CamQ - Pure X Sol

Misc CamQ - Pure X Sol - 0.1.8B

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swepzz3 submitted a new resource:

CamQ - Pure - - Made to be as similar as a real life scenario.

THIS PPF WON'T WORK PROPERLY WITH SOL!!
I’ve been working on a post-processing filter for Assetto Corsa with a focus on realism. The aim is to get lighting, colors, and effects looking natural without going overboard. Over the past few months, I’ve been refining features like auto-exposure and glare, making sure bright spots and dark spots work properly, like headlights or the sun, bloom, shadows or...

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swepzz3 updated CamQ - Pure - with a new update entry:

Slight tweaks - Lighting

Patch notes:

As the title shows, this update is focused around lighting. The new updated lighting system includes the following features:

1. No more sunblinding (When your driving e.g 8:00am, the sun being at front of your car, blinding your eyes.)

2. Slightly down-tuned brightness, to be more visually fitting on any driving scenario

3. Higher light bounce, and no, it's not something to do with ray traycing, explanation...

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swepzz3 updated CamQ - Pure - with a new update entry:

Pure script - Shadows

PATCH NOTES:
As of the latest updated by now, I have been focusing of refining the visuals of shadows, since those are one of the few things that I haven't gotten fully the hang of it
Older versions might (correct me if I'm wrong) have way darker shadows, which become inaccurate at times of the afternoon, or morning.
Now moving forward from that, I will provide the main things that have changed from the update:
----------------------

- - 1...

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swepzz3 updated CamQ - Pure - with a new update entry:

Yet another lighting update yall

PATCH NOTES:

As you might of already seen im still working yet on how the lighting works, and also haven't had enough time to go back to full time development for CamQ, basically explaining why I vanished for some time. Moving on:

1. Improved Shadows

Shadows have been refined to bring out a more natural, realistic depth. They’re now slightly lighter to better replicate real-life shading, adding subtlety without losing contrast...

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swepzz3 updated CamQ - Pure - with a new update entry:

Shadows and Glare

PATCH NOTES:


1. Enhanced Ambient Lighting


Ambient lighting has been fine tuned to feel more natural, letting light sources really bring depth and atmosphere to every setting.

2. Color Fixes

Colors got some needed adjustments, balancing hues for a look that is more realistic and true to life.

3. Shadow Improvements

Shadows now have better opacity, adding density and blending smoothly with the environment for that lifelike feel.

4. Glare...

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swepzz3 updated CamQ - Pure - with a new update entry:

LCS X SOL

PATCH NOTES

1. New CamQ Filter for Sol


For those sticking with Sol, there’s now a version of CamQ built specifically to work well with it (CamQ - Sol). This filter keeps color accuracy and lighting updates as similar as it could be to Pure's. Still keep in mind that Sol's lighting is getting outdated and will not look like Pure's.

2. LCS (Linear Color Space)

I'm also happy to introduce LCS, a new gamma and shading solution...

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Nice, gonna check this version.

BTW don't know why you are complicating the installation having the scripts folders separated.
Just put them right with the ppfilters, then is just one single drag into assetto folder ;)
 
Nice, gonna check this version.

BTW don't know why you are complicating the installation having the scripts folders separated.
Just put them right with the ppfilters, then is just one single drag into assetto folder ;)

I think I've tried this before but Content Manager doesn't seem to recognise the filter configs and scripts, thats why I did it like that, but im gonna try it whenever im free to work on it again
 
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swepzz3 updated CamQ - Pure X Sol with a new update entry:

LCS - CamQ

PATCH NOTES:


1. CamQ LCS Update


I’m continuing to build out CamQ with LCS, bringing in a new work-in-progress Pure script that refines lighting and shadows even further. This update sets the foundation for smoother, more realistic visuals by improving how LCS interacts with CamQ.

2. Lighting Adjustments

Lighting’s been updated to work better with the latest LCS settings, giving it a more natural flow and enhancing how it shifts...

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I think I've tried this before but Content Manager doesn't seem to recognise the filter configs and scripts, thats why I did it like that, but im gonna try it whenever im free to work on it again
Ahhhh CM, I just install everything manually like advised by many people.
BTW the filter is looking pretty damn good.
 
Ahhhh CM, I just install everything manually like advised by many people.
BTW the filter is looking pretty damn good.

Yeah ty!!

Also it might also work the other way that you just drag and drop onto the Assetto Corsa Root folder, never tested it before, thanks for that, I'm gonna include it in the future installation guide so its easier
 
swepzz3 updated CamQ - Pure X Sol with a new update entry:

LCS - CamQ

PATCH NOTES:


1. Ambient Light Updates


Made some tweaks to ambient light to improve overall realism. This adjustment helps the lighting blend better with LCS, making it look more balanced across different times of day.

2. Radiosity Lighting

Radiosity lighting got an update to make indirect light feel more natural. Surfaces now reflect light more accurately, adding depth to areas where indirect...

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swepzz3 updated CamQ - Pure X Sol with a new update entry:

Lighting - CamQ LCS - CamQ Gamma

PATCH NOTES:

1. CamQ - LCS: Radiosity Lighting Updates


Refined radiosity lighting to bring more accurate indirect light to surfaces, enhancing the sense of depth and adding subtle warmth to areas that pick up ambient light.

2. CamQ - LCS: Ambient Light Enhancements

Changed ambient light in order to help improve the balance of scenes. Allowing the environment to appear more realistic regardless of...

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