P
prez
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prez
If they are for Race 07 i would love them have always been a fan of mk1 and mk2 escorts
Its for EVO
If they are for Race 07 i would love them have always been a fan of mk1 and mk2 escorts
After the latest Steam patch they should no longer need Evo.Its for EVO
After the latest Steam patch they should no longer need Evo.
But i hope that we have soon a race with these cars.
I just downloaded the mod and damn these cars are fun to drive. I just found one thing my steering wheel is very light when i drive it. I dont have this problem with other mods. But i hope that we have soon a race with these cars.
... I just found one thing my steering wheel is very light when i drive it. I dont have this problem with other mods...
SteeringFFBMult=1.2
SteeringFFBMult=2.0
A big part of the reason that the FFB is so low it that this mod uses:
Code:SteeringFFBMult=1.2
where as I use"
Code:SteeringFFBMult=2.0
If you guys would like me to make a RaceDepartment patch and you can just get everyone to download and use it like they would a track....
It is a all or nothing thing tho, as the file that needs to be changed is checked when joining a server... saying that I have not seen a server up in months running this mod, so .... let me know...
Prez has been in contact with me and we will work up a re-release to incorporate quite a few new things
this is a sexy development :thumb:
readme_v1.1_beta said:---### Changelog V1.1 Beta ###---
- New mod folder naming structure (will require having the older versions backed up and removed from the Teams folder)
- CustomSkins .ini system now works fully
- Modified cam's
- Modified .tyr, .hdc, .inccar for 250cu engine cars (#35 and #70 models)
- Created new 351cu .eng & .aud and have the #74 model running this engine
- Renamed the wheel gmt's so that more wheels could be used on custom skins
- Modified the .car files to have the GenString= load the renamed gmt's correctly
- Restructured the file system as part of getting the custom skins to load
- Some more things that I can't think of at this point
---### Changelog V1.0 Beta ###---
- Modified .tyr, .hdc, .inccar
- Restructured the file system
- Modified cam's
- Created individual models
---### CustomSkin Folder .ini Usage ###---
What can be skinned:
[Ford Escort 35 250cu V8]
body=
wing=
windows=
driver=
ext_driver=
helmet=
wheelcolor=
[Ford Escort 70 250cu V8]
body=
wing=
windows=
driver=
ext_driver=
helmet=
wheelcolor=
[Ford Escort 74 351cu V8]
body=
wing=
windows=
driver=
ext_driver=
helmet=
wheelcolor=
Correct usage of the "wheelcolor=" is to add an integer between 1 and 9 inclusive.
E.g. CustomSkin .ini
[[[Southern Cross Racing]]]
[[Günthar Rowe]]
[Ford Escort 35 250cu V8]
body=34_ESCORT_BODY.dds
Windows=34_ESCORT_WINDOWS.dds
wing=34_FORD_ESCORT_WING.DDS
wheelcolor=9
Cheers,
Günthar Rowe