Best of Simracing Mods: “Power and Glory” for GTR2

P&G #1.jpg


This BoSM issue is going to be about one of the most amazing and beautiful mod there is in the simracing community: Power & Glory 3. This standalone mod has entered the myth due to many reasons; let's delve into them!

Jack of all Trades
First, the platform used, which is GTR2. This classic from SimBin is still nowadays very much appreciated due to its versatility and richness of features. It has a 24h cycle, which, coupled with dynamic weather, makes it one of the few sims featuring both things together, making it a suitable and optimal candidate for endurance racing. In addition, GTR2 features also dynamic rubbering of the track surface, which is too a very important component for long races. It was in fact implementing the very first iteration of the LiveTrack technology that has now come into its third iteration in Project Cars 2. This means that the racing line gets progressively more rubbered as time goes on, while outside of the ideal line, marbles will accumulate and will be present, both graphically and physically, for the player to deal with. Rain, however, while making the track more slippery, will also wash down the surface, playing still another factor to take into account while planning your race. GTR2 features in-game savings, designed so that you can save your progress during any session you want, and custom championships. It also has animated pit crews, track marshals and crowd (limited to a few models in the pits or next to the track limits), movable driver arms (with somewhat of a 270 degrees total rotation), controlling both the steering wheel and the shifter, and legs, working with the pedals. In addition, a very notorious driving school will take you through the basics of racing and teach you some advanced techniques to get the best out of your vehicle. Overall, a very complete package, without a doubt still valid today, considering also the price drop of the game, which is available on Steam for purchase for a short amount of money.

At this point, given a list of all the major features of this sim, it is easily understandable why it was chosen as platform from the GT Legends Workshop team for their mod. Meaning to reproduce most of the cars from GT Legends in a more advanced environment, much more suitable for endurance racing, which was the kind of racing those classics cars were most involved into, it was almost an obvious choice. GTR2 is also moddable, and always had a very rich modding community backing it, which meant that potentially a plethora of tracks and skins would have been available to expand the possibilities of the P&G end user. Having to work with SimBin models, choosing a SimBin platform was finally yet another reason to pick up GTR2 for the team.

The devil is in the detail
Power&Glory does in fact list almost all of the GT Legends cars, all gone through model, textures and sound revisions, plus some high quality additions from the community like the Ferrari 250 SWB or the Boss 302 Mustang. Differently from the SimBin game, however, P&G aimed to portray these classic cars for how they were back in the day. Extensive historical researches to update the models were at the project’s foundation. Skins were also faithfully recreated for the cars to show, delivering a realistic grid for the player, which had now the chance to prove itself against racing legends like Graham Hill, Jackie Ickx and other champions of the past. A specific mod launcher and a mesmerizing in game theme layout were also made to complement the mod.

P&G #5.jpg


No laws of physics were harmed in the making of this mod
Physics is one of the strongest point of this mod for me. Developed by Aristotelis Vasilakos (yes, exactly the one who is, since 2011, working for Kunos and was behind Assetto Corsa’s physics), in collaboration with Niels Heusinkveld[1] (who works on physics for Reiza, and owns the Heusinkveld Engineering company), they are one of the best available up today. Of course, GTR2 is now pretty old, and wasn’t really meant for these kind of classic racers. All that, surfaces from time to time in the evidence of little quirks here and there (mostly for the AI, which cannot take more than 110% strength setting or they’ll start rolling upside down on fast corners); but still, it is one of the best experiences possible in simracing. The cars react and move in a believable way, and cornering, braking, sliding, all feels breathe taking. Specific literature was read, and used to implement the correct data for cars. As a side note, GTR2 features brakes temperature, brakes wear, fluid temperature and pression (water, oil and fuel), damage model for cosmetics and structural parts integrity, gearbox modelling and a quite good tyre model. I am surely forgetting more, but these should already give you an indication of the genuinity of the platform, physics wise. Since Aris left to join Kunos, David Wright, whose competence is without a doubt second to none, has led physics development for the team.

Can cause permanent hearing climax
Sounds are also incredibly good. Developed by Lúcio "DucFreak" Marques, they are just perfect. There is nothing more to say. They are unbelievable. The exhausts notes, the pops and bangs, the mechanical parts movements. It is one of those situations where words cannot express the beauty. Considering that he managed to get this insane level of quality for all of the cars in the P&G collection, it is simply astonishing. The only cars that sound not so good are the Porsche 911, 2 litres, and the Porsche 914, which share the same engine, and therefore sounds. They feel good, but not right, with some more polishing certainly needed. However, that is nit picking, when just two cars sound a little bit off in a car list counting dozens in total. Hats off to you DucFreak!

P&G #3.jpg


Time Travel
Textures and skins are also excellent, and it shows how much passion these people put into this project. It can be felt into the mod itself. When you fire it up, when you race with it, you can feel the work and the intensity of it. You understand, deeply, how enamoured this team was, and still is, for these classics. No detail is over looked. Having the possibility to race these machines, in their original conditions, with their original skins, against their original, and legendary, drivers, gives you an amazing sense of immersion. Even though the only tracks included are the one shipped with GTR2, which means modern circuits only, it still cannot take away that feeling of “being there” from you, which is amazing. The tracks themselves also went too under some “cosmetic lifting” by the GTL Workshop team! As I said, no detail was overlooked.

