Okay, so I tried it on one car: the RUF RT12R. I edited as per your instructions and things are much better. Thank you! No more nausea. I only have two questions:Reduce. Simply said: horizon stays level, car moves around.
It is more subtle than that though.
I think it was originally at zero...that's the weird thing about these values.Another question: I would like to lose the yaw element of this. Do I set the second value to zero?
Just been experimenting. I've kept yaw and roll at zero i.e. locked to cockpit, and that works better for me. I'm going to adjust the pitch setting as I would like a compromise between the default setting and the one suggested here.I think it was originally at zero...that's the weird thing about these values.
Edit: too many sims and too many settings.
James, do you know if we have to do it for each individual car? I'm guessing that we do.Just been experimenting. I've kept yaw and roll at zero i.e. locked to cockpit, and that works better for me. I'm going to adjust the pitch setting as I would like a compromise between the default setting and the one suggested here.
Has anyone noticed the key binds to cockpit movement....!!!
Set them to plus and minus, then in game adjust it to 100 (60 is imo best)
WOW
this is turning into a different bloody game!!
Yep I did
Here is something I discovered and have been using for years in various sims.
open 'cockpit_driver_view.xml' or 'cockpit_driver_view_triple.xml' in cars/carname/cameras folder in a text editor
find this:
<orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
and replace the values with 10.00000000 50.00000000 2.00000000 (pitch, yaw, roll)
have to do that for all cars!
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Hi Msportdan, we seem to have the same wish for better car movement haha!
Just been experimenting. I've kept yaw and roll at zero i.e. locked to cockpit, and that works better for me. I'm going to adjust the pitch setting as I would like a compromise between the default setting and the one suggested here.
Pitch at 25 and yaw & roll at 0.What values did you end up using?