;--------------------------------- flags light + mouvement-----------------------------------
[MATERIAL_ADJUSTMENT_...]
DESCRIPTION = light night environement
MATERIALS = flag?parti??, drapchar8k
KEY_0 = ksEmissive
VALUE_0 = 0.04, 0.04, 0.04, 1
VALUE_0_OFF = 0
[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = DRAPEAUX
MATERIALS = flag1parti2, flag2parti2, flag3parti2, flag4parti2, flag5parti2, drapchar8k
SHADER = ksFlagsFX_tessellation
;-------------------------------------------------------- emplacement des perso camera facing
[SHADER_REPLACEMENT_...]
MATERIALS = tracepneu
LOD_IN = 1000