In-case anyone's interested, these are my current settings for the F309 and my Large Mige.
Granity:
Goals
MUL: 50
DIV: 50
Machine
MCC: 15.375 A
MCC: 20.500 A
Tuning
TBW: 1500 Hz (experiment in combination with MMos Filter and RealFeelPlugin.ini SmoothingLevel)
NFF: 7.0 Hz
NFA: -3.3 dB
NFQ: 1.0
TED: 0.60 %
TEF: 0.70 %
TEI: 2.50 %
MMos
Filter: 5 (experiment in combination with MMos Filter and RealFeelPlugin.ini SmoothingLevel)
Min Force 0 %
Max Force 80%
All Effects: off
RealFeelPlugin.ini
MaxForceAtSteeringRack=-4500.000000
FrontGripEffect=0.500000 (1.0 is way too much but 0.5 possibly not enough, I'm going to try 0.65)
SmoothingLevel=4 (experiment in combination with MMos Filter and RealFeelPlugin.ini SmoothingLevel)
In-game:
Minimum FFB: 0%
FFB Strength 80%
For Small Mige:
- You may have to use different TED, TEF, and TEI settings but it doesn't hurt to try the above.
- NFF: 2.5 Hz
- NFA: -2.3 dB
- NFQ: 0.5
- If you want to run the same torque as me then set your small Mige to run 22.9 Nm so you would set your MMC to 14.723 A (MCC to anything lower). You won't really be running 22.9 Nm because of the following three reasons:
A. the MaxForceAtSteeringRack has been raised by 50%
B. in-game FFB lowered to 80%
C. MMos Max Force lowered to 80%.
Although it's probably not exact, I think about it the following way for simplicity's sake: 22.9 Nm * 0.80 * 0.80 =
14.66 Nm. You really won't even be hitting 14.66 Nm since the F309 doesn't really reach 4500 (the MaxForceAtSteeringRack #).
If you don't feel comfortable setting your OSW to 14.723 A (due to using a Small Mige or some other part which may not be made to handle 14.723 A) then set both MMos and In-game FFB higher and then lower your MMC to compensate in-order to end-up with the same max-torque of 14.66. I made some examples below:
- MMC @ 14.723 A, MMos @ 80%, In-Game @ 80% = 14.66 Nm (not recommended)
- MMC @ 13.041 A, MMos @ 85%, In-Game @ 85% = 14.66 Nm (probably OK too)
- MMC @ 12.740 A, MMos @ 86%, In-Game @ 86% = 14.66 Nm (recommended)
- MMC @ 11.632 A, MMos @ 90%, In-Game @ 90% = 14.66 Nm
I can't remember the official max limits of the Small Mige and IONI Pro non-HC but I'm pretty sure option #2 (13.041 A) is safe. The Small Mige is rated for 20 Nm which would be MMC @ 12.855 A so 12.740 should definitely be safe. Many people run 13-14 A with the Small Mige just fine but 12.740 A should definitely be safe from the research I did.
Additional Info (not really important)
Regarding MaxForceAtSteeringRack
Niels said that each car's MaxForceAtSteeringRack has been reduced by around 20-30% from it's ideal point (this is because most people don't have high powered wheels). So, in order to raise something which has been lowered by 30% back to it's original value, you to raise it by around 43%, so I just use 50% to make it easier and give the car a bit more leeway in-case it experiences higher forces (different tracks, setups, etc.) So, the F309's default MaxForceAtSteeringRack is 3000 so, 50% more of 3000 = 4500.
Why I set higher MMC and compensate with lower MMos and In-Game FFB
Setting MMos and In-Game FFB lower than 100% seem to offer a more progressive build-up in Automobilista (and anything based on the ISI engine, eg.RF2). It may have something to do with the physics engine and/or tyre model but FFB forces often seem to increase too quickly/much relative to how little actually tyre-lock has been input.