i also have alot of tracks from srw, but getting cars to work is a royal pain, also brpecause i am not that good with modding. is there something you know that could help me? or do you know someone that can help? a rough conversion is okay because it is ment for private use.I have the entire SRW track pack converted over to AMS and everything seems to be working fine. 45 tracks plus variations for many of them.
I have implemented the new turbo model, but it is difficult to do well because there is not much information, the new turbo model interferes with the engine and rpm.
the turbo pressure should be between 1.5 to 2 or 2.5
the implementation depends on the type of motor of the cocche and if it takes limiter
There's a few in the TSR site - [mod edit: links removed]. The latter caused the game to crash and the former being incomplete. I also love to see the CSGT mod (from rF1) being included as well since nobody has done this other than for GSCELittle late to this thread but any tips on using GSCE mods for Automobilista? anything that needs editing or changing?
1) @Dann please ,...are you refering to the alfa channels of the skins dds that are in the Team folder or to the dds that are inside of the .mas files?...Usually you have to edit the alpha layer in the dds files for the cars/skins/drivers. RF1 needed a much brighter (almost white) alpha channel but in AMS you typically need it to be much darker. When I have moved any mods from RF1 to AMS I have had to edit every alpha channel in every single DDS file to help reduce the glare.
This is pretty much the color that (usually) works best for the alpha channel: