PATCH NOTES:
1. CamQ - LCS: Radiosity Lighting Updates
Refined radiosity lighting to bring more accurate indirect light to surfaces, enhancing the sense of depth and adding subtle warmth to areas that pick up ambient light.
2. CamQ - LCS: Ambient Light Enhancements
Changed ambient light in order to help improve the balance of scenes. Allowing the environment to appear more realistic regardless of the lighting while creatively distributing the ambient all throughout.
3. CamQ (Pure Gamma): Shadow Opaqueness Adjustments
Shadows in the Pure Gamma version of CamQ have been tweaked for better opaqueness. The balance here enhances depth without losing the detail, helping shadows look more grounded and realistic.
This patch brings some detailed improvements to both CamQ - LCS and CamQ Pure Gamma. Radiosity lighting is more accurate, ambient light has been balanced out, and shadows in the Pure Gamma version now have an improved look that better matches real-world lighting.
PATCH NOTES:
1. Ambient Light Updates
Made some tweaks to ambient light to improve overall realism. This adjustment helps the lighting blend better with LCS, making it look more balanced across different times of day.
2. Radiosity Lighting
Radiosity lighting got an update to make indirect light feel more natural. Surfaces now reflect light more accurately, adding depth to areas where indirect lighting matters most.
3. Shadow Enhancements
Shadows received a minor update for better density and blend, helping them sit more naturally in the environment and feel consistent with the lighting changes.
4. Updated Installation
Just a quick new installation guide for the CamQ scripts for LCS and Gamma.
This update focuses on giving CamQ - LCS a more lifelike feel, especially with ambient light and radiosity tweaks. Shadows also got a small enhancement, so they blend better with the updated lighting across different scenes.
PATCH NOTES:
1. CamQ LCS Update
I’m continuing to build out CamQ with LCS, bringing in a new work-in-progress Pure script that refines lighting and shadows even further. This update sets the foundation for smoother, more realistic visuals by improving how LCS interacts with CamQ.
2. Lighting Adjustments
Lighting’s been updated to work better with the latest LCS settings, giving it a more natural flow and enhancing how it shifts throughout the day.
3. Shadow Updates
Shadows have also been adjusted to respond better to the new LCS framework, adding depth and accuracy to their blending with the surroundings.
With this update, CamQ - LCS is taking another step forward, thanks to the Pure script in progress, which is already helping improve lighting and shadows. These tweaks add consistency and natural blending for an overall smoother look.
Very simple and quick, you can download it if you want, includes an updated PDF file for the installation for the pure scripts and configurations, should be pretty straight forward.
PATCH NOTES
1. New CamQ Filter for Sol
For those sticking with Sol, there’s now a version of CamQ built specifically to work well with it (CamQ - Sol). This filter keeps color accuracy and lighting updates as similar as it could be to Pure's. Still keep in mind that Sol's lighting is getting outdated and will not look like Pure's.
2. LCS (Linear Color Space)
I'm also happy to introduce LCS, a new gamma and shading solution created by Ilja Jusupov and implemented onto Peter Boese's Pure. LCS improves gamma correction and shading, and I'm using it to test some advanced graphics in CamQ. It will not look that great now since I haven't quite figured out yet what most of the things work for.
3. Light Bounce Accuracy
Light bounce has been refined to make surfaces interact with lighting more naturally, which helps add a realistic touch to reflections and ambient light.
4. Shadow Tweaks
Shadows received some subtle adjustments for a better blend with the environment, adding more depth and grounding to each scene.
5. Lighting and Auto Exposure Updates
Lighting got a slight update, and auto exposure was fine-tuned to make transitions feel smoother and more balanced as you drive.
This update adds a CamQ filter for Sol users to keep visuals up-to-date, and we’re also testing out LCS to bring in more accurate gamma and shading with CamQ. Light bounce has been adjusted to look more natural, shadows blend better, and lighting with auto exposure now transitions more smoothly overall.
PATCH NOTES:
1. Enhanced Ambient Lighting
Ambient lighting has been fine tuned to feel more natural, letting light sources really bring depth and atmosphere to every setting.
