DiRT Rally 2.0 DiRT Rally 2.0: Supported Peripherals Confirmed

Paul Jeffrey

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Codemasters have confirmed the full list of supported peripherals for the upcoming DiRT Rally 2.0.

The good news for gamers is many of the most common brands look set to be supported from the off, including much of the Fanatec, Logitech and Thrustmaster wheel range - however it is also nice to see direct drive wheel support in the form of the SimSteering and Accuforce wheels - an increasing trend in sim racing as the popularity of direct drive wheels continues to increase amongst the sim racing player base.

Full supported peripherals list:
  • Fanatec ClubSport Handbrake (AO) PC
  • Fanatec ClubSport Handbrake via Fanatec ClubSport USB Adapter (AO) PC
  • Fanatec ClubSport Pedals V1 (AO) PC
  • Fanatec ClubSport Pedals V2 (AO) PC
  • Fanatec ClubSport Pedals V3 (AO) PC
  • Fanatec ClubSport Shifter (SQ) (AO) PC
  • Fanatec ClubSport Shifter (SQ) via Fanatec ClubSport USB Adapter (AO) PC
  • Fanatec ClubSport Steering Wheel BMW GT2 (AO) PC
  • Fanatec ClubSport Steering Wheel Formula (AO) PC
  • Fanatec ClubSport Steering Wheel Porsche 918 RSR (AO) PC
  • Fanatec ClubSport Steering Wheel Universal Hub for Xbox One (AO) PC
  • Fanatec ClubSport USB Adapter (AO) PC
  • Fanatec ClubSport Wheel Base v1 PC
  • Fanatec ClubSport Wheel Base v2 PC
  • Fanatec ClubSport Wheel Base v2.5 PC
  • Fanatec CSL Elite Pedals (AO) PC
  • Fanatec CSL Elite Racing Wheel – Officially licensed for PS4™ PC
  • Fanatec CSL Elite Racing Wheel – Officially licensed for PS4™ (AO) PC
  • Fanatec CSL Elite Wheel Base PC
  • Fanatec CSL Steering Wheel McLaren GT3 (AO) PC
  • Fanatec CSL Steering Wheel P1 for Xbox One (AO) PC
  • Fanatec CSL Steering Wheel PS4 (AO) PC
  • Generic Keyboard PC
  • Generic Keyboard Azerty PC
  • Logitech G25 Racing Wheel PC
  • Logitech G27 Racing Wheel PC
  • Logitech G29 Racing Wheel PC
  • Logitech G920 Racing Wheel PC
  • Official Xbox 360 Wired Pad PC
  • Official Xbox 360 Wireless Pad PC
  • Official Xbox One Wireless Pad PC
  • SimSteering PC
  • SimXperience AccuForce Pro PC
  • SPEEDLINK Strike FX Gamepad PC
  • SPEEDLINK Torid Gamepad PC
  • Thrustmaster 2-Pedal Pedal Set (AO) PC
  • Thrustmaster 599XX EVO 30 (AO) PC
  • Thrustmaster Sparco® P310 (AO) PC
  • Thrustmaster F1 (AO) PC
  • Thrustmaster Ferrari 458 Italia Edition (AO) PC
  • Thrustmaster Ferrari 488 Challenge Edition (AO) PC
  • Thrustmaster Ferrari GTE (AO) PC
  • Thrustmaster Leather 28 GT (AO) PC
  • Thrustmaster T300 RS GT Edition PC
  • Thrustmaster Sparco® R383 (AO) PC
  • Thrustmaster T3PA Pro pedals (AO) PC
  • Thrustmaster T80 PC
  • Thrustmaster T150 PC
  • Thrustmaster T300 RS PC
  • Thrustmaster T500 RS PC
  • Thrustmaster T500 RS F1 Advanced mode PC
  • Thrustmaster T-GT PC
  • Thrustmaster T.RJ12 USB Adapter (AO) PC
  • Thrustmaster TH8 RS Shifter (AO) PC
  • Thrustmaster TH8A Shifter (AO) PC
