Hi Wotever,
I just switched from the old shakeit to the new shakeit plugin in simhub 6.3.5 and also use an V1 shield with 4 motors and a 12V power supply. I now have the same problem as Papifix, so the motors have much less power than they had with the standalone shakeit.
Thanks!
Hello wotever,
you're right, both work together, I had misconfigured. Only V1 is too weak :- ( , V2 works fine
Hi ! I used my voltmeter in all the ways,, wired back my v1, everything looks fine 100% output gives me a clean 12V, so I need your help :
First let's cover some facts
Please read it carefully so it will help to understand what's happening
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V1 board IS weak ! It has 0.6mA (1.2A peak) per channel versus V2 board :
1.2A per bridge (3A for brief 20ms peaks), so v1 and v2 clearly can't compare in term of power and responsiveness. On "big" motors v1 will easily reach it's max power and eventually trigger some thermal shutdown (
https://learn.adafruit.com/adafruit-motor-shield/overview), I used In the past the V1 board on a moderate sized cheap RC car, except whining and heating it proved to be inadequate for large motors.
- I reworked the forces in the simhub version to try to balance better the games, so some games may feel stronger and some weaker compared to the original version.
So here comes my questions
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@bayernmünchenole ,
@Papifix : Could you tell me if the "test force", with everything set to maximum, is weak, this is a kind of "direct drive" of the motors,
From this test I think,
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@bayernmünchenole you should have something similar to ShakeIt v1 in this test
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@Papifix , If I remember correctly your motors are much bigger than the motors I recommend, you will know if you are over the capacity of the V1 board. If you get some cuts after 10 or 15s it's probably the thermal shutdown triggering.
- Next test in order to exclude any powering problems : If you have a multimeter could you give me the voltage when the motors are not plugged when you are pushing everything to maximum ? With my 12v power source I got 12V in every outputs which means it's really at max.
- Next step, i think it's your problem
@bayernmünchenole since simhub effects may be by default weaker than original shakeit, you can push higher the feedback factor of the forces you use, it will output more stronger, on the live output you can see the effect output (when it reaches the top it means 100% of the output, if the effect is set to 100 % in the mixer) :
Hope this will helps, I've tested everything on my side, wired back my v1 board (I use only v2 now in everyday use), checked the code (it's totally similar to the original ShakeIt) , measured everything, I can't really find anything bad, so I can't be totally sure before you answer my previous questions but this is what I think :
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@Papifix : I think Your motors are too big for the capacities or the V1 board
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@bayernmünchenole : I think you are just facing my "ffb rebalancing" and raising the feedback factor should get it back to what you had in the "legacy shakeit"