2. Color Fixes
Colors got some needed adjustments, balancing hues for a look that is more realistic and true to life.
3. Shadow Improvements
Shadows now have better opacity, adding density and blending smoothly with the environment for that lifelike feel.
4. Glare Simulation
Glare has been updated for a smoother, more natural look, bringing out light nuances on reflective surfaces.
5. Ambient Occlusion Updates
Minor tweaks to ambient occlusion add some extra subtle shading in corners and details, giving more depth overall.
This update is all about dialing in the details. Ambient lighting and colors got a boost for a more realistic vibe, shadows are now looking more like the real stuff, with improved opacity, and glare is smoother and more natural on reflective surfaces. Added a bit more to ambient occlusion too, so you will notice shading and depth in all the right places.
I also probably missed some stuff that I tweaked, that also help with the overall visual appeal for the filter, but those don't really matter, as I've said before, these are just the key points.
PATCH NOTES:
As you might of already seen im still working yet on how the lighting works, and also haven't had enough time to go back to full time development for CamQ, basically explaining why I vanished for some time. Moving on:
1. Improved Shadows
Shadows have been refined to bring out a more natural, realistic depth. They’re now slightly lighter to better replicate real-life shading, adding subtlety without losing contrast.
2. Enhanced Brightness
Brightness levels have been adjusted for a smoother look, especially noticeable during morning and midday. These updates enhance lighting consistency and bring out more detail in varying light conditions.
3. Sunlight Enhancements
Sunlight effects are now more immersive, with improved light distribution across roads, tracks, and surrounding areas. This update enhances realism and adds depth to every environment.
This update’s all about bringing that natural feel, so shadows have been lightened up just a bit to look more like the real thing. We also touched up brightness, especially for morning and midday hours, to get smoother lighting shifts and keep things looking on point. And finally, sunlight is now set to spread more realistically over tracks and surroundings, adding depth to every corner of the environment.
PATCH NOTES:
As of the latest updated by now, I have been focusing of refining the visuals of shadows, since those are one of the few things that I haven't gotten fully the hang of it
Older versions might (correct me if I'm wrong) have way darker shadows, which become inaccurate at times of the afternoon, or morning.
Now moving forward from that, I will provide the main things that have changed from the update:
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- Up-tuned brightness configuration: Adjusted brightness settings to better match visuals in scenarios like overcast skies or midday lighting. This ensures that the visual experience remains consistent and realistic, enhancing the overall immersion in different weather conditions.
- Lowered opaqueness of shadows: Shadow opacity has been reduced to achieve a more natural look, especially in brighter environments. This adjustment prevents shadows from being too harsh or dark, improving the balance of light and shadow.
- Slight updates regarding ambient occlusion: Minor adjustments have been made to the ambient occlusion settings, specifically for the track and cars. These changes enhance the realism of shadowing in detailed areas, creating a greater sense of depth and improving overall visual quality.
- Pure installation guide: A complete guide is provided for installing Pure, including detailed steps for using Content Manager. This ensures users can easily install and set up Pure for optimal performance with the filter.
- Work in progress Pure script: The Pure script for the filter is still under development, with ongoing improvements being made. Updates will continue to refine its integration, focusing on enhancing the filter's performance and compatibility with Pure's advanced weather and lighting systems.
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Again, probably missed some stuff but those just slightly up the graphical fidelity of the filter and it's not really worth it mentioning it here.
Patch notes:
As the title shows, this update is focused around lighting. The new updated lighting system includes the following features:
1. No more sunblinding (When your driving e.g 8:00am, the sun being at front of your car, blinding your eyes.)
2. Slightly down-tuned brightness, to be more visually fitting on any driving scenario
3. Higher light bounce, and no, it's not something to do with ray traycing, explanation: (Your headlights being on at night, how visible the light is, does not sacrifice performance at all from what I've tested)
4. Brighter sky, depicting a little bit more the blue color and overall making it look nicer.
5. Updated VAO (Ambient Occlusion) (e.g, interior of a car, the shadow below your car, etc.)
I maybe missed two or more things on this patch note but those don't really matter, as they just slightly impact the visual appearance and if I included it anyways people wouldn't mostly care about it.