  • Thrustmaster TMX Force Feedback PC
  • Thrustmaster TS-PC Racer PC
  • Thrustmaster TS-XW Racer PC
  • Thrustmaster TSS Handbrake Sparco® Mod (AO) PC
  • Thrustmaster TSS Handbrake Sparco® Mod+ (AO) PC
  • Thrustmaster TX PC
  • Fanatec ClubSport Handbrake (AO) PS4
  • Fanatec ClubSport Pedals V1 (AO) PS4
  • Fanatec ClubSport Pedals V2 (AO) PS4
  • Fanatec ClubSport Pedals V3 (AO) PS4
  • Fanatec ClubSport Shifter (SQ) (AO) PS4
  • Fanatec ClubSport Steering Wheel BMW GT2 (AO) PS4
  • Fanatec ClubSport Steering Wheel Formula (AO) PS4
  • Fanatec ClubSport Steering Wheel Porsche 918 RSR (AO) PS4
  • Fanatec ClubSport Steering Wheel Universal Hub (AO) PS4
  • Fanatec CSL Elite Pedals (AO) PS4
  • Fanatec CSL Elite Racing Wheel – Officially licensed for PS4™ (AO) PS4
  • Fanatec CSL Steering Wheel McLaren GT3 (AO) PS4
  • Fanatec CSL Steering Wheel PS4 (AO) PS4
  • Fanatec CSR Elite Pedals (AO) PS4
  • Logitech G29 Racing Wheel PS4
  • PS Vita PS4
  • Thrustmaster 2-Pedal Pedal Set (AO) PS4
  • Thrustmaster 599XX EVO 30 (AO) PS4
  • Thrustmaster BT LED DISPLAY PS4
  • Thrustmaster F1 (AO) PS4
  • Thrustmaster Ferrari GTE (AO) PS4
  • TThrustmaster T300 RS GT Edition PS4
  • Thrustmaster Sparco® R383 (AO) PS4
  • Thrustmaster T3PA Pedals (AO) PS4
  • Thrustmaster T3PA Pro pedals (AO) PS4
  • Thrustmaster T80 PS4
  • Thrustmaster T150 PS4
  • Thrustmaster T300 RS PS4
  • Thrustmaster T500 RS PS4
  • Thrustmaster T-GT PS4
  • Thrustmaster TH8A Shifter (AO) PS4
  • Thrustmaster TM Leather 28 GT (AO) PS4
  • Thrustmaster TSS Handbrake Sparco® Mod+ (AO) PS4
  • Fanatec ClubSport Handbrake (AO) XB1
  • Fanatec ClubSport Pedals V1 (AO) XB1
  • Fanatec ClubSport Pedals V2 (AO) XB1
  • Fanatec ClubSport Pedals V3 (AO) XB1
  • Fanatec ClubSport Shifter (SQ) (AO) XB1
  • Fanatec ClubSport Steering Wheel BMW GT2 (AO) XB1
  • Fanatec ClubSport Steering Wheel Formula (AO) XB1
  • Fanatec ClubSport Steering Wheel Porsche 918 RSR (AO) XB1
  • Fanatec ClubSport Wheel Base v2 XB1
  • Fanatec ClubSport Wheel Base v2.5 XB1
  • Fanatec ClubSport Wheel Universal Hub for Xbox One (AO) XB1
  • Fanatec CSL Elite Pedals (AO) XB1
  • Fanatec CSL Elite Wheel XB1
  • Fanatec CSL Steering Wheel McLaren GT3 (AO) XB1
  • Fanatec CSL Steering Wheel P1 for Xbox One (AO) XB1
  • Fanatec CSR Pedals (AO) XB1
  • Logitech G920 Racing Wheel XB1
  • Thrustmaster 2-Pedal Pedal Set (AO) XB1
  • Thrustmaster 458 Italia (AO) XB1
  • Thrustmaster 599XX EVO 30 (AO) XB1
  • Thrustmaster F1 (AO) XB1
  • Thrustmaster Ferrari 458 Spider Racing XB1
  • Thrustmaster Ferrari GTE (AO) XB1
  • Thrustmaster Sparco® R383 (AO) XB1
  • Thrustmaster T3PA Pedals (AO) XB1
  • Thrustmaster T3PA Pro pedals (AO) XB1
  • Thrustmaster TH8A Shifter (AO) XB1
  • Thrustmaster TM Leather 28 GT (AO) XB1
  • Thrustmaster TMX Force Feedback XB1
  • Thrustmaster TS-XW Racer XB1
  • Thrustmaster TSS Handbrake Sparco® Mod+ (AO) XB1
  • Thrustmaster TX XB1


