Broken Cars Kicker

Misc Broken Cars Kicker 1.2

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oook... hmm...
Do you have this option enabled or disabled?

Sounds like the car is pressing throttle early and so being catched as false bugged.
Again, can't test myself since I don't have the car, but i will try to fix it. Expect an update sometime soon.
View attachment 792715

For the time beeing, you can open the .lua file of the app, and edit this part to be > 1 instead of > 0.01 View attachment 792722
It works, thank you, but what exactly does the mod consist of?
 
Well it's supposed to kick broken cars, but i guess these Formula's are doing some special start procedure on the AIs which I didn't consider...
 
Hey awesome mod, my startline crash isn't happening anymore, but for the next update could you check what happened with urd dallas (cadillac)? they always got kicked to the pit, but before using this mod, they usually don't have any problem
 
Hey awesome mod, my startline crash isn't happening anymore, but for the next update could you check what happened with urd dallas (cadillac)? they always got kicked to the pit, but before using this mod, they usually don't have any problem
Same as with the guy above, please post the Lua Debug log where it should give the reason why it's kicked.
 
Same as with the guy above, please post the Lua Debug log where it should give the reason why it's kicked.
Lua Debug 2.jpg

Here you go, hope it helps
 
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ohhh... i think i see what's going on here. URD is encrypting their cars data so the app cannot read it.
Okay, will make an exception for when all these values are 0 for next version. Until then, don't use the app with URD cars.
Okay man, thanks for the help, appreciate it
 
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Thank you a lot, looks very promising, I will test this and rate it then!

One issue: cm drag and drop puts this under lua apps for some reason instead of python apps.

Is it possible for you to change the ai.ini of cars that are encrypted but have bad ai.ini values? For example the guerilla BMW E46 has way to high brakehint, but I cant change that value and so I can not race the ai because it always crashes.

Same for the guerilla gt4 pack I would adjust some of the AI.ini values if I only could.

Does not kick the broken cars for me, but I don't know if it is running. How can I see if the app is running? I activated it in csp settings but I am unsure if it is running or not.
For some weird reason I do not have the Lua debug app, it is not activavtable in csp? latest csp:
 

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Thank you a lot, looks very promising, I will test this and rate it then!

One issue: cm drag and drop puts this under lua apps for some reason instead of python apps.

Is it possible for you to change the ai.ini of cars that are encrypted but have bad ai.ini values? For example the guerilla BMW E46 has way to high brakehint, but I cant change that value and so I can not race the ai because it always crashes.

Same for the guerilla gt4 pack I would adjust some of the AI.ini values if I only could.

Does not kick the broken cars for me, but I don't know if it is running. How can I see if the app is running? I activated it in csp settings but I am unsure if it is running or not.
For some weird reason I do not have the Lua debug app, it is not activavtable in csp? latest csp:
For the "can't find if the app is running"
In next version I'm gonna add a new window app where it outputs the broken cars, instead of relying on Lua Debug.

For editing ai.ini, nope, cannot do anything beyond what that Kunos AI app is doing, BUT, there are callouts in Lua API for adjusting some hint values live... So maybe I could think of some kind of override option for the app.

There's no way to adjust gearing stuff from Lua though.

1730259822726.png

Would be beyond the specs of this app, but might not be a terrible idea to implement this, and have an ini file where it remembers your adjustments to certain car models.
 
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For editing ai.ini, nope, cannot do anything beyond what that Kunos AI app is doing, BUT, there are callouts in Lua API for adjusting some hint values live... So maybe I could think of some kind of override option for the app.


I think you do not have to do more than what the kunos app is doing. The kunos AI app does its changes instantaneously the "save AI" button only writes it into the ai.ini file but the car changes happen automatically, for example if you increase the upshift value the bots can not gear up anymore, this happens before you even press the save button.

So you do not have to do more than the kunos app.
 
I think you do not have to do more than what the kunos app is doing. The kunos AI app does its changes instantaneously the "save AI" button only writes it into the ai.ini file but the car changes happen automatically, for example if you increase the upshift value the bots can not gear up anymore, this happens before you even press the save button.

So you do not have to do more than the kunos app.
Now that's interesting... I don't see anything like that available in the Lua API :/
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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