finally got to my PC so can answer more precisely. I have to admit that I notice the issue you describe but didn't fight this problem to much, as my brain is triggered more by aliased image and less by some areas blurry. So, in video driver (Nvidia):Thanks for the tips. I'll keep messing with settings.
Added a video to show it clearly and how distracting it is. It changes shape, clarity, and intensity depending on the angle to the camera and since it's often in the center of the screen it can be very distracting.
d3d9.forceSampleRateShading
dxvk.forceSampleRateShadingFactor
d3d9.samplerLodBias
I think to some extent what you are seeing is outside of our control. It is possible that those things are controlled in video driver/hardware.
Another interesting thing... I personally actually like how little blurriness and shimmering there is in motion in GTR2 compared to newer games, not in screenshots, but during actual use. Especially in VR, shimmer, aliasing, blurriness is super irritating to me. Are you happy with image quality, shadows, lines, walls in AMS2 for example @Shovas? Just curious.
Far be it for my opinion to carry any weight, whatsoever, compared to you two chaps who have put in so much work into GTR2 and so generously shared your findings, but I find that, if push comes to shove, those older DX9 games provide a cleaner and more balanced experience than the later ones. I think that AMS 1 is, at present, the best simulation available. I just wish my driving abilities were up to it! Anyway, keep up the good work.
Have you actually withnessed instability in ReShade with all effects? My understanding is it's not the tool issue, it's issue of technique used. For example, by default iMMERSE MXAO calculates only 1/4th of pixels every frame and that creates "unstable" image as image moves, especially noticeable in VR when you move your head. But you can set it to 100% and that produces crispy clear image, again. I don't know why modern games produce so much shimmer in the image, but I know that most instability in ReShade comes from optimizations like mentioned above.image without access to the 3D (like ReShade)
dxvk.conf
I suggest turning off AA temporarily, so set d3d9.forceSwapchainMSAA = 0
d3d9.samplerAnisotropy = 16
And then play with:
d3d9.clampNegativeLodBias = True
and
d3d9.samplerLodBias value.
Have you actually withnessed instability in ReShade with all effects?
That's exactly my experience with AF also. Never understood why it can't be applied to the whole scene.I'm seeing no difference in the blurry white track line at Lausitzring immediately exiting the garage at all no matter what combination of values I set for clampNegativeLodBias=true and samplerLodBias
What visual effect should I expect from samplerLodBias changes?
The only thing that changes the blurry white track line is samplerAnisotropy, higher values push out the distance at which it is blurry, but 16 is still too close
To be clear, I never said I solved this via video settings. I suggested to try samplerLodBias and what I would expect it would move blurriness closer/farther out, but you say it has no effect - I was wrong. The key thing, however, even if it did, it would need to be adjusted per track. I never tried, but what @sunalp2 / Zwisss say is spot on - track needs adjusting in 3DSimED.I'm seeing no difference in the blurry white track line at Lausitzring immediately exiting the garage at all no matter what combination of values I set for clampNegativeLodBias=true and samplerLodBias
What visual effect should I expect from samplerLodBias changes?
The only thing that changes the blurry white track line is samplerAnisotropy, higher values push out the distance at which it is blurry, but 16 is still too close