Hey buddyPlayed around with the grass textures and shader settings a bit last night and came up with something like this.
View attachment 149469
Hey Everyone
Thank you for you patience and all the kind reviews you guys have given my track so far, it means a lot
So i finally got round to finishing this thing, 1.0 is done, i have been busy, Honestly with other things
- Updated Shader's across the whole track to bring overall brightness levels up (in line with user feedback)
- Added new track lines to pit lane in line with you tube reference videos
- Added Reverse Open Drift Layout (Note: there is no AI for this layout -...
Nice, thanks for this update. For the open layout what I've found out about making cameras is that instead of doing one camera file with 10 cameras, you'd need to 10 camera files with 1 camera. Since cameras get stuck with no fast_ai.lane file.
Should i push the pit lane further?Works fine here, as it did before.
But @jim lloyd I still get the sudden braking at the pit lane entrance (when not pitting) if you drive over the white line (I deliberately tried it this time)
Tbh, I have no idea how to fix it, but as long as the car can go a bit further over the white line at the pit entrance, it would be OK. As you may remember it happened to me the first time when a AI car pushed me a bit wide and the wheels over the white line resulted in a sudden and unexpected braking...Should i push the pit lane further?