DiRT Rally 2.0 Check Out These New DiRT Rally 2.0 Preview Images

Paul Jeffrey

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With DiRT Rally 2.0 recently announced, Codemasters thought it the right time to give some love to the new for the series Audi S1 EKS EX quattro and the PSRX VW Polo GTi…


Coming to the DiRT franchise for the first time, the incredibly powerful and mightily impressive Audi S1 EKS EX quattro and the PSRX VW Polo GTi FIA World Rallycross machines are some of the highlight cars of the upcoming DiRT Rally 2.0, and to help celebrate their inclusion and keep that hype train rolling ever onwards, developers Codemasters have revealed some nice new preview images to get all excited about...

Dirt Rally 2 preview 1.jpg


Participating in the 2018 FIA World Rallycross Championship, both cars are some of the most impressive and competitive machinery of the current generation of WRX car, and field some of the finest drivers to grace the championship in recent seasons too...

The Audi S1 EKS EX quattro pictured above is that of former DTM champion and all round motorsport superstar Mattias Ekström and team mate Andreas Bakkerud. Based in Sweden, the team have been one of the more prominent members of recent WRX seasons, not more so than in 2018 where Ekström currently sits second in the standings with just two rounds of the current season remaining.

Dirt Rally 2 Preview 3.jpg


In the VW camp, DiRT Rally 2.0 will feature the equally impressive PSRX VW Polo GTi of none other than former World Rally Champion and all round nice guy Petter Solberg, staring in his own team alongside the very talented Johan Kristoffersson. Solberg, WRC champion of 2003, currently sits in third position in the standings, just behind Ekström and the dominant Johan Kristoffersson at the head of the table.

So far, so good!

DiRT Rally 2.0 will release February 26th 2019.

dirt rally 2 preview 2.jpg


If you want to discussion the game with our passionate community, and read about the latest news, check out the RaceDepartment DiRT Rally 2.0 Sub Forum for a great place to pick up mods, catch the latest news and chat about the game with our community. Give it a go, just keep it DiRTy!

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Looking forward to DiRT 2.0? Happy to see further focus on Rallycross content? Let us know your thoughts in the comments section below!
 
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The problem with the generated stages was that they were awfully bland and boring, especially compared to the finely handcrafted and superbly detailed stages in Dirt Rally
People keep saying that but tbh I haven't noticed, I must be busy wrestling those... bland n' boring corners, just to survive them. Or I have really bad an eye for a details. Probably both. :x3:
Still...
would love to have some track generator. :unsure:
Improved over v.1 at least as DiRT Rally 2.0 over DiRT Rally will be.
 
I just still wonder how is a pure rally simulator, something to put you on the skin of rally drivers, Is just pathetic that when you search for the best sim for rally the result is a 14 years old game (RBR). Please I never had the opportunity to play that I want something better than that!!, we have computers hundreds times more powerful WTF is going on!?? :mad::mad:

What is going on ? :)

It takes a sim developer to make more realistic F1 and WRC

As long as people are happy buying what codies make that will never change

Why would they build a totally new engine for realistic chassis, modeled
tyres, etc. when the majority are happy to buy what they dish up ? ;)


That is why I don't understand all sim developers ( including codies ) don't collaborate and design a completely new graphics / physics engine specifically for sims

Then you would have universal Controller support, 3D, VR, RTX, DLSS, etc
The engine could be updated regularly and last a decade

My vision is they all drive and look as good as each other
Why is that so strange ?
 
So just call them differently? How hard can it be? Monza is called Brianza in rFactor as well...

Some devs are more interested in having a very good relationship with the FIA, Codemasters, with the F1 license is one of them.
Also, as racing tracks are very often used in many other championships as well, that is a way to use the tracks.
Rally stages are quite often only used for specific events.
 
There would be solutions to the generated stages. Not enough tiles, not even nearly.

And if they looked bland, you could generate "setpiece" sceneries, buildings and terrain formations, that are on different tiles, that are seen in the background.

Idea itself was great, just the execution was left 1/3 of the way

Or more advanced generation, that doesn't have tiles but lays the road, vegetation and buildings on randomized terrain, in truly dynamic way. I bet it's possible, if someone like Rockstar Games put their talent and resources to it. Sadly they don't make rally sims
 
Oh yes I like what I see.
I´ll pre-purchase the Deluxe edition.............................

