Direct drive users how much NM yo using

  • Thread starter Deleted member 963434
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Deleted member 963434

  • Deleted member 963434

How much max nM yo set in your wheel software?
 
I was thinking about it from the input side of things - with 100% gain in game you’re clipping off the “loudest” part of the signal and thus distorting it. You’re reducing the dynamic range of the signal. I always presumed the gain slider ... was gain ... and not volume ... and that’s why it can clip.

An audio recording can still have a large dynamic range even if you listen to it at a lower volume?

Anyway - good end result.
 
The USB interface is scaled +/- 100% FFB value, and the in-game is an gain applied before and wheel gain is applied after this value.

Have not look at ACC in detail, but in rF2 you can log the FFB output and look in Motec. Default gain create lot of 100% FFB to suit consumer wheel with lower output. With an DD wheel lowering the in-game gain and keep the wheel gain you get more dynamic range. Or adjust to you liking, FFB is much an personal preference thing.
 
  • Deleted member 963434

i then lowered gain to 50% now i have set 20 nm in driver, an by gain i have 10 nm but it goes over, sometimes 15 nm, an in AMS2 i see when drivin f3 as i had previous 12 nm driver an 100 gain sometimes i clipped an force cuts at 12 nm, now i have 20 nm an 50 gain so i got force like 10 nm in ams2 an sometimes i goes beyond , i checked telemetry after drivin around interlagos an it showed once time i hav 16 nm output.
now i set 20 nm in driver i could set weheel weight in driver from 1 % to 5 % now wheels feel heavier at lower speeds an not oscillating that much as set to 1 % but to feel a slide it little harder, i may test 3 % weight
 
  • Deleted member 963434

at first i was using 60 gain thats 12 nm, then some time 50 gain 10 nm, then longest time i used 40 gain so 8nm and used it for more than month, but im testing now 30 gain thats only 6 nm but feels most realistic to me. at 60 gain 12 nm i feel like game cheating me into drift, if i have just small not noticeable slide it want me think im goin sideway and countersteers, but at 30 gain 6 nm i barely notice small slides so i still not countersteering and go on throttle it feels more realistic wheel behavior, but then again if it is slide i have less time to react and wheel not countersteer itself so good when at 40 gain 8 nm
 
  • Deleted member 963434

yo have accuforce thats 16nm? 45 gain is enough to have realistic feel as real cars even those wit no power steering have peak torques at 4,5-6,5 nm. i have dd 20 nm and running it at 33 gain which is 6,6 nm, but at eau rogue at spa it still go to 11,15 nm as my telemetry app shows
 
  • Deleted member 963434

and im faster wit tis setting especially at eau rogue i gained 0,5 second cause previous gain at 60 i had 12 nm resistance but at eau rogue it go to 16 nm and tis resistance slowed me down by 0,5 second. now i have 33 gain and at eau rogue it go to 11,15 nm so i can hold wheel and turn it as i want
 
100% in driver 45-60% in game, only a Accuforce so not that much nm but still enough to feel it after an extended session
Disclaimer, if you are 250lb and 6.3 and go to the gym daily ignore the following ;)

Only an Accuforce, wtf, like it really is a weak, poor performing wheel.
Its not an ego challenge mate!

The following is based on my experience of ACC and my settings.

You`r killing it, what do you need to feel after an extended session? Your not at the gym, you honestly think GT3 drivers are fighting their cars like their life depended on it, it isnt formula 1, you see a battle with the wheel, you see lots of wheel movement, yes but everyone of them has power steering, its not fighting with weight, it is fighting with the car and its set up, the battle is real, the weight isnt, there is weight like, oh yeah they aint light as **** but they are not accuforce 100% 45-60% heavy, i`ll guarantee it ;) Then again, what rim are you using and size, these variables matter ;)

Single seaters, high cornering load yes maybe, ACC Gt3 nowhere near, you want to feel it not fight it, if you are fighting it you are not feeling it ;)

Its opinion, its my opinion, even if its wrong, im right :laugh::roflmao:
Maybe im a lightweight :0

Seriously, try 40-55% in game and 65% in SC4
ACCWHEEL.JPG


Take it easy!
 
On the DD1 I've been going back and forth between 80-100 percent in the Fanatec wheel software and 30-34 gain in game, need to find a setting and stick with it. I haven't gone below 30 gain due to seeing the Aris' video in which he says to run gain between 30-40. And I can't run the wheel force as low as he recommends, which is 50-60%. Need to test out 100% on the wheel and under 30 gain, wonder how that would feel?
 
