Ok im working on a new project. Im converting Monaco 1973-1975 from Asetto Corsa to rFactor but ive ran into problems. Ive have all the models and textures I need, removed all those unesesary AC stuff, all the sectors set up and pit and start lights, and mas file, scn file and all the other important stuff setup. When loading the track in game it will load all the way with the loading bar filling up. But will remain stuck there on the loading screen instead of loading up the track. No error message popup, just stuck. Since ive never converted from asetto corsa before i dont know allot and im not sure what might be causing it. I know the tdf file is correct, and the scn file seems to be correct. I cant seem to find anything out of the ordinary that could be causing this.
Thanks
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Hi, Gulag!
In fact, converting from AC requires a lot of attention to basically everything, since all the settings files (SCN, GDB, CAM, AIW and TDF) are assembled for Rfactor from scratch... And, as our friend Phill rightly pointed out, many textures are not up to RF standards, either in terms of dimensions or format, as he mentioned. But one thing's for sure: if there was no error message when loading, I'd rule out, at first, problems with textures, either in format or size. But anyway, in my experience with conversions I've had similar problems and usually the problem is related to the AIW, but I can't rule out other settings files... However, as an experiment, I recommend that you take the coordinates of a part of the circuit, through 3dsimed, that you can place your car on solid ground; take an AIW from another circuit and rename it with the name of the circuit you have converted and apply these coordinates to the garage you normally use for your car... I, for example, always use a Minardi and I know that my garage is always the one with TeamIndex=9... so I would place these coordinates in the corresponding garage: GarPos=(0,...***). Once this is done, try opening the circuit in the game with this “new” AIW... if it doesn't load completely, try doing it with another AIW from another circuit, because sometimes it doesn't work with one AIW, but it does with another... Do this in the private test section where only your car can enter the circuit, with no other cars present. Well, if you try the process with about three AIWs and it always gives the same result, then we'll know for sure that the problem isn't with this file, which is my first bet that it's causing the problem, but if you open the circuit with another AIW, we'll know for sure that the problem is with the AIW you've built...
Considering that the problem is not in the AIW, after testing, you, for example, are ruling out the possibility that the problem is related to the TDF file, but I wouldn't rule out this possibility because many floor materials in AC come with different names from the RF settings, for example, instead of road, sand or grass, they use b1road, 1road, b2road, 1sand, 1grass; these small differences are important... if the TDF is not well configured in these senses, the game considers that there is nowhere to land the cars and simply doesn't open. In fact, when the whole bar loads, it means that all the files for the circuit and the cars have been found and that everything is OK, so in principle I rule out the possibility of the problem being related to meshes or textures, but if there is no solid terrain configured in the TDF on which to land the cars, the game gets confused and doesn't open the circuit, so he stay stuck without knowing what to do.
Well, as I said a long time ago, it's always a shot in the dark, but try reviewing and experimenting with what I've given you and, if it doesn't work, don't bother sending me the material so I can try to help you with something; I've already converted four circuits from AC to RF and I'm well aware that the task isn't the simple...
*** edit: just to be clear, pay attention to the coordinate values in the AIW garage, where the axes are X,Z,Y... and in 3dsimed they are X,Y,Z, ok?!