Content Manager (Questions & Answers)

Hey everyone, I'm having issues with my content manager as it seems to lock my quest 2 to 60 frames. i am very confused as i want to launch through content manager. i have steam vr and oculus stuff set to 110hz so i dont get it man. vsync is not turned on and i also have the frames set to 110 in content manager.
I have a 2080 and amd ryzen 7 3700X so i know im not capping out my comp as benchmarks show the cpu and gpu not capping out and my frames show 59-60 without moving from it
 
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Hi everyone,
I have a little problem with my content manager, in fact when I enter in the online section, Content Manager put an error "app just ran into a problem and needs to restart" and displays all this :

System.InvalidOperationException: Cannot call StartAt when content generation is in progress.
at System.Windows.Controls.ItemContainerGenerator.System.Windows.Controls.Primitives.IItemContainerGenerator.StartAt(GeneratorPosition position, GeneratorDirection direction, Boolean allowStartAtRealizedItem)
at System.Windows.Controls.VirtualizingStackPanel.MeasureOverrideImpl(Size constraint, Nullable`1& lastPageSafeOffset, List`1& previouslyMeasuredOffsets, Nullable`1& lastPagePixelSize, Boolean remeasure)
at System.Windows.Controls.VirtualizingStackPanel.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.ContextLayoutManager.UpdateLayout()
at System.Windows.UIElement.UpdateLayout()
at AcManager.Controls.OnlineItem.ToBitmap(FrameworkElement block, Int32 width, Int32 height)
at AcManager.Controls.OnlineItem.<>c.<.cctor>b__1_6()
at AcTools.Utils.Lazier`1.GetValue()
at AcManager.Controls.OnlineItem.GetReferenceIcon(String originId, String& toolTip)
at AcManager.Controls.OnlineItem.UpdateReferences(ServerEntry server)
at AcManager.Controls.OnlineItem.Update()
at AcManager.Controls.OnlineItem.SetServer(ServerEntry server)
at AcManager.Controls.OnlineItem.<>c.<.cctor>b__1_0(DependencyObject o, DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.InvalidateProperty(DependencyProperty dp, Boolean preserveCurrentValue)
at System.Windows.Data.BindingExpressionBase.Invalidate(Boolean isASubPropertyChange)
at System.Windows.Data.BindingExpression.TransferValue(Object newValue, Boolean isASubPropertyChange)
at System.Windows.Data.BindingExpression.Activate(Object item)
at System.Windows.Data.BindingExpression.OnDataContextChanged(DependencyObject contextElement)
at System.Windows.Data.BindingExpression.HandlePropertyInvalidation(DependencyObject d, DependencyPropertyChangedEventArgs args)
at System.Windows.Data.BindingExpressionBase.OnPropertyInvalidation(DependencyObject d, DependencyPropertyChangedEventArgs args)
at System.Windows.Data.BindingExpression.OnPropertyInvalidation(DependencyObject d, DependencyPropertyChangedEventArgs args)
at System.Windows.DependentList.InvalidateDependents(DependencyObject source, DependencyPropertyChangedEventArgs sourceArgs)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.TreeWalkHelper.OnInheritablePropertyChanged(DependencyObject d, InheritablePropertyChangeInfo info, Boolean visitedViaVisualTree)
at System.Windows.DescendentsWalker`1._VisitNode(DependencyObject d, Boolean visitedViaVisualTree)
at System.Windows.DescendentsWalker`1.VisitNode(FrameworkElement fe, Boolean visitedViaVisualTree)
at System.Windows.DescendentsWalker`1.VisitNode(DependencyObject d, Boolean visitedViaVisualTree)
at System.Windows.DescendentsWalker`1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren)
at System.Windows.DescendentsWalker`1.IterateChildren(DependencyObject d)
at System.Windows.DescendentsWalker`1.StartWalk(DependencyObject startNode, Boolean skipStartNode)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
at System.Windows.Controls.ContentPresenter.OnContentChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.InvalidateProperty(DependencyProperty dp, Boolean preserveCurrentValue)
at System.Windows.StyleHelper.InvalidateDependents(Style ownerStyle, FrameworkTemplate frameworkTemplate, DependencyObject container, DependencyProperty dp, FrugalStructList`1& dependents, Boolean invalidateOnlyContainer)
at System.Windows.StyleHelper.OnTriggerSourcePropertyInvalidated(Style ownerStyle, FrameworkTemplate frameworkTemplate, DependencyObject container, DependencyProperty dp, DependencyPropertyChangedEventArgs changedArgs, Boolean invalidateOnlyContainer, FrugalStructList`1& triggerSourceRecordFromChildIndex, FrugalMap& propertyTriggersWithActions, Int32 sourceChildIndex)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
at System.Windows.Controls.ContentControl.PrepareContentControl(Object item, DataTemplate itemTemplate, DataTemplateSelector itemTemplateSelector, String itemStringFormat)
at System.Windows.Controls.ItemsControl.PrepareContainerForItemOverride(DependencyObject element, Object item)
at System.Windows.Controls.Primitives.Selector.PrepareContainerForItemOverride(DependencyObject element, Object item)
at System.Windows.Controls.ListBox.PrepareContainerForItemOverride(DependencyObject element, Object item)
at System.Windows.Controls.ItemsControl.MS.Internal.Controls.IGeneratorHost.PrepareItemContainer(DependencyObject container, Object item)
at System.Windows.Controls.ItemContainerGenerator.System.Windows.Controls.Primitives.IItemContainerGenerator.PrepareItemContainer(DependencyObject container)
at System.Windows.Controls.VirtualizingStackPanel.InsertContainer(Int32 childIndex, UIElement container, Boolean isRecycled)
at System.Windows.Controls.VirtualizingStackPanel.AddContainerFromGenerator(Int32 childIndex, UIElement child, Boolean newlyRealized, Boolean isBeforeViewport)
at System.Windows.Controls.VirtualizingStackPanel.BringContainerIntoView(ItemsControl itemsControl, Int32 itemIndex)
at System.Windows.Controls.VirtualizingStackPanel.BringIndexIntoView(Int32 index)
at System.Windows.Controls.ItemsControl.OnBringItemIntoView(ItemInfo info)
at System.Windows.Controls.ItemsControl.OnBringItemIntoView(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at AcManager.App.CreateAndRun(Boolean forceSoftwareRenderingMode)
at AcManager.EntryPoint.MainInner(String[] args)
at AcManager.EntryPoint.MainReal(String[] a)
at AcManager.EntryPoint.Main(String[] a)

