Not gonna lie, I miss the Dustman Mod, but it is pretty sad to hear about this (as I haven't before) however, there is someone on seam who removed the problem and he is still using it (wish I knew him lol)
read the ****ing overviewwhy do i get pirate indication when playing on experimental?
edit: i have not pirated the game
doesnt say anything about experimentalread the ****ing overview
I meant output_log.txt but nevermind.doesnt say anything about experimental
edit: sry, fixed it
Not a bad idea but what's the point of power steering in a 600kg car? the main point of power steering was when the car would have so much grip or be so heavy you needed a torque wrench to turn the wheel.I've got an idea for this mod aswell. There is ESP included in this mod already, which helps with staying in lane while driving straight. It is great, but i do have a feeling more people have problems in turns with high speed, or when having to do little correcting steering motions that result in the car going sideways because the steering wheel speed decreases at higher car speeds.
My suggestion: Power steering. (Servolenkung in Deutsch ^^) You could add a little hose going from the water pump down to a device mounted on the steering rack. That would probably be easier than adding a whole new part to the belt that gets powered...
I do realize its more of a steering aid when standing irl, but it does increase your steering force, and so it would also increase your steering speed in MSC. It would also fit timewise, as the first Steering aids were invented in the 1950's, according to Wikipedia.
True that, although with the player added to it, the weight is about 750 kilos, barely less than my 2005 rustbucket of a car, which also has power steering.Not a bad idea but what's the point of power steering in a 600kg car? the main point of power steering was when the car would have so much grip or be so heavy you needed a torque wrench to turn the wheel.
If the player weights 150kg topless should consider immediate death as an option.True that, although with the player added to it, the weight is about 750 kilos, barely less than my 2005 rustbucket of a car, which also has power steering.
Plus, my point is in my thread. It would still help increase the speed of turning the wheel when travelling really fast. I know you should adjust your speed to the bends in front of you, but its just a quality of life improvement of the car (and one step closer to making the ultimate Rally/Racing Legend) XD
Nah nah, the Satsuma weighs 670kg according to the Steam trading card, plus the player's starting weight of 78kg.If the player weights 150kg topless should consider immediate death as an option.
The issue with the speed of turning the wheel isn't due to the game but due to the steering options. Reduce speed linearility and you can have your wheel turn the same at low or high speeds.
Uh i bought the game on steam and it's throwing errors or removes all my mods please FixDonnerPlays submitted a new resource:
DonnerTech Racing ECUs - Adds different ECUs to the game (ABS, ESP, TCS) with Models and ControllPanel
Read more about this resource...
definitely not an issue with the mod.Uh i bought the game on steam and it's throwing errors or removes all my mods please Fix
I forgot to remove spysi's Supercharger mod from the ModLoader metadata conflict list. This should be fixed now and you can load ECUs mod, my Turbocharger mod and spysi's Supercharger mod without ModLoader conflicts.
I can't guarantee them working together great, both turbocharger and supercharger mod change the same values to archive more power so that might cause trouble.
I can't do anything against about that
I've gotten to ~550 with only the Racing turbo, at least according to the Dyno... a couple of times it was just below 500 too, since it depends on how well you kick it and stuff. but its definitely possible.>inb4 someone making a patch that lets you use both mods at the same time with 3x engine wear and 4x fuel consumption to get the satsuma to reach 500hp
that's almost 1:1 PWR. if the engine didn't glitch and the roads were straight enough you would be able to go about 300mph.I've gotten to ~550 with only the Racing turbo, at least according to the Dyno... a couple of times it was just below 500 too, since it depends on how well you kick it and stuff. but its definitely possible. View attachment 357598
Correct, i reached 300km/h alreadythat's almost 1:1 PWR. if the engine didn't glitch and the roads were straight enough you would be able to go about 300mph.
To be honest 300kmh aint too hard. With N2O and the supercharger mod going about 200hp you can reach 300kmh with enough hearing in a road good enough. By then the issue is that no road in the game is stable or straight or long enough. Being a keyboard player also dont help.Correct, i reached 300km/h already