Thank you Ole, I've got it sorted out now. (The arrows under "variant" are so light-colored as to almost be invisible to my eye.)
Now, that said -- Can anyone help me out with a tip or two to arrive at a stable set up? I've already played with the gearing, lowered the ride height to minimum and minimized tire pressures. But I'm often sliding out of control in turns 1 and 2 and on the last turn before the S/F line. I can't seem to correct the slide once it starts - I end up over-correcting.
I played a lot of GPL back in the day, so developed a light touch on both throttle and brake - much to my detriment in modern sims. I thought that my driving style would help me to at least survive in this particular race, but it doesn't seem so. (This car/track combo in GPL has lots more grip and "controllability" than it does here...
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Alright Bert.
So in its general setup the car is pretty unstable under braking and obviously has a lot of power overtseer. When you brake into a corner, the back of the car steps out. Same under acceleration.
Braking:
If you have a look at the brake bias settings in the garage you´ll see that it´s at 50:50.
This is actually a bit uncommon since normally you have the bias more towards the front.
Why?
If you brake/decelerate the weight of the car shifts forward. This means more load on the frontaxle. This means the front tyres can deal with more "brake pressure" since they have more longitunal grip.
Brake Bias set to 50:50 on this (or any car) means lock up of the real wheels under hard braking.
So first you should adjust the brake bias towards front, say 55:45 f.e.
Since the car has no onboard brake bias adjustment like a modern gt3 car, you have to get into the garage, change it, drive, see if better, get into garage, change it etc. 55:45 is a good point to start.
Another thing that helps making the car more stable is in the differential settings. There is a value called "Coast".
Basically its the grade of differential lock when the car is rolling (with engine brake torque), so without throttle application.
Lowering that value by some clicks will make quite a difference. The car should again become more stable under braking.
Accelerating:
For oversteering under throttle, so out of the corner, you could play with a stiffer front arb. rear arb softer is not really an option because it´s already very soft.
Softer antirollbar means more grip on the axle and vice versa.
Another thing to play with in case of power oversteer is again in the differential.
This time the value is called "power". This is simply how much differential lock is applied under throttle. The higher the value, the more oversteer you´ll have out of the corner. So if you struggle with oversteer out of the corner, decrease this value. It will make you a bit slower, but where is the point if you always fight the car and spin in every second corner!?
For now i would play around with the values mentioned starting with brake balance.
I´m still struggling with damper setups for myself. So mostly i leave them as is.
Setting up suspension can become quite tricky and i´m the oppinion, that you need to do much more laps to see if a change is positive or negative.
I would not lower the car to maximum. It does not really help in my oppinion in that car. You could even risk contact with car bottom and track which will slow you down even more etc.
So first just focus on the stuff i mentioned to make the car comfortable for you. This already will result in being more consistent!! And consistency is key....
Hope it helps and looking forward seeing you on track!!
Cheers Dan