Nobody's perfect
The mod has, however, some shortcomings, but that is inevitable considering the dimensions of it and the nature of the team (enthusiasts working in their free time and committing themselves outside office work). As already noted, AI are not really meant for these cars, which leads them to rolling sometimes on high strength settings. You can bypass this by modifying the PLR to include the “Crash Recovery” option, which will flip upright rolled cars, but still. Physics wise, fluids temperature has not always been properly implemented, but that is only in a few cars, which leads them to have very low water and oil temperatures. Some models also have some visible issues, but this tends to happen mostly with 3rd party models and usually not with the official GT Legends cars. There is no, texture wise, brake glow on any of the cars, including those that should have it.

P&G #4.jpg


All of this, however, blends into the background when you are sitting on the grid, with George Follmer’s upfront and his exhaust smoke (yes, GTR2 has this cool feature!) piping down towards you, and the entire crowd’s cheering is covered in furious carburettors sound.

Thanks GT Legends Workshop team, and everyone involved, for this timeless gem, is what I am thinking while I’m steaming down the straight through the pouring rain, with my bias ply tyres dancing on the edge of adhesion.

Get the mod for GTR 2 here: Download Power & Glory (full version)

P&G #2.jpg


Best of Simracing Mods is going to be a new column for RaceDepartment, featuring the best mods available, reviewed or overviewed for you to discuss about! Get ready for more in the future, and we hope you enjoyed this first issue!

Check out the GTR Series sub forums here at RaceDepartment for more news, discussions and features on GTR 2 and the upcoming GTR 3 game by SimBin.

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[1] “Niels Heusinkveld - for the endless and prolific exchange of ideas, regarding this big unknown beast of the ISI physics engine.” As quoted from the P&G website credits’ page.
 
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Yes, there are 2 options :
- if you did not already installed PnG3 then do this :
1) install GTR2 either with dvd or steam
2) install GTR2 10th Anniversary Patch
3) install PnG3 with install option 3

- If you have already a running PnG3 install then download GTR2 HQ MODS COLLECTION, then go to HQ CARS and Tracks, and finally copy-paste GameData\Locations folder in your PnG3 install

Moreover, there are PnG3 dedicated options in GTR2 HQ MODS COLLECTION (I have specified PnG compatibility for each mod in readme)

IMPORTANT: NEVER INSTALL GTR2 10th Anniversary Patch after PnG3 because you'll have bugs and CTD especially with PnG3 install options 1 or 2 !!!
 
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Take what i will say with a little of humor...for me P&G is like those musicians that everyone respect, but almost no one listen to...
I love EVERY single aspect of the mod...especialy attention to detail (which has almost completely disappeared on todays mods)...and love for historic accuracy (something that does not matter to anyone in these days! )
But the cuestion is...why there is still people playing GTL but no one playin P&G :O_o:...for me this has no sense!!!
Many people ask for historic mods for AC...then the DRM mod came alive...
How many servers are running DRM??? (1) maybe....
how many people complain about having to pay??? a lot...
I've even seen a review on YouTube that says the mod has poor quality...
More nonsense!
:(
 
I can barely count high enough to number the things I love about P&G. I came to it from GTL and GPL so I count myself among those who value historic accuracy. I absolutely love how I can put together an authentic grid without having to race with fifteen or twenty identical cars. Racing a GTA against an Trans Am Mustang, or a Mini against a few Falcon Sprints is serious fun and yes, that's the way it really used to be. I'm old enough to have seen 'em in the flesh......I mean sheet metal. Spec racing with thirty Miatas may be fun for many folks but it leaves me cold.
 
By "same level as best of AC" you mean forza/Pcars RIP to AC : so it is not really AC but forza/Pcars graphics that you are judging because 60-70s cars legal mods are quite inexistant in AC compared to GTL/PnG :D
 
But the cuestion is...why there is still people playing GTL but no one playin P&G :O_o:...for me this has no sense!!!
They are not simulating the same!

P&G are simulating the cars as they where at the time when they where made.

Quote from Wiki:
"GTL is based on the 2005 FIA Historic Racing Championships for GTC and TC cars of the 1960s and 1970s.
It is a modern-day championship for historic cars, and so the circuit designs in GT Legends are those of the modern era."

Find both great and changing my mind often on which one I prefer!

Thanks BorekSt. Both or rather all versions are great!
 
It is a modern-day championship for historic cars, and so the circuit designs in GT Legends are those of the modern era."

This is a perhaps overlooked aspect. While I love the purity of the 60s and 70s circuits, there are two issues.

1. Typically the 60s and 70s tracks available for GTR2 are conversions from GPL and while perfectly raceable they IMO don't match the quality of the Simbin tracks. I can and do drive the P&G cars on the Simbin tracks but it never seems quite right. When I drive the P&G cars on 3rd party period tracks it feels right but I miss the quality of the Simbin tracks. But when I drive the GTL cars on the Simbin tracks it feels right and I appreciate the quality too.

