Same here.Error to unzip for me..
Same here.Error to unzip for me..
And, just in case... 7z reports 24 errorsSame here.
+1Same here.
Same hereError to unzip for me..
Update 3.5
==========
Remodelled 1st pit building (fixed bricked up windows, new top floor)
Fixed issue with the fences not showing up under a sharp angle (shader issue)
Removed many double and triple meshes of armco and fence poles
Fixed single sided fences of marshall posts
Lowered the groove
Fixed hole in collision wall and a small one in the tarmac at the chicane
Fixed skid marks not appearing on side road patches (Friction MUST be more than 0.9)
Improved some mapping, shaders and...
Let me know if it works now.Error to unzip for me..
Working fine now !! ThanksLet me know if it works now.
The short cut for that Club B layout was extremely bumpy (hardly driveable) so I flattened the physical mesh a bit, but I did not change the visual road. Thanks for reporting, will be tackled in a future upgrade.Hi Zwiss
Just found an error on the Club B circuit see images attached, seems like this part of the track is really soft the car sinks, doesn't slow down and I didn't notice it until I played it back from outside the car. Keep up the great work brilliant track.
Regards
Mark
A bit (lot) late but try my AI, it works with this update no problem, I hope it is included for v4.0does anyone know how to get the ai to go flat out through the chicane?