Check Out The Latest Assetto Corsa Competizione Zolder Previews

Paul Jeffrey

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ACC Release 5 real vs virtual 7.jpg

The latest preview images of the upcoming Zolder Circuit for Assetto Corsa Competizione showcase stunning attention to detail.


Assetto Corsa Competizione is due the update treatment next week, and with it comes a laserscanned version of the Belgian Zolder Circuit - arguably one of the most historically significant permanent racing venues in the region, and a classic drivers favourite across numerous disciplines of racing categories throughout the world.

Set to make a first appearance in the Assetto Corsa franchise as official first party content, the new virtual Zolder Circuit will of course benefit from laserscan technology, joining the already released and highly detailed versions of the Nürburgring, Misano, Paul Ricard and Hungaroring currently available at 'release 4' stage of the Assetto Corsa Competizione development lifecycle.

With patch day anticipation building amongst the community, Kunos Simulazioni have taken to social media to post some very interesting comparison shots of the simulation vs real world location - images that really do showcase the incredible attention to detail Kunos have lavished on this exceptional racing venue.

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Also set to land as part of 'Release 5' will be the epic Emil Frey Jaguar G3, the new car making an appearance in the title alongside Zolder and various enhancements to the online multiplayer and driver rating system. Release date for build 5 is expected to be on January 16th 2019.

Assetto Corsa Competizione is available on Steam Early Access now. Currently at build release 4 status.

To keep abreast of all the latest news and discussions from the world of Assetto Corsa Competizione then don't forget to check out our very own ACC sub forum here at RaceDepartment.

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I gave it another try last week. Managed to get rid of the buggy hud somehow & then ran it @ 1.9Xpixel density & full AA. Something odd with the colours in this game, I'm not sure how to describe it other than it looks stark & over contrasty, like in the wet every thing is so white & reflected, when it's cloudy everything is too blue. The lighting doesn't feel natural to me in VR. Hopefully when they get the weather transitions working it will look more convincing.
Screen shots look great though.
 
I have to say, the accuracy of these images is amazing. It's impossible to tell the real and the virtual images apart. Obviously, you probably need a PC with a I7-9800 10,5 GHZ, 128 Gb of RAM and a GTX-7800 64Gb card to run these graphics...:roflmao::roflmao::roflmao:

More seriously, I'm getting my brand-new PC next week. I can't wait to run ACC on it. Even with the graphics turned down a little, this is still an excellent game so far.

I'm glad that Zolder is the next track. I really love to drive on that circuit, even if in my mind, it will always the place where my hero Gilles Villeneuve lost his life.
 
Count me among the folks waiting for some VR love and optimization too. Sticking to their roadmap has been damn impressive and appreciated, but there's some stuff that needs some attention outside of that.
 
Those shots look stunning, but to me they are not relevant as to me ACC is a racing simulator, not a static picture display simulator. We know that while driving, this game does not look at all like those still pictures, not to me anyway, not even close!
So, even though they are a great achievement in themselves, they are irrelevant to my racing simulation experience. I am in for the driving and how it looks when I drive, not standing on the side of the track, I have real life picture for that.
That said, I am enjoying ACC so far, in VR, with all the imperfections, so I am looking forward to the pleasure to drive that Jaguar around Zolder, hoping the online will reach a reasonably useable stage, to maybe spend some pleasant racing time with other ACC enthousiast.
 
Gotta give so much credit to Kunos :thumbsup: for sticking really close to the schedule and getting this stuff out.

Everything has issues when it goes from in-house to global scale, and this Early Access is a great lead in at a super price. I'm starting to play ACC more now that the content is starting to amount to something and looking forward to 0.5.

Frame rates will pick up at the end, I'm sure, as I wouldn't expect them to put much effort into optimization until they get the worst bugs worked out.
 

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