Zmodeller can't handle a whole track at once really. Well I had errors/issues.
Best to import one or two GMT's at a time, then export to 3DS, and just work through like that.
Them import into Max one at a time, sort them out, rename them, do the materials, tidy it all up, layer them, whatever.
Then onto the next 3DS and so on, until you have them all in
Slow process but it's easier tidying on the way in than all at once at the end I think!
As for multi-sub, I agree they are generally good. The biggest issue is authoring them in the first place.
I'm certain back in the old days (pre 2000) I used to just have a cube for example. Sub-object, face, select one face, apply material slot 1 to it. Select another face, apply material slot 2 to it. At that stage it would pop up and ask me to generate a multi-sub, to which I'd say 'ok'
Then I could go exit sub-level, and pick the multi-sub material from the selected object. The slot 1 and 2 materials were essentially then instanced inside the multi-sub material.
Does it work like that any more?
I can't seem to have Max automate the process any more. I have to actually apply a multi-sub to my object, and start using matID's per face to select the right material.
I'm certain this behaviour is still in there, but it's turned off by default or I am missing something obvious.
I don't get WHY it's changed, as it made total sense before and made using multi-subs easy and fast and the obvious route to go. Now it just seems fiddly and timely to set them up and use them
3DS Max, changing features that didn't need changing between version updates... gah!
Dave
Best to import one or two GMT's at a time, then export to 3DS, and just work through like that.
Them import into Max one at a time, sort them out, rename them, do the materials, tidy it all up, layer them, whatever.
Then onto the next 3DS and so on, until you have them all in
Slow process but it's easier tidying on the way in than all at once at the end I think!
As for multi-sub, I agree they are generally good. The biggest issue is authoring them in the first place.
I'm certain back in the old days (pre 2000) I used to just have a cube for example. Sub-object, face, select one face, apply material slot 1 to it. Select another face, apply material slot 2 to it. At that stage it would pop up and ask me to generate a multi-sub, to which I'd say 'ok'
Then I could go exit sub-level, and pick the multi-sub material from the selected object. The slot 1 and 2 materials were essentially then instanced inside the multi-sub material.
Does it work like that any more?
I can't seem to have Max automate the process any more. I have to actually apply a multi-sub to my object, and start using matID's per face to select the right material.
I'm certain this behaviour is still in there, but it's turned off by default or I am missing something obvious.
I don't get WHY it's changed, as it made total sense before and made using multi-subs easy and fast and the obvious route to go. Now it just seems fiddly and timely to set them up and use them
3DS Max, changing features that didn't need changing between version updates... gah!
Dave