Hi, is it possible to feature "now playing banners" that grab metadata like title and artist?
I don't think it can read metadata, but I could make it display name of the file. I have such movable banner planned for 1.0 release.Hi, is it possible to feature "now playing banners" that grab metadata like title and artist?
Proximity check range increases with speed to make you aware of cars further away. So it may be it. What it could also be is that your game Master volume might be maxed out and the system is lowering volume of everything to not clip the sound. I've noticed one problem with high aero low height cars on bumpy tracks that the crash effect also kicks in a little since the car "crashes" into the ground. Might need to find solution to that but it's not a big deal.Idk but I can really hear the music volume lowering whenever the cars start going really fast, almost as if the music is getting drowned out by the wind/engine noise, is it normal?
Don't think it has to do with proximity check since I'm currently only playing in practice mode... So I guess I really have to lower engine and wind noise to keep the music from getting too low... The thing is inner sounds are already more muffled than external sounds, so on cockpit cams the cars volume really gets low. BummerProximity check range increases with speed to make you aware of cars further away. So it may be it. What it could also be is that your game Master volume might be maxed out and the system is lowering volume of everything to not clip the sound. I've noticed one problem with high aero low height cars on bumpy tracks that the crash effect also kicks in a little since the car "crashes" into the ground. Might need to find solution to that but it's not a big deal.
- Added new tab in Settings which shows you a few important values like top speed, average speed and intensity level.
- Moved Top25% Victory Music toggle from Sessions to Behaviour tab
- Disabled session switch for replays to fix music being skipped when rewinding back.
Stay tuned for 1.0!
- Speed based volume peak is now calculated based on (AverageSpeed+TopSpeed)/2 instead of AverageSpeed*1.25 for faster callibration,
- Added new on-screen widget showing currently playing track,
- Session switch volume fadeout is now less violent,
- Podium music won't play if you finish last but in Top 3.
I will think about it, though I'd rather not add even more playlists than we have now. I'm not sure if being in setup menu but outside of pits (basically pre race) counts as being in pits or not too. Hmmm.Any chance you could divide the waiting playlist into two categories? One for waiting in the pit boxes and one for waiting in the track itself
More than expected. great app and great effort,^ This one is for you @solid1977 and @Ertekin Dal
Nice bug catch!Disabling idle playlist and teleporting to pits keeps skipping all tracks... Pls fix?
Also, what about an option to make idling playlist play only when in pits?
- Reworked Crash effect. It now kicks in to full volume fadeout if you crash into standing still. Also skips the track to the next one. Small taps/scratches will still drop the volume slightly.
- Fixed music switching non-stop in pits when idle playlist is disabled.
- Added new option to disable waiting/idle music when you stop moving outside of pits
- Added new option to toggle the new track skip behaviour on crashing.
Thank you so much!!!Nice bug catch!
Will fix for 1.1 (alongside a few extra changes)
About the "idle only in pits" option, can do that too. Should be very easy. The only issue i can think of is that it then won't play idle music when you're on the grid before the start of the race, but that could be fixed by adding check if time to session start is positive or not (positive means it's on the countdown to start)
Edit: All done, update incoming!
I'd have to check if opacity is an option for the text and the image. If it is, easy. Might queue that for 1.2Thank you so much!!!
I have another suggestion, very minor, but interesting nonetheless: Could you make and option for the "Now playing" app to appear only when starting a new song? It's a great thing, but it takes up screen space when it's used, I think just a little fade in, 7-10s showing, then fade out would suffice. Just a suggestion.
10/10 app, I have over 200 tracks on this already haha
- Fixed rare case that would prevent tracks from switching early and make you stuck with no music for a while. (Not a bug with my app, but i've set up a workaround)
- Added new options for Now Playing widget: Animated icon (Default Enabled) and Fadeout after X seconds (Time is configurable, Default Disabled)
- Switched font from default to Poppins-Medium for much better text readability.
All settings are done via Ingame app, i have no idea if you can even do Lua app settings in CM. No clue what you might've done wrong though :/For some reason I can't get the app to work. I'm pretty sure I've installed it correctly, but I can't find its settings anywhere, neither in CM nor in-game. I see it in the "Lua Apps" tab but there's only a description there.
It's the first lua app I've installed so maybe there's something obvious I'm missing.