2, While we may curse the modern chicanes, they do act as performance levelers - giving GTL its David and Goliath character, which iis something I always loved about it.
 
Well I haven't tried cars myself but from you tube vids it looked like the codkpits are not much improved
And certainly not same level as best of AC

But wouldn't call it poor quality of course

Patrick, the cockpits and cars in P&G have accurate racing details, while the CONVERSIONS that you find in AC are mostly street cars with a rollcage and so on...(i also love AC and i play it a lot, and i mod it also)

and I can assure you that once you are driven P&G to the limit you forget everything ;)
 
I installed P&G back in 2017 but I just recently installed the GTR2 Anniversary patch. I'm guessing my P&G install is not going to be updated unless I delete it and start over from scratch?
 
What is the problem exactly ?
GTR2 10th anniversary patch is only compatible with PnG3 install option 3 (you need the GTR2 modern cars otherwise CTD!!!).
As mentioned in readme (but nobody reads readmes nowadays) i recommend HQ MODS COLLECTION instead for easy use with PnG3.
 
What is the problem exactly ?
GTR2 10th anniversary patch is only compatible with PnG3 install option 3 (you need the GTR2 modern cars otherwise CTD!!!).
As mentioned in readme (but nobody reads readmes nowadays) i recommend HQ MODS COLLECTION instead for easy use with PnG3.
I have only 2 options when I install the PnG3.2. Maybe I don't understand all... Thank you

EDIT: I have founded this:
We have 3 choices here to select from, but only 2 of them (#1 and #2) are recommended.

The differences between #1 and #2:
#1 uses an existing GTR2 installation to copy needed files from to a new PnG folder. Copy process will do CRC checking for some of the critical files to ensure that the resulting PnG folder will contain only correct file versions. The GTR2 installation will remain intact, no files will be changed there.

#2 will remove all unnecessary files from the given GTR2 path and add PnG files over them. There will be no CRC checking for the remaining GTR2 files. Naturally this GTR2 installation will not remain intact as it is converted to a full PnG installation.

Both #1 and #2 will copy/save your player profiles to the new PnG installation (if the source has profiles).

Don't use #3, please.
"Destination folder" (with both #1 and #2)
This is the path where your PnG will reside in the end. Note that in #2 this folder should have your preinstalled GTR2 in it to be converted.

"Source folder for GTR2 files" (only with #1)
This should point to a folder where you have a clean GTR2 installation, either version 1.0 or 1.1. The GTR2 files in there will not be modified.

In a popup window: "Would you like your player profiles copied from the GTR2 installation?" (only with #1)
If you answer "No" the installer will not even try to copy your player profiles to the PnG installation. Then when you start PnG the first time you will need to create a new profile for it to use.
 
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I use an old PnG3.0 installer with updaters to 3.1 then 3.2 and I have 3 options during install...but I am aware that PnG3.2 installer has got only 2 options : anyway, in all cases NEVER CHOOSE OPTION 2 (SLIM DOWN EXISTING INSTALL) if you have or want to install GTR2 10th Anniversary Patch !!! Because modern GTR2 cars are absolutely required for the GTR2 10th Anniversary Patch, otherwise CTD !!!
I repeat that I highly recommend to not use GTR2 10th Anniversary Patch with PnG3 because :
- PnG3 is already patched in many ways
- you will loose the nice specific PnG3 UI
- most GTR2 10th Anniversary Patch updates are dedicated to modern GTR2 cars so useless for 60s-70s cars

I recommend to use GTR2 HQ MODS COLLECTION with PnG3 : you may want to install HDR SKIES and tweaked DucFreak's PnG3 UI, plus few other mods such as VINTAGE HQ HEADLIGHTS and that's enough IMO.
 
I use an old PnG3.0 installer with updaters to 3.1 then 3.2 and I have 3 options during install...but I am aware that PnG3.2 installer has got only 2 options : anyway, in all cases NEVER CHOOSE OPTION 2 (SLIM DOWN EXISTING INSTALL) if you have or want to install GTR2 10th Anniversary Patch !!! Because modern GTR2 cars are absolutely required for the GTR2 10th Anniversary Patch, otherwise CTD !!!
I repeat that I highly recommend to not use GTR2 10th Anniversary Patch with PnG3 because :
- PnG3 is already patched in many ways
- you will loose the nice specific PnG3 UI
- most GTR2 10th Anniversary Patch updates are dedicated to modern GTR2 cars so useless for 60s-70s cars

I recommend to use GTR2 HQ MODS COLLECTION with PnG3 : you may want to install HDR SKIES and tweaked DucFreak's PnG3 UI, plus few other mods such as VINTAGE HQ HEADLIGHTS and that's enough IMO.
Ok! Thank you! Very helpful
 
OMG - Becky... LOOK - what I found!

P&G 3.0 + 3.1 updater (on my external hard drive).

I can post ^^^ those "somewhere" if anyone needs it...

I need the 3.2 updater or full 3.2 (final) mod.
 
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