But it's perfectly controllable even if you break "traction" at 100kph. If you know what to do. That's the whole point of a simulation.
Add information if you refer to the unmodified game or specific mods, otherwise you might risk sounding like a complete fool. Public RWD mods have been a so-so experience to me.
If you prefer semi-sims I have no issue with that personally. I try to enjoy games for what they are.
I think so
. Still I think they should work on FFB and some other things.
No. I do not prefer semi-sims. Actually i am an advocate for full on realism at all costs. For instance i have hadsome issues with pCars over this fact, as well as many other titles. I want the feel to be as close to reality as possible.
Also, your first statement is of course true. Every game is controllable if you know what it expects you to do. It does not mean it's "real", it just means that you know what you are expected to do in the GAME WORLD.
I have over 1500 hours in RBR/RSBR, many in league competition and i have developed mods for it. So i would not say i am inexperienced with it. I can control it just fine and be competitive, but i still do not think it is "realistic" or "the ultimate simulation".
Friends of mine who are also real life rally competitors have had the same sentiment after trying it in the past. We all agree that it is unrealisticly hard to control...
But i still love RBR, for it's time it was the best and closest to real life... The gravel dynamics are still the best. But it is old. It is built in a time where hardware restrictions caused some limitation of the simulation, making it feel stiff and binary. Thus making it unrealistically hard to control.
I know from real life experience that some of the things that RBR physics requires you to do for handling the car would definitely not happen in real life, and would probably get you killed if you tried it.
This new offering feels much more gradual and "nice" in the physics model, so thus is easier to control, but every bit as advanced under the hood. This is the benefit of modern computation power...
The same can be said for GP Legends for instance.
But over the time it has become some sort of truth that RBR is the only true attempt and that nothing EVER will surpass it. As soon as a modern try appears you dismiss it for being "easy" or use derogatory statements as "sim-cade". This despite the fact that the underlying models are probably far superior to RBR, due to modern hardware having the power to drive more sophisticated physics models.
So to summarize, i still maintain RBR is NOT the pinnacle of simulation, it has many flaws, one being it is WAY harder to control than what a real car is. I maintain my point that this is due to the underlying physics model being old now. I love it, i really do, but it does not feel like a real rally car does. It did a good job, but we have to move on. It's time for RBR to finally be left in favor of something better...
And this may very well be it. I really hope so. But Codemasters will need our support, the support of the sim-racers. We need to let go of the old and embrace this, as this is what we have told them that we want. We now get what we asked for, so we should give them credit for it.
Otherwise it would show to marketing dptmnts. that "sim" is not viable and we would get more Ken Block Gymkhana action-titles instead...