DiRT Rally 2.0 will release February 26th 2019.

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All devices above comply to standard DX input, so bit of fiddling around and it should work.
Almost none of the above is supported by old titles but still every one of them can be configured to run propely.
Just need to assign inputs manually.

I have only found one modern game (Seb Loeb EVO) that doesn't support my DIY button panel with handbrake that I made myself (based on an Atmega8, not even with Arduino, but a modified USB firmware to support plenty of buttons and additional components I had to soldered myself... yes, I'm the man... :-D) and because it doesn't support more than one peripheral.
 
  • With Triple Monitors setup, I have the same useful situational awareness as a VR user (i.e. yea you can look at the sky and behind the seat to your heart's content, but in a race is that really useful?
...Said no person ever who has actually used VR.

Its all about immersion, especially in a sim, and its very useful for 'putting you in the seat/car'.
I look around and I see my headrest, my drivers arms and legs, or the roof of the car. I move up and down to have a better view of the dials, or move my body a little to get a better look in the mirrors. I am 'inside' the car.
You look up and see your room light, you look left and see your coffee mug or your cat licking its bits. You are still very much inside your computer room.
 
No VR no buy? Have any of you guys seen the steam analytics? Less of the 1% of the player base have it, assuming one out of ten (less?) is in to sim racing, we are below the .1% and maybe some of them arn’t in to rally games. Now you have the precise why VR isn’t in the plan.

I own a Rift and i love it, but pretending all the sim having VR support is almost utopic.
VR sim racer are a niche of a niche, sad but true.
 
No VR no buy? Have any of you guys seen the steam analytics? Less of the 1% of the player base have it, assuming one out of ten (less?) is in to sim racing, we are below the .1% and maybe some of them arn’t in to rally games. Now you have the precise why VR isn’t in the plan.

I own a Rift and i love it, but pretending all the sim having VR support is almost utopic.
VR sim racer are a niche of a niche, sad but true.

You only hear the ones complaining, so it seems like they're more than they are. This applies to all issues in life.
I'd like to get VR and been thinking about it for a long time, but I just don't have the space right now so I am in no way negative to it. I hope they eventually do implement VR, but people need to buy more Rifts if they want more VR games.
 
  • If the house is burning down, my family is being attacked, etc...I'll likely be a little more aware than a VR user with headphones on (I use speakers).
  • With Triple Monitors setup,
  • No issue with vision getting fogged up over long races
  • Much lower chance of getting nausea
Tough neighbourhood you live in there John! I'd suggest selling the triples and moving somewhere safer first. ;):) Also connected/monitored fire/CO2 and security systems are cheap these days - compared to sim racing gear at least!

I do understand your point though, when the kids were younger I didn't use VR or the noise cancelling headphones if they were around, too easy to miss them getting in to some mischief or calling out for help.

I like VR we have a couple of sets here but I'm not with the VR being a must have crowd. Frankly DiRT Rally was about as intense an experience as I'd want in VR and wasn't a game I played for long in VR as a result.
 