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  • Deleted member 963434

im usin now, and its my latest stup and i think i will stay wit it forever as it feels most realistic, i use 100 wheel force thats 20 nm, then 30 gain in ALL my sims thats like 6 nm resistance when turning and its most comparable to what i feel in real life
 
Well if you are able to grasp this in italian

Aris says the gain in game is a limiter rather than a booster to cut off clipping.

That was a partial answer to my question that if you change car in ACC you have a different feeling (and you should tune it accordingly).

For example no way I can use all dynamic damping in the 488, while the bentley requires the suggested 100%.

Same goes with gain and in fact I do save profiles for each car.

If you take a curb at 100% driver value on a ssv2 54 you get a spike that has nothing to do with driving (filtered at 1) even if you are well below soft clipping.

Probably other dd wheels act in a different way and in fact I praise the AF for the auto tuning simcommander that allows 90% in the driver as well explained by @Not_Lifting_off and I assume the true force filters from SC and the equivalent from DD1/2 are mitigating that kind of spike, although they now suggest to use lower values than full bandwidth compared to what was initially suggested.

This is to say that there is no one single answer in ACC (gt3 servo). It depends mostly on the software used in the hardware and with much less degree in the output delivered from the hardware itself.
 
  • Deleted member 963434

If it's a limiter - then aren't we losing information by not running it at 100?
Yes we are losing info by lowering gain, thats what i told earlier by lowering gain yo losing dynamic range.
I tested 100% in wheel 20nm and 30% gain 6nm, then tested 30% in wheel 6 nm and 100% gain 6 nm and noticed wheel turns itself more at bumpy road or when going down or when road is tilted, just like real car, but then clipping annoys me. So if i should choose between boths i choose 100 in wheel and 30 in game. cause wit gain at 100 i feel wheel turning better at lower speeds i dont need it that much, my priority is to not have clipping, also tey drive in real life mostly by body feeling not wheel feeling. Perfect setting could be not full wheel force and then higher gain, but thats to complicated for me and when it may work with gt3 im sure higher downforce cars could clip. I have set 30 gain in acc and i get 5-6 nm in gt3, but with same gain in ac i also get 6 nm wit gt3, but lmp it goe to 10 nm at nordschleife. So 100 in wheel and 30 in game is most universal. 30 in wheel and 100 in game feels better at lower speeds but it clip a lot at faster speeds.
I think it looks like 100 wheel 30 game is like
10% ffb = 2nm
20% ffb = 4nm
30% ffb = 6nm
And 30 wheel 100 game is
10% ffb = 0,6 nm
20%ffb = 1,2 nm
30% ffb= 1,8 nm
40% ffb = 2,4 nm
50% ffb = 3,0 nm
60% ffb = 3,6 nm
70% ffb = 4,2 nm
80% ffb = 4,8 nm
90 % = 5,4 nm
100% = 6 nm
Thing is 30 in wheel and 100 in game may look more precise but it wont go higher than 6 nm that means kerb feel and drift feel.
And 100 wheel 30 game yo get forces above 30 % gain that means kerb forces and drifting forces, but overall wheel resistance will be capped at 6 nm, so thats more realistic at higher speeds
 
  • Deleted member 963434

One thing to add, ffb not updates in 10% increments xd i made just example to better understand what i mean. but say it updates by 1% increments then its not so noticeable, so 100 in wheel and lower in game is more universal for lot of cars and then yo feel kerbs better cause at kerbs it go above 30 gain fast
 
Disclaimer, if you are 250lb and 6.3 and go to the gym daily ignore the following ;)

Only an Accuforce, wtf, like it really is a weak, poor performing wheel.
Its not an ego challenge mate!

The following is based on my experience of ACC and my settings.

You`r killing it, what do you need to feel after an extended session? Your not at the gym, you honestly think GT3 drivers are fighting their cars like their life depended on it, it isnt formula 1, you see a battle with the wheel, you see lots of wheel movement, yes but everyone of them has power steering, its not fighting with weight, it is fighting with the car and its set up, the battle is real, the weight isnt, there is weight like, oh yeah they aint light as **** but they are not accuforce 100% 45-60% heavy, i`ll guarantee it ;) Then again, what rim are you using and size, these variables matter ;)

Single seaters, high cornering load yes maybe, ACC Gt3 nowhere near, you want to feel it not fight it, if you are fighting it you are not feeling it ;)

Its opinion, its my opinion, even if its wrong, im right :laugh::roflmao:
Maybe im a lightweight :0

Seriously, try 40-55% in game and 65% in SC4 View attachment 409115

Take it easy!
I have really enjoyed trying out your Accuforce setup. I had it completely different more 33% in game and 100% in SC4. Felt nice but no where near the same amount of feel. Less filtering etc. Less SC4 effects as well. Cheers for the sharing of it.
 
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