Thank you in advance for your help,
I hope we can do something about it...
 
Speaking for myself, I skip SteamVR completely and launch from the Oculus Link itself. It's clunky and requires using both an Oculus controller and M&K, but I found there was less conflicts and was getting good FPS using Sol and with pretty much all high/maximum settings and shadows.

Im on a 1080FE and i5 10400. Your specs are a bit better, so outside of trying to render on your monitor(s) in 4K, you should be able to lock in 120fps without breaking too much of a sweat.

I had also found that if I increase the resolution in the Oculus App, it's much less demanding than using the PPD slider in CM. Guys set it to crazy values like 1.4-1.5, which I found tanked my FPS down to 40.

FWIW, I think between the all the res settings in CM, SteamVR and the Oculus itself , there's just too much going on to get a high FPS with any sort of detail.

Hope that helps, it seems that everyone's experience is a little different, so I'd love to hear what settings actually work out for you.
 
I am having two major issues with CM and I am completely stumped on how to fix them. Firstly every time I start it I get a message saying that "looks like app can't load native library even though it's installed" about the Visual C++ libraries and it says they might be corrupted. I've never had this come up before and I'm not sure why it's appearing, but I also have issues with the controls and chase cam pages for the AC options. Both of them display Navigation Failed errors and I cannot for the life of me figure out what will fix them because it's obvious some .NET Framework thing is causing it but I don't know if that's the case. I've reinstalled CM numerous times, clicked refresh on the errors, nothing. This has never happened to me before when I had CM and I don't know what in the world the issue is, nor can I find a solution. If someone knows what to do, please help.
 
Can someone help me as I left a message for the developer of Content Manager two weeks ago and haven't received a response. I can not drag a mod zip file into content manager. I get the stop sign and it won't led me do it. I have to install mods by selecting install from a file from the menu. If I delete Content Manager and reinstall it, the dragging of mod files into CM works for a few times then it won't allow me to do this again as the dreaded stop sign appears once again. I have installed zip program in CM.
If you have CM set to "run as administrator" it won't let you drag into an open CM screen. You can create a desktop icon, and drag the .zip mod onto that. Or turn off run as administrator. (least that's been my experience)
 
If you have CM set to "run as administrator" it won't let you drag into an open CM screen. You can create a desktop icon, and drag the .zip mod onto that. Or turn off run as administrator. (least that's been my experience)
Mate I had a problem when I try to enter Assetto Corsa not CM btw it gives ''Access to ''"C:\Users\DELL\Documents\Assetto Corsa\cfg\controllers\presets\Default.ini" is denied. What can I do for that?
 
Hi, im new to Assetto Corsa nearly everytime i leave a race or practice to go back into content manager i just get a black screen untill i press ctrl and alt and delete then it shows content manager, this doesn't happen everytime but most? anyone know a fix for this please.

thanks
 
Hello, I am working on a project for a fantasy racing series on the VRC Formula Americas 2021 car, I have created a bunch of livery's already but I wanted to take it a step futher by changing the steeringwheels in some of the cars but I have no idea on how to do that, if someone would be willing to help that'd amazing!
 
Honestly the whole drag and drop feature should be removed from CM imo. So many people don't bother to learn the basics of AC modding, or read instructions, because they think CM will take care of everything. Modding AC is super easy compared to modding other games like Skyrim or Fallout where you have to consider a lot of stuff (mods being incompatible with other mods, mods requiring other mods, installation order, load order etc.) whereas installing AC mods is mostly just placing a folder in the correct folder. Which is super easy once you learn how the AC folder structure works.

Peter (the creator of Sol) is specifically telling NOT to use the drag and drop, and instead install it manually.
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How do I unlock my FPS in the Content Manager Showrooms as my FPS is locked at 30. Is there a way to unlock it? I'm using a PowerColor Red Dragon AMD Radeon RX480 8GB. I have already tried disabling V-Sync in the Assetto Corsa settings via Content Manager and it made no difference. Any help would be appreciated. Thanks.
Bump. Does anyone know?
 
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