No VR no buy? Have any of you guys seen the steam analytics? Less of the 1% of the player base have it, assuming one out of ten (less?) is in to sim racing, we are below the .1% and maybe some of them aren’t in to rally games. Now you have the precise why VR isn’t in the plan.

I own a Rift and i love it, but pretending all the sim having VR support is almost utopic.
VR sim racer are a niche of a niche, sad but true.

And triples are even more niche than VR, but people still complain that a game doesn't support them. Just read the ACC forums.

Or look at it another way, Steam as over 125 million members (https://www.vg247.com/2015/02/24/steam-has-over-125-million-active-users-8-9m-concurrent-peak/).
So this 0.1% is about 125,000 VR users. If say 80% (total guess) of them are in the 'no VR no buy' camp then that is about 100,000 users and possible lost sales.
At about £40 per game, then that's about £4,000,000 lost by not supporting it.
Do you still think its a bad idea supporting it?

You only hear the ones complaining, so it seems like they're more than they are. This applies to all issues in life.
I'd like to get VR and been thinking about it for a long time, but I just don't have the space right now so I am in no way negative to it. I hope they eventually do implement VR, but people need to buy more Rifts if they want more VR games.

What space do you mean?
You need a seat (or playseat) which I presume you have now with a wheel etc, your VR headset (which can be put away when not using it) and a sensor (which can sit on top of your monitor).
You need no more space than you do for normal PC gaming.
 
...Said no person ever who has actually used VR.

Its all about immersion, especially in a sim, and its very useful for 'putting you in the seat/car'.
I look around and I see my headrest, my drivers arms and legs, or the roof of the car. I move up and down to have a better view of the dials, or move my body a little to get a better look in the mirrors. I am 'inside' the car.
You look up and see your room light, you look left and see your coffee mug or your cat licking its bits. You are still very much inside your computer room.
Does your right leg wiggle about if you wiggle yours?
Mine does! :p Bloody good job I left foot brake. :laugh:
 
...Said no person ever who has actually used VR.

Its all about immersion, especially in a sim, and its very useful for 'putting you in the seat/car'.
I look around and I see my headrest, my drivers arms and legs, or the roof of the car. I move up and down to have a better view of the dials, or move my body a little to get a better look in the mirrors. I am 'inside' the car.
You look up and see your room light, you look left and see your coffee mug or your cat licking its bits. You are still very much inside your computer room.

Sooo sim racers weren't immersed before VR? I remember being quite immersed playing Gran Turismo 1 on PS1 using a controller..."immersion" is relative; VR doesn't have a monopoly on immersion.

As I said, do whatever makes you happy :D...You're not the first VR user to try to convert me and I'm sure you won't be the last. I'm happy...you're happy...toMAYto....toMAHto...let's call the whole thing off :thumbsup:

(BTW, when I look left I see the car door, side mirrors and the car creeping up alongside me. I don't see a light when I look up, it's behind me...besides, I don't look up in a race; what's the point? Finally, I'm more of a tea drinker and I hate cats :p )

Tough neighbourhood you live in there John! I'd suggest selling the triples and moving somewhere safer first. ;):) Also connected/monitored fire/CO2 and security systems are cheap these days - compared to sim racing gear at least!

I do understand your point though, when the kids were younger I didn't use VR or the noise cancelling headphones if they were around, too easy to miss them getting in to some mischief or calling out for help.

I like VR we have a couple of sets here but I'm not with the VR being a must have crowd. Frankly DiRT Rally was about as intense an experience as I'd want in VR and wasn't a game I played for long in VR as a result.

The attacked bit was worse case scenario, but you get the idea LOL
 
No VR no buy? Have any of you guys seen the steam analytics? Less of the 1% of the player base have it, assuming one out of ten (less?) is in to sim racing, we are below the .1% and maybe some of them arn’t in to rally games. Now you have the precise why VR isn’t in the plan.

