Thanks. I tried the sound, but the turbo whistling bothers me, so I won't "officially" endorse it. Otherwise it'd be great.
The video above is quite nice overall, but I tried Fonsecker's Porsche pack as one user suggested, and I think I will endorse it in my mod. It's more accurate to the actual car than KS is, I feel. Although perhaps a bit loud for a car with so much interior carpet, but what do I know.I edited the GUID file and removed all turbo entries. I can hear transmission whine but no turbo whistling. I also replaced the interior engine audio with the exterior sounds. Gives the interior engine sound a bit more punch while driving. Closer to what I hear via the onboard videos on YT for sure.
This is a good substitute as well
https://www.racedepartment.com/downloads/porsche-2-0-liter-flat-6-use-with-any-car.27807/
09.09.2019 Version 1.2
- Converted suspension to "coil springs" from "tbars" based on new info
- Changed inertia
- Changed rear spoiler dimensions, position, yaw sensitivity
- Changed steering lock and ratio
- Increased ARB coefficient to account for solid links
- Lowered coast torque by 10
- Adjusted one gear ratio to account for likely typo in data, thanks @Stereo
- Corrected car mass for bug/feature? in STRUT
- Corrected CoG for sprung mass calculation
could you share the guid.txt or tell how to remove the turbo sounds? just deleting some entries?I edited the GUID file and removed all turbo entries. I can hear transmission whine but no turbo whistling. I also replaced the interior engine audio with the exterior sounds. Gives the interior engine sound a bit more punch while driving. Closer to what I hear via the onboard videos on YT for sure.
This is a good substitute as well
https://www.racedepartment.com/downloads/porsche-2-0-liter-flat-6-use-with-any-car.27807/
11.09.2019 Version 1.3
- Changed front geometry
Kyuubeey said:Please, go and post your data in the support thread. Currently you are making baseless claims and I think you're just looking at KS cars.
The wider track was reached via wheel spacers and lower offset wheels. You can see them in the homologation documents. It will affect the scrub radius, because they didn't relocate the strut mount.
Hey,Yes you can find the ET value of a rim. But if your WBTYRE_BOTTOM isn't properly placed you create way more offset than intended. I Presume this is the case here. Most vintage race cars have scrub radii between 10-60mm. Could also be in the Kingpin angle.
But since you know it all, please enlighten us about the rollbar - rollcenter relation in racecars. I know openwheelers have a gazillon anti-roll bar. Makes sense with negative roll-centers. On vintage racecars on the other hand....
That sounds strange. What's your setup and ingame FFB settings? Have you tried saving the profile and reloading it? Are you locking up at all?Does anyone else get wild juddering / wheel oscillation under heavy braking now? This car is almost un-driveable for me, now
Wheel is only a fairly low-powered Thrustmaster TS-PC, gain set to 100% in the control panel, 100% in CM, everything else is set to 0% except gyro is on (100% damping, 30% minimum damper level). This is the only car I have felt this oscillation under braking - the stock 911 does not do it either.
It seems to happen under normal, heavy braking, not locking up, and with the steering straight. And maybe "wild" was an exaggeration on my part, but it certainly is very noticeable. The video is with me holding on to the wheel - if I let go under braking, then it oscillates wildly.