For $28AU more seems good deal :)

DiRT Rally 2.0 Deluxe Edition includes the first two seasons of post-launch additional content, each with three locations (split between rally and rallycross) and five early vehicles unlocks (Ford Escort MkII, Lancia Stratos, Subaru Impreza 1995, AUDI Sport quattro S1 E2 and Ford Fiesta OMSE SuperCar Lite)
Deluxe Edition will also allow players to get their hands on the game four days early, launching on 22nd February 2019
Also includes upgraded starter cars for My Team, in-game bonuses and high reward events
 
I just still wonder how is a pure rally simulator, something to put you on the skin of rally drivers, Is just pathetic that when you search for the best sim for rally the result is a 14 years old game (RBR). Please I never had the opportunity to play that I want something better than that!!, we have computers hundreds times more powerful WTF is going on!?? :mad::mad:
maybe the reason is 14 years ago game developers can get in as pure passions they make what they really like with not so restricted time, nowdays gamedev become giant bussines model, make many games as fast as possible with big hype every relases and with as much target audiences as possible is better approach for them than make one game for long time because higher chance of unrecovered failure
 
maybe the reason is 14 years ago game developers can get in as pure passions they make what they really like with not so restricted time, nowdays gamedev become giant bussines model, make many games as fast as possible with big hype every relases and with as much target audiences as possible is better approach for them than make one game for long time because higher chance of unrecovered failure
Agree, but look at some cars companies, they just developed master pieces with no reason, just to show what they are capable to do, a show off like Bugatti Veyron, they lost money on each vehicle.
We know that a pure rally sim only for PC it wouldn't have great sales, people didn't like difficult games, and for sure to drive a group B isn't easy, other wise we all would be all Mr. Röhrls...;)
 
There would be solutions to the generated stages. Not enough tiles, not even nearly.

And if they looked bland, you could generate "setpiece" sceneries, buildings and terrain formations, that are on different tiles, that are seen in the background.

Idea itself was great, just the execution was left 1/3 of the way

Or more advanced generation, that doesn't have tiles but lays the road, vegetation and buildings on randomized terrain, in truly dynamic way. I bet it's possible, if someone like Rockstar Games put their talent and resources to it. Sadly they don't make rally sims
Indeed, the tiles themselves can be handcrafted and fit each other perfectly no matter how you put them together. It is doable but it require some thought. Procedural stuff usually looks bland, but having a whole bucket of handcrafted pieces that fit together you could get really awesome stages you constantly have to learn.
 
My take on the stage generator's biggest problem was that a tile wasn't even a single corner. It was often 2 or 3 corners. Camber,bumps/holes and roadside rocks/fences were random in those sections though. They should develop the generator more so a tile is like a small piece of corner. But they have said the generator is not dead yet. It will return someday.
 
I mean, isn’t everybody in this for the money? ISI, Kunos and Reiza included?

I don’t think we would be seeing Assetto Corsa Competizione, Reiza 2019 and rFactor 2 if the original titles didn’t make money.
It's all based on goals and economics; some Boards of Director primary focus on profit and they tend to dictate how the game is designed to appeal to the most potential players in order to maximize ROI. Otherwise, they will invest in something else. It really is all about the money, that's what they do, that's what they live for.
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Passionate development studios that want to create something special, doing something they love (making a nice living is just icing on the cake). That's what makes Simulation possible; why else do it(?) It certainly isn't the easiest way to make money with the market being what it is and, there are way better options if money is the primary goal. Oh yeah, and they have to like a BIG challenge. :O_o::)
 
if codmasters made a modern analogue of the RBR and rally trophy or CMR 2.0 with the same number of rally special stages, and a map editor as in rally trophy, would it be too financially expensive?
 
It really is all about the money, that's what they do, that's what they live for.

Let's all be thankful that not every person thinks like the CEO of a corportation. We'd all have very little and be expected to pay top dollar for it.