I own a Rift and i love it, but pretending all the sim having VR support is almost utopic.
VR sim racer are a niche of a niche, sad but true.

Dirt rally 2 is aimed squarely at the sim racing crowd. And we are very early adopters of vr. I'm willing to bet the %of pc based sim racers on vr is closer to 25%. Sure would be interesting to see a poll here at RD on that topic
 

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You look up and see your room light, you look left and see your coffee mug or your cat licking its bits. You are still very much inside your computer room.
(BTW, when I look left I see the car door, side mirrors and the car creeping up alongside me. I don't see a light when I look up, it's behind me...besides, I don't look up in a race; what's the point? Finally, I'm more of a tea drinker and I hate cats :p )
I find accuracy in both statements; If I look at left screen, I see that car creeping up alongside me and it's awesome. Same with right screen. But if I do happen to glance down at the floor, I do sometimes see kitty grooming his bits. But that's ok as I just imagine he's in the floorboard of the car with me.

"Hold on to yer butt, kitty. We're going over a big jump..."
 
Or look at it another way, Steam as over 125 million members (https://www.vg247.com/2015/02/24/steam-has-over-125-million-active-users-8-9m-concurrent-peak/).
So this 0.1% is about 125,000 VR users. If say 80% (total guess) of them are in the 'no VR no buy' camp then that is about 100,000 users and possible lost sales.
At about £40 per game, then that's about £4,000,000 lost by not supporting it.
Do you still think its a bad idea supporting it?

That's assuming every, single VR user would like a racing game. That's pretty far from the case. There are quite a lot who doesn't touch a sim-game, or even own a wheel. According the the released numbers, around 120k Steam users have "everything else" as a controller. "Everything else" includes N64 controller(yes, really), dancepads, DIY's etc. and wheels.
In addition, there are people who bought a wheel to do ETS2/ATS, but doesn't car for racing.
The amount of steering-wheel, VR, sim-game users are a fairly low amount. Then add in the ones who are in that camp, but isn't in the no VR no buy gang. Then the number will be far lower than 100k users.
 
I just want to say that I have a T300 with the F1 wheel in advanced mode...
-> in Dirt Rally works without any problems
-> in Dirt 4 I had to edit some files with device IDs because the game never saved the configuration and I had to redo it on every startup

In neither game does the in-game wheel reflect the movement of the real wheel (like in every sim incl. F1 2018 from Codemasters), although 900 degree animation was a selling point of Dirt 4 (I have hands disabled and soft lock turned off...) The in-game wheel has more inertia, on sudden movements it overshoots than returns back to the position I have my real wheel in. It's incredibly frustrating for me as I would like to have the same "view" in every sim -> cockpit with wheel with 1:1 animations (and preferably no hands), so dash cam is not a perfect solution.

This "problem" made me enjoy the previous Dirt games much less as I would like. Hopefully 2.0 has proper animations this time. I am not sure if I will buy it, I bought 4 because people said it has those proper 1:1 animations I would like to have - but it does not, or I am too stupid to set it up.
wow please tell me what to edit to make it safe my wheel settings.
I have to change my settings every time I launch the game. I already posted on the codemaster forum with the bug and they did not support any help.
For me this affects Dirt Rally!
 
wow please tell me what to edit to make it safe my wheel settings.
I have to change my settings every time I launch the game. I already posted on the codemaster forum with the bug and they did not support any help.
For me this affects Dirt Rally!
I used some steps from here in section 2, basically changed the basic T300 device ID in the config files to that of my device.
https://steamcommunity.com/sharedfiles/filedetails/?id=1078141077
 
At about £40 per game, then that's about £4,000,000 lost by not supporting it.
Do you still think its a bad idea supporting it?
I'm pretty sure game developers have better knowledge and data how people play their games and when it's a bad idea and when it's not. Bottom line is if VR would be worth the time and money they would implement it. But at the moment it's not and that's why they don't support it. Simple as that.
 
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