It's a fascinating era, cars weren't the nimblest or the fastest but they had a lot of character. I've got quite a few pics already and a bit of technical info but anything on the cockpit would be handy.
Yeah the released Bugatti is great fun, a grid of these would be so funny online I quite like it with the extra lift also, I tried it at Donington and it did pretty well apart from running out of gears.
Amazing mod.... but, how does the "-8 deg" front aero works?
Just a lift seemed to be enough in most places at Doni. At first I thought the brakes were really good but then I noticed how slow the car was going I had screen freeze issues the day I had a go but still enjoyed it, a real momentum car thanks to the gearing, had to get back on power somewhere near the 100m boardWhen I was first trying to add the lift the car would do a massive wheelie coming over the crest at old Donnington, made for some spectacular crashes. It's enjoyably challenging with that wing set, if you brake hard it brings the front back down but I generally prefer just to charge around like a loony doing four-wheel drifts around the corners so I leave it off.
Well... apocryphal or not, there is a real fun when a car made me step out of the gas on some high speed corners that I just flat with other cars lolIt's the opposite of modern aero: that helps you go fast without crashing, this helps you crash while going fast
There's an apocryphal story about this car that the body shape produced lift at high speeds so I added the odd front wing as an attempt to reproduce that, I thought it'd be fun to give people the choice if they want to try it.
There's a problem I noticed with this car; the anchor point for one of the exhaust flames is directly inside the cockpit right behind the steering wheel. So unless the driver getting a faceful of exhaust was a feature of this car, you may need to move it back in line with the exhaust pipes.
+There's a problem I noticed with this car; the anchor point for one of the exhaust flames is directly inside the cockpit right behind the steering wheel. So unless the driver getting a faceful of exhaust was a feature of this car, you may need to move it back in line with the exhaust pipes.
Well... people used to get injured in this car... by this carburator. And all drivers used to end races with a "black face" because of fumes (and dirt roads). So, I think that the mod still accurate.That's backfire from the carburettors, it's probably far too overdone but I thought it was fun and it is based on accounts of what driving the car was like. Of course now that Shader Patch is adding exhaust smoke I might have to fit my driver with a gas mask .
This update is mainly to add more appropriate headgear and gloves to the driver model but I took the opportunity to fix and add a few things.
INSTALL NOTE: Content manager drag and drop seems to ignore the new driver skins when installing so if you want them you need to install the archive manually, extract it to your ...\Steam\SteamApps\common\assettocorsa folder rather than the cars folder. It all still works if you'd rather use CM, you just lose the helmet skins.
updates...
I still think this is an amazing car, fun to drive.
I also like the general sound, but (and that was the case in the previous version too) when lifting throttle the sound fades very quickly away. Don't know if that is intended but it sounds a bit strange, as if the engine stops running all of a sudden.
That I don't know yet. I tested during a race, shifting at the dedicated shifting point.../...does it do it at different rpms or just one particular range?
That I don't know yet. I tested during a race, shifting at the dedicated shifting point
I'll check and report.
My photos of the "Tank" from the Schlumpf Collection in Mulhouse, France.