wow thanks! i've been trying to find this value for years! tried editing everything!
btw do u know what <rmCurvatureMultiplier float="6.05" /> does? its usually 1.6 but changing it up or down this year has no effect it seems.
also know how to make ai faster when they are a couple of positions behind you? i know that the cars immediately nearby follow real-time physics but further than that they seem to follow another value.
thanks, cheers!
Have you tried the setting on reduced mechanics (rm) in the debug menu ? Changing the setting seems to have no effect, so it could be that the values are not used.
As for overtaking, I have not look into it, may be you can try adjusting the values of the following items:
<ovOffsetMergeFactor float="4.0" />
<ovTime float="5.0" />
<ovBrakeOvertakeTime float="0.0" />
<ovRejectDistance float="500.0" />
<ovSpeedDifference float="0.1" />
<ovFollowDistance float="3.0" />
<ovDecisionTimeOut float="0.0" />
<ovMinFireTime float="0.25f" />
<ovMinCornerCurvature float="0.001" />
<ovMaxCornerCurvature float="0.04" />
<ovOffsetMergeFactorCorner float="0.5" />
<ovSlowSpeed float="10.0f" />
<ovWideLimitsSpeed float="7.5" />
<ovMinMetresSeparationAwayFromCorner float="10.0" />
<ovSeparationDistanceAtBrakeLine float="11.0" />
<ovSecondsBeforeBrakeZoneToReact float="2.5" />