Have you tried turning down FX?
If you drive without FX than it just falls out from the dry tyre physics at which point you can't do much about that.
Now I am close to completing a new version of my file in which I take a new approach that might be more to your liking.
Well, tried out the new version and it's a massive improvement. Tried the Formula Renault and thought it was a bit light, but as to authenticity I wouldn't have a clue. Felt decent if maybe still a tad vague but only in a small center section, way smaller than before.Yeah, I know what you mean and if you haven't driven in a sim for a long time than you really start to notice it. In my case what got in between was life... hot summer, home improvement work, being simply tired from all that work in the first place. You know how it goes.
What I noticed myself was that the current file you guys have seems indeed as if it misses out on that tacky feel of rubber, that resistance to turning you have in real life. Which also thus produces that smooth rotation back to center as well as a smooth increase in resistance without deadzone when you start to steer.
Although in real life you have a difference in smoothness of steering depending on the powersteering strength or simple lack of powersteering.
I've just spent the day playing PC2 with the only FFB adjustment being turning the volume down to 45-40 from 50. The grain is mostly gone, most of the cars countersteer isn't too strong, every car feels dramatically different, I can always tell what the car is doing, and for the first time ever I've spent time doing basic tuning setup changes.Well, tried out the new version and it's a massive improvement. Tried the Formula Renault and thought it was a bit light, but as to authenticity I wouldn't have a clue. Felt decent if maybe still a tad vague but only in a small center section, way smaller than before.
Trying out the BMW 1m again the FFB float is gone entirely. The car still floats and fish tails all over compared to AC, but now I can actually feel what it's doing instead of getting nothing at all. No idea if it's a setup thing but it feels like a death trap more than a finely tuned automobile. The only slight criticism I have is since it fishtails so much there's a lot of countersteer effect, which feels a tad strong, especially under small undulations that can output very high countersteer effects.
The FFB grain is still present, and I'm thinking it might just be a PC2 thing since it doesn't happen in any of the other... wow, literally 20 games I have/tried. Don't remember if it exists in PC1. For some reason it's the only game that feels clunky in the FFB.
I've just spent the day playing PC2 with the only FFB adjustment being turning the volume down to 45-40 from 50. The grain is mostly gone, most of the cars countersteer isn't too strong, every car feels dramatically different, I can always tell what the car is doing, and for the first time ever I've spent time doing basic tuning setup changes.
Realistically, the fact that I've actually spent all day playing PC2 is impressive, I was expecting to just try it out, think "eh, it's not that great" and put the wheel away. At this point PC2 now looks better than AC, runs better than AC, and now I think drives better than AC, along with having more features than AC.
Great stuff but still getting some annoying ABS judder with the Ferrari 288...
it's much better than before though!
Changes:
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v2.3:
- FIXED: My and Mx were send inverted to the FFB system (figured it out with the help of Jack Spade, thanks mate!). This fixes ABS, Curbstone and Road noise feeling.
- ADDED: Added back tighten center for those Logitech users who still wish to utilize it. You can edit this via the variables on top of the FFB file, so no need to dig through code. It is switched off by default by setting these variables to zero but the Logitech wheel settings are written above those...
Hi LogiForce, i have a problem with the file, when i release the hands of the wheel, the wheel moves side to side alone, wich setting can i touch to control that behavior
I test to reduce the things you say, the only that works is low volume, like 10-15, but with that volume the ffb is too light, almost unusable.
- G29
- Logitech gaming software, all default 900 degres, 50%, no autocenter, etc
- 2.3
- 100/50/50/50
- any car
- any track
- If you take the hands off the wheel, it start to accelerate going side to side, dont respond to the natural car behavior (the cars autocenter if you dont make a violent move in the wheel)
-You can reproduce it in this way: Go in a straight, with good speed, take the hands off the wheel and enjoy.
And why are you so sure that his mod is producing this effect ?I test to reduce the things you say, the only that works is low volume, like 10-15, but with that volume the ffb is too light, almost unusable.
- G29
- Logitech gaming software, all default 900 degres, 50%, no autocenter, ...
And why are you so sure that his mod is producing this effect ?
You can always roll back to game original version, don't you ?
I believe you did make a back up first
Btw, I have very similar wheel (G27) and I see no problems like those you have. Or any. Feels quite good and as natural as this game can provide.
Good luck.
I can't be sure without playing it, but I think PC3 would still be fun. I enjoyed basically all the Codemasters titles outside the F1 games I haven't played. Don't much care if it's not a sim as long as it's fun. Besides, everyone gave PC and PC2 **** for not being sim enough, so it's really nothing new.Plus it leaves PC3 in the dust, although that isn't hard.
It drives better than AC but the goal set by my test driver was to match ACC instead. How do you feel it compares to ACC?
There's definitely people online that drift pretty successfully in PC2. Haven't really looked at their setups or anything yet, so that might solve it. Or maybe they use controllers, I don't know. The vehicle behavior is mostly the same as AC, it's just stronger in the countersteer. I can always try just changing the volume lower for drifting.That snap countersteer might actually be because of an issue in the game since pC1.
I still need to run more tests though in order to be sure.
Basically Mx isn't doing much or anything, which needs to keep Mz in check from over shooting (giving it the drag so to speak).
I am currently just sitting here doing nothing but bringing up a 3D imagine in my mind of how these forces all interact and not only with one tyre but all of them and how they are connected to one another.
So far I can only conclude that missing Mx is causing issues.
Anyway, I pulled an all nighter and have a headache now. So I might have to let it be for today and just pick up fresh tomorrow.
Sometimes thinking too hard about something makes you blind.
I think it's best for me to take everything internally back to basics and see how it goes.
There's definitely people online that drift pretty successfully in PC2. Haven't really looked at their setups or anything yet, so that might solve it. Or maybe they use controllers, I don't know. The vehicle behavior is mostly the same as AC, it's just stronger in the countersteer. I can always try just changing the volume lower for drifting.
Yeah, I tried messing around with the volume and tone, as well as the overall gain. I'm not sure how to make the wheel feel lighter on basic turns but still have countersteer of an appropriate value. Cutting tone did kill the countersteer effect though. I'll have to mess around with it more. When everything goes right and the wheel isn't too heavy it drifts about as well as AC.Instead of volume reduction try reducing tone instead to 25-30 instead and maybe you need to then boost volume a bit to compensate.
I think the shake might be from some differential stuff that gives you that road feel as well. Maybe it's a bit overdone.