LaunchApp changed task to Starting with ""
4 0.497094 3428 Steam.exe GameAction [AppID 431600, ActionID 2] : LaunchApp changed task to SynchronizingCloud with ""
5 1.563656 3428 Steam.exe GameAction [AppID 431600, ActionID 2] : LaunchApp changed task to SiteLicenseSeatCheckout with ""
6 1.563861 3428 Steam.exe GameAction [AppID 431600, ActionID 2] : LaunchApp changed task to CreatingProcess with ""
7 1.563886 3428 Steam.exe GameAction [AppID 431600, ActionID 2] : LaunchApp waiting for user response to CreatingProcess ""
8 1.563973 3428 Steam.exe GameAction[AppID 431600, ActionID 2] : LaunchApp continues with user response "CreatingProcess"
9 1.577801 3428 Steam.exe Opted-in Controller Mask: 0
10 1.581890 3428 Steam.exe Game update: AppID 431600 "Automobilista", ProcID 4904, IP 0.0.0.0:0
11 1.586426 3428 Steam.exe >>> Adding process 4904 for game ID 431600
12 1.586848 3428 Steam.exe GameAction [AppID 431600, ActionID 2] : LaunchApp changed task to WaitingGameWindow with ""
13 1.590358 3428 Steam.exe GameAction [AppID 431600, ActionID 2] : LaunchApp changed task to Completed with ""
14 2.039706 3428 Steam.exe Game update: AppID 431600 "Automobilista", ProcID 4904, IP 0.0.0.0:0
15 2.794624 4904 AMS.exe evoHUD DX9: InitInstance called.
16 18.752966 4904 AMS.exe D-BOX: GetPluginName
17 18.753034 4904 AMS.exe D-BOX: GetPluginVersion
18 18.753106 4904 AMS.exe D-BOX: GetPluginObjectCount
19 18.753180 4904 AMS.exe D-BOX: GetPluginObjectInfo(0)
20 18.753252 4904 AMS.exe D-BOX: LiveMotionPluginInfo::LiveMotionPluginInfo
21 18.753353 4904 AMS.exe D-BOX: LiveMotionPluginInfo::GetName
22 18.753456 4904 AMS.exe D-BOX: GetPluginName
23 18.753541 4904 AMS.exe D-BOX: LiveMotionPluginInfo::GetType
24 18.753612 4904 AMS.exe D-BOX: LiveMotionPluginInfo::Create
25 18.753691 4904 AMS.exe rFactor: LiveMotionPlugin::LiveMotionPlugin
26 18.753746 4904 AMS.exe D-BOX: LiveMotionPluginInfo::GetName
27 19.993643 4904 AMS.exe evoHUD DX9: load squirrel functions.
28 19.995156 4904 AMS.exe evoHUD DX9: evoHUD.nut is loaded.
29 27.452482 4904 AMS.exe rFactor: LiveMotionPlugin::Startup
30 27.452700 4904 AMS.exe Live Motion Initialization failed. Error Code #-7.
31 27.578472 3428 Steam.exe Game update: AppID 431600 "Automobilista", ProcID 4904, IP 0.0.0.0:0
32 32.320454 4904 AMS.exe evoHUD DX9: getPluginFunctions is success.
33 48.954068 4904 AMS.exe rFactor: LiveMotionPlugin::Shutdown
34 48.993140 4904 AMS.exe rFactor: LiveMotionPlugin::Destroy
35 48.993177 4904 AMS.exe rFactor: LiveMotionPlugin::Shutdown
36 48.993247 4904 AMS.exe rFactor: LiveMotionPlugin::~LiveMotionPlugin
37 49.066971 4904 AMS.exe <process started at 01:02:25.591 has now terminated with exit code 0>
38 51.278012 3428 Steam.exe Game removed: AppID 431600 "Automobilista", ProcID 4904
39 51.327922 3428 Steam.exe No cached sticky mapping in ActivateActionSet.
In my opinion, probably, dynHUD processes data for delta bar at display refresh rate. As you know refresh rate is quite unstable, as the result, delta bar show jumpy value.Because is java based (and an old version too) on my opinion...is so heavy and unstable and ugly....
Not at home, I will try it soon!By the way, The fix I gave you in previous post is working?
Hi Alex,glad to see you here!I like to see a Reiza guy interested in it,even if in beta stage it is promising (Delta works and I am waiting for pitboard, also check the standings pop up during pits...a masterpiece!)hope we can count on your help tooHey there,
I was wanting to check this out, but it doesn't show up at all for me? Is there some logging anywhere I can check to see what I'm doing wrong?
I run in borderless windowed mode, just incase that's causing issues, and I would like to preserve SweetFX dll, (d3d9_2.dll - so I edited that into the evohud.ini, and I also followed the provided install instructions)