Making money doesn't have to be about squeezing every last dollar from a service or a product. Some people actually believe that if you design and build something worthwhile, it might actually encourage people to get involved and support it. The sim racing community is a pretty good example of this. Gaming as a whole has taken a very big backward step compared to how I remember it. I've been in and around it for over 30 years and I have absolutely NO interest in just about everything to do with it these days. It's funny though how I love sim racing. The real players in the sim racing development circle are nothing like the big hitters in the 'AAA' sphere. There is nothing wrong with making money. We all need to do it and require it to live a decent life. It's HOW you go about doing it that makes the difference.

Unfortunately gaming has been infected with big business and we are seeing the results of this more and more. I have no problem parting with my money for a good quality product. All of this VR talk with Codemasters is idiotic. The company should see it as an opportunity to include a feature into their game that may make people more inclined to buy it. That's the idea. Getting away with the least amount of work possible for a higher ROI is just lazy development and something I am not willing to excuse. If my competitors offer a service and I do not, I expect them to win the customers' business. I own and run a busines in a competitive industry. I have always put service and value for money above all else. Even if it means more work, doing things I may not want to do, to win the job at the end.
 
It's all based on goals and economics; some Boards of Director primary focus on profit and they tend to dictate how the game is designed to appeal to the most potential players in order to maximize ROI. Otherwise, they will invest in something else. It really is all about the money, that's what they do, that's what they live for.
----------------------------------------------------------VS----------------------------------------------------------------------
Passionate development studios that want to create something special, doing something they love (making a nice living is just icing on the cake). That's what makes Simulation possible; why else do it(?) It certainly isn't the easiest way to make money with the market being what it is and, there are way better options if money is the primary goal. Oh yeah, and they have to like a BIG challenge. :O_o::)

There isn’t a rule that says you can’t be successful economically with a passionate project. I’m sure the folks at Codemasters are passionate about rallying. Otherwise they wouldn’t be releasing Rally titles for 20 years.
 
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There isn’t a rule that says you can’t be successful economically with a passionate project. I’m sure the folks at Codemasters are passionate about rallying. Otherwise they wouldn’t be releasing Rally titles for 20 years.
Yeah but, I'm not sure CM are passionate about Rally Simulation, and that's a major difference compared to making something that appeals to the masses. CM has made some successful Rally titles but, I wouldn't go so far as to call them Simulations.

Sim's require passion on a whole new level and given what happened to the studio that produced RBR, that seems unlikely to happen. In the end, I think there is enough hunger for a good Rally title that "close enough" will do just fine.
 
Yeah but, I'm not sure CM are passionate about Rally Simulation, and that's a major difference compared to making something that appeals to the masses. CM has made some successful Rally titles but, I wouldn't go so far as to call them Simulations.

Sim's require passion on a whole new level and given what happened to the studio that produced RBR, that seems unlikely to happen. In the end, I think there is enough hunger for a good Rally title that "close enough" will do just fine.

If a small team at Codemasters weren't passionate about rally we wouldn't have Dirt Rally. That was a pure small scale side project that the top suits had very little belief in.
 
If a small team at Codemasters weren't passionate about rally we wouldn't have Dirt Rally. That was a pure small scale side project that the top suits had very little belief in.
I like DR but, I still don't consider it a true Simulation (as in iRacing / rF2 / AC / AMS, etc.). There are many things that CM don't seem to understand about Sim-racers; the hardware, the FFB settings, the menus, the cameras, tarmac handling, car weight, just to name a few.

One area where I think they excel at is with the audio, great stuff. Yes, DR is fun but, also a bit frustrating in other ways. If not for Sim-Commander's telemetry-driven FFB, I would not have played the title much and now that I mostly use an OSW, don't really bother any more because the game-FFB just doesn't work as well imo.

Dirt4 was disappointing for me for various reasons but, handling issues aside, I still have issues getting my controllers working. I did like the RallyX part of it but, un-installed it recently because I just was fed up with the on-going controller-related issues, among others. I can't think of any Sim where I've had so many controller issues; probably my most regretted game purchase ever.

I sincerely hope CM make a good effort to expand on what was achieved with Dirt Rally. I just remember the disappointment I felt with Dirt4 and am going to wait for user reviews before investing anything in DR2. With D4, it wasn't just the money spent but, also the time wasted trying to turn it into something it just doesn't have the DNA to be.

I'm glad there are some of you involved in testing and wish you luck with influencing developers to improve the title in significant ways. It does offer some hope that DR2 will be worth while in the end. :)
 
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