Been gone since the race but one more comment if possible. First off, thanks for the mod and all the work and also to Kevin for this great track!!
1. I'm using VR with a fairly fast computer but with a Nvidia 980 video card. I have never really had a problem with freeze ups or anything else until this combination. It would happen once or twice every few laps. I turned off (or as low as possible) World detail and got rid of most other video adjustment but still got the freeze ups. I will be the first to say, I have no idea if it track, cars, VR, or computer or some random program running in background. So I thought I would just tell you in case it comes up again. It happened on practice with one car or race with several cars. I know that doesn't help much but at least one data point that might crop up again.
2. In VR I turn off most apps so it is as realistic as possible but one thing I noticed is that (In the Porsche H3-2) the big red and yellow lights on the dash which I belive are used to war on low fuel don't work. Not sure if that is on purpose or not but the AC warning is far up and to the left in VR and can't be seen with normal driving vision so it would really help if those worked.
3. Same is true for the Headlights if these cars actually had working lights. Usually I turn on the lights so I can see the dials better in VR but either they didn't work or the cars don't have them (sorry but I have no idea). If possible it would be nice to have dial backgrounds that make them more visible if no lights are available.
Finally, This is in no way critical comments!! Just a wish, but I really enjoyed driving these cars and they are terrific!! Thanks again for the cars (DRM modding team) and for the great track (
@LilSki ) - some really great additions to AC.
Keith, to nail down the exact cause for the stutters you experience you can do this:
1) vary the cars and tracks in a test session and observe if you have the same issue with other cars and other tracks - it helps immensely if you use a complete field of a single car only to nail it down (which takes longer obviously
I had similar issues as you describe on my old, less powerful computer but had them exclusively with some of the badly ripped Russian mods (I always try to fill up full vintage grids and give the AI some of the cars that are otherwise not available).
Some of those Russian ripped cars would create stutters as you describe ever time I would run close to the pits - when I remove them from the race - no more stutters.
You might have an issue with a certain (or all) car of this mod.
I have to add that the moment I migrated to the new computer all those issues completely disappeared and everything is smooth as can be.
2) Install MSI Afterburner (and the included companion app Rivatuner)
Use the in game overlay of MSI AB / Rivatuner to observe FPS, CPU load, GPU load, …
The moment you experience one of those stutters, ALT+TAB out of Assetto Corsa into MSI AB and observe the plots of the recorded data - you should be able to pin point which component is affected / causing the stutters.
I really hope you can sort this out - the mod is really worth it as you have seen already ;-)
As one of the cars that you went past 3 times, thank you very much for your set ups. I count this as a great kindness to a new guy driving the same car. You were so much faster than I on the straights, you can bet I'll be going over this very hard!
Hey Ted, as you have seen there is ALWAYS a bunch of guys in the US club events who want nothing else but everyone having a great time. You will always get a helping hand around here and should you not see a setup posted by someone, just ask - people will always help out around here.
I found a good recipe to get a feeling of what lap times can be expected in a race is to use:
RSR Live Timing:
https://www.racedepartment.com/downloads/rsr-live-timing.1362/
The service is free to use but just recently barely scraped by a shutdown as the costs of running the server and maintaining the site and weed out cheaters were just too high to stem by the operators.
… so I highly suggest for anyone justin RSR Livetiming to make a donation to the operators.
Info about the service and how to donate can be found on the official Kunos Assetto Corsa forum in the RSR live timing thread (also linked in the app download page here at Racedepartment)
Unfortunately i couldn't make this race, but i did a little practise with the mod.
By and large it retained the 'feel' of the rfactor version, and i drove this extensively through racing a season at TouringPro Series (4 wins from 7 races, still only 3rd in the championship!) and several championships at Race2Play and the yearly Historic LeMans event i run with some guys at RD. I enjoyed driving the Porsche a lot, but i still have issues getting a good feeling with the FFB in Assetto Corsa- something i've struggled with for a long time. I keep getting a 'floaty' sensation as described by someone else earlier, and i kind of wonder if it's my aging G27 at fault. (although it works fine in other sims) Does anyone else experience this weird sensation in AC? Once i get my controller setting sorted i'd be glad to offer some more detailed feedback, as i i drove and loved the DRM mod back in rf1. Well done to the DRM modding team!
Here's a little practise lap from Riverside in the Prosche:
I too feel that the DRM Revival mod cars have a different FFB feel to the steering.
I would not call it floaty - it feels to me like the car have a lot more steering rack than even some of the vintage Kunos cars and that tires and suspension in general are on the softer side leading to the cars "wallowing" a little more, being less scalpel precise.
As I only race the Porsche 935 K3 and race this car usually by roughly pointing the car in the general direction of travel with the steering but fine steering the car with the throttle, I completely live with that feeling and do not find it in any way negative.
Out of curiosity I just reinstalled Raceroom and tested the equivalent cars from Raceroom's Gr.5 DLC (I absolutely loved it back when it was released).
I was actually quite shocked how dated it feels compared to the DRM Revival mod cars in Assetto Corsa.
The Gr.5 cars in R3E have no road connection feel by comparison, no weight and momentum to the chassis, no well pronounced feeling of chassis movement and loading / unloading tires, …
The SOUNDS of the R3E Gr.5 cars though are on another level and remain simply the very best of the industry.
This experiment really surprised me as the R3E Gr.5 cars are not really THAT old - driving the R3E Gr.5 cars feels a little like driving a video game compared to the DRM Revival mod cars which feel really connected and "weighty" by comparison.
I really, really enjoy the feeling of these DRM Revival mod cars.
I would like to thank you all for taking the time to give the
@DRM Modding Team some feedback. I know they appreciate it. We will be using these